Player Matchup

Cerberus
Cerberus
Platinum III
 
Cerberus
Platinum III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Diamond V
Ken__Kaneki___12
Scylla
Diamond V
Level 117
God Stats
24W - 15L
1,664 SR
Queue Stats
221W - 207L
2,141 MMR
Solo
Achilles
Achilles
Diamond III
Suffmaschin
Achilles
Diamond III
Level 160
God Stats
35W - 14L
1,766 SR
Queue Stats
207W - 175L
2,346 MMR
Party 1
Anhur
Anhur
Platinum II
TheAriesGeek
Anhur
Platinum II
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 7L
2,170 MMR
Party 2
Awilix
Awilix
Diamond V
l Art3mis I
Awilix
Diamond V
Level 69
God Stats
15W - 3L
1,895 SR
Queue Stats
30W - 11L
2,374 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 112
1,665 SR
2,106 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 150
1,624 SR
2,243 MMR
Gilgamesh
Gilgamesh
Diamond I
ConGuh
Gilgamesh
Diamond I
Level 157
God Stats
7W - 6L
1,712 SR
Queue Stats
510W - 480L
2,341 MMR
Solo
Zhong Kui
Zhong Kui
Diamond IV
Lucuisbest97
Zhong Kui
Diamond IV
Level 157
God Stats
160W - 116L
1,707 SR
Queue Stats
372W - 359L
2,301 MMR
Solo
Charybdis
Charybdis
Diamond IV
Timebomb742
Charybdis
Diamond IV
Level 158
God Stats
8W - 6L
1,537 SR
Queue Stats
197W - 192L
2,262 MMR
Solo
Terra
Terra
Platinum II
Zenithlook
Terra
Platinum II
Level 157
God Stats
0W - 2L
1,439 SR
Queue Stats
22W - 15L
2,217 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
iTz Curt v
Sun Wukong
Diamond V
Level 123
God Stats
32W - 18L
1,724 SR
Queue Stats
159W - 158L
2,092 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
18
6 / 2 / 15
12,490
500
10,488
26,904
27,267
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 1 / 13
12,999
520
13,174
10,821
4,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Suffmaschin
Achilles
20
12 / 2 / 9
14,374
575
24,968
28,509
27,056
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
7 / 3 / 12
14,617
585
37,191
25,118
11,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
20
7 / 1 / 12
13,770
551
17,026
19,705
9,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
GebTiamatArtioLokiMorgan Le Fay

VS

Bans
OdinHou YiArtemisHachimanHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ConGuh
Gilgamesh
19
1 / 5 / 2
11,104
444
9,305
26,156
15,820
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Lucuisbest97
Zhong Kui
15
3 / 9 / 3
10,622
425
20,774
25,930
14,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Timebomb742
Charybdis
15
1 / 9 / 4
9,710
388
8,449
19,051
5,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Terra
15
1 / 3 / 3
10,406
416
11,660
25,497
29,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
iTz Curt v
Sun Wukong
17
3 / 10 / 1
11,168
447
13,526
27,234
31,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
22
36
Kills
9
9
Deaths
36
61
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
6
2
15
6.75
L
Gilgamesh
ConGuh
Gilgamesh
1
5
2
0.4
W
4
1
13
10.5
L
Zhong Kui
Lucuisbest97
Zhong Kui
3
9
3
0.5
W
Achilles
Suffmaschin
Achilles
12
2
9
8.25
W
7
3
12
4.33
L
Charybdis
Timebomb742
Charybdis
1
9
4
0.33
L
Terra
1
3
3
0.83
L
Sun Wukong
iTz Curt v
Sun Wukong
3
10
1
0.35
W
Awilix
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,847
Damage
63,714
111,057
Taken
123,868
79,301
Mitigated
96,502
47,880
Healing
22,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,488
1,326
746
8,840
26,904
27,267
451
8,994
15,795
43,288
0
L
Gilgamesh
ConGuh
Gilgamesh
9,305
2,121
0
4,550
26,156
15,820
0
4,068
21,985
0
104,534
W
13,174
439
0
3,425
10,821
4,479
840
4,736
5,981
93,639
0
L
Zhong Kui
Lucuisbest97
Zhong Kui
20,774
377
160
4,545
25,930
14,030
0
5,870
19,815
74,482
0
W
Achilles
Suffmaschin
Achilles
24,968
6,320
0
16,231
28,509
27,056
961
3,530
21,697
12,253
92,114
W
37,191
22,991
0
12,885
25,118
11,226
7,200
7,443
17,174
0
138,356
L
Charybdis
Timebomb742
Charybdis
8,449
3,925
0
2,779
19,051
5,411
0
4,464
14,487
0
65,910
L
Terra
11,660
1,221
2,028
4,682
25,497
29,387
0
6,334
18,914
39,048
0
L
Sun Wukong
iTz Curt v
Sun Wukong
13,526
2,007
0
4,104
27,234
31,854
0
4,542
22,591
0
60,601
W
Awilix
17,026
8,170
0
5,753
19,705
9,273
1,677
8,583
10,893
0
124,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,250
Gold Earned
53,010
703
Minions Killed
577
0
Camps Cleared
0
2,452,926
Distance Traveled
2,179,398
12
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,490
500
64
3
0
498,329
6
L
Gilgamesh
11,104
444
169
7
0
464,083
3
W
Scylla
12,999
520
163
7
0
483,526
1
L
Zhong Kui
10,622
425
142
6
0
405,471
5
W
Achilles
14,374
575
142
6
0
538,187
2
W
Anhur
14,617
585
178
7
0
413,537
1
L
Charybdis
9,710
388
110
4
0
386,196
10
L
Terra
10,406
416
48
2
0
503,450
6
L
Sun Wukong
11,168
447
108
4
0
420,198
1
W
Awilix
13,770
551
156
6
0
519,347
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role