Player Matchup

Neith
Neith
Cuhdense
Neith
Level 20
God Stats
3W - 0L
1,738 SR
Queue Stats
58W - 23L
1,602 Elo+
Solo
Ares
Ares
DieHardSurUnDab
Ares
Level 24
God Stats
6W - 2L
1,553 SR
Queue Stats
136W - 120L
1,466 Elo+
Solo
Mulan
Mulan
GuacBear
Mulan
Level 29
God Stats
2W - 0L
1,740 SR
Queue Stats
91W - 86L
1,513 Elo+
Solo
Fenrir
Fenrir
LSF610
Fenrir
Level 5
God Stats
3W - 0L
1,758 SR
Queue Stats
7W - 3L
1,494 Elo+
Solo
Hades
Hades
SquashyActor10
Hades
Level 26
God Stats
8W - 5L
1,654 SR
Queue Stats
177W - 162L
1,499 Elo+
Solo
Team Averages
Level 21
1,689 SR
1,515 Elo+

VS

Team Averages
Level 39
1,495 SR
1,477 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
IIYaagaII
Gilgamesh
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 83L
1,416 Elo+
Solo
Loki
Loki
NotAmerr5177
Loki
Level 106
God Stats
6W - 11L
1,522 SR
Queue Stats
105W - 87L
1,571 Elo+
Party 1
Artemis
Artemis
ha1id
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,372 Elo+
Party 1
Kukulkan
Kukulkan
sigizah
Kukulkan
Level 16
God Stats
1W - 4L
1,451 SR
Queue Stats
19W - 18L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cuhdense
Neith
10
2 / 1 / 4
5,592
559
5,654
4,323
1,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
1 / 1 / 4
5,208
521
2,180
7,295
5,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
GuacBear
Mulan
11
3 / 1 / 0
6,379
638
3,300
6,689
5,037
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
LSF610
Fenrir
5
0 / 2 / 2
4,312
431
273
3,176
798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
7 / 1 / 2
6,657
666
7,312
7,638
3,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
6
0 / 2 / 0
4,410
441
1,408
4,432
1,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
IIYaagaII
Gilgamesh
8
3 / 3 / 0
5,070
507
4,400
4,971
4,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 2 / 1
5,077
508
2,377
5,719
1,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
ha1id
Artemis
7
1 / 4 / 1
4,619
462
6,092
7,822
2,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
sigizah
Kukulkan
7
1 / 2 / 0
4,776
478
3,147
4,050
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
13
Kills
6
6
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
2
0
0
W
Neith
Cuhdense
Neith
2
1
4
4
W
1
1
4
3
W
Mulan
GuacBear
Mulan
3
1
0
3
L
Gilgamesh
IIYaagaII
Gilgamesh
3
3
0
1
W
Fenrir
LSF610
Fenrir
0
2
2
0.5
L
1
2
1
0.75
W
7
1
2
8
L
Artemis
ha1id
Artemis
1
4
1
0.38
L
Kukulkan
sigizah
Kukulkan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,719
Damage
17,424
29,121
Taken
26,994
15,957
Mitigated
11,065
9,385
Healing
8,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
1,408
257
1,281
1,965
4,432
1,926
0
2,472
1,912
8,857
0
W
Neith
Cuhdense
Neith
5,654
2,480
0
1,549
4,323
1,343
971
331
3,992
0
32,579
W
2,180
144
0
1,360
7,295
5,007
29
2,309
4,986
7,233
0
W
Mulan
GuacBear
Mulan
3,300
703
0
2,107
6,689
5,037
0
0
6,209
0
25,955
L
Gilgamesh
IIYaagaII
Gilgamesh
4,400
1,373
0
784
4,971
4,097
0
0
4,971
0
15,865
W
Fenrir
LSF610
Fenrir
273
52
0
241
3,176
798
0
72
3,024
0
11,778
L
2,377
597
0
2,026
5,719
1,888
0
1,824
3,772
0
22,754
W
7,312
443
38
4,090
7,638
3,772
276
1,843
5,795
33,087
0
L
Artemis
ha1id
Artemis
6,092
2,596
0
1,864
7,822
2,005
78
3,260
4,398
0
19,682
L
Kukulkan
sigizah
Kukulkan
3,147
811
0
430
4,050
1,149
0
1,441
2,449
24,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,148
Gold Earned
23,952
248
Minions Killed
157
0
Camps Cleared
0
876,128
Distance Traveled
937,434
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
4,410
441
15
2
0
191,898
0
W
Neith
5,592
559
56
6
0
158,568
1
W
Ares
5,208
521
10
1
0
199,550
5
W
Mulan
6,379
638
84
8
0
210,492
0
L
Gilgamesh
5,070
507
26
3
0
175,795
0
W
Fenrir
4,312
431
26
3
0
105,198
0
L
Loki
5,077
508
48
5
0
205,199
1
W
Hades
6,657
666
72
7
0
202,320
3
L
Artemis
4,619
462
28
3
0
168,122
0
L
Kukulkan
4,776
478
40
4
0
196,420
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role