Player Matchup

Geb
Geb
I_black_wolf44
Geb
Level 15
God Stats
6W - 6L
1,527 SR
Queue Stats
32W - 42L
1,372 Elo+
Solo
Zeus
Zeus
Mortal_DevilX98
Zeus
Level 24
God Stats
71W - 69L
1,426 SR
Queue Stats
81W - 88L
1,302 Elo+
Solo
Neith
Neith
Ziliiox-_-
Neith
Level 18
God Stats
1W - 1L
1,726 SR
Queue Stats
28W - 37L
1,312 Elo+
Party 2
Bakasura
Bakasura
stim5507
Bakasura
Level 28
God Stats
26W - 28L
1,404 SR
Queue Stats
35W - 43L
1,319 Elo+
Party 2
Cliodhna
Cliodhna
yl_sidebzh
Cliodhna
Level 21
God Stats
10W - 8L
1,500 SR
Queue Stats
29W - 29L
1,400 Elo+
Party 2
Team Averages
Level 21
1,517 SR
1,341 Elo+

VS

Team Averages
Level 19
1,516 SR
1,311 Elo+
Neith
Neith
Chetverin97
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,055 Elo+
Party 1
Xbalanque
Xbalanque
Fahad-611-
Xbalanque
Level 28
God Stats
14W - 2L
1,676 SR
Queue Stats
110W - 104L
1,425 Elo+
Solo
Ymir
Ymir
UkkiToR
Ymir
Level 4
God Stats
4W - 5L
1,271 SR
Queue Stats
5W - 5L
1,055 Elo+
Party 1
Mulan
Mulan
lodowa132
Mulan
Level 27
God Stats
6W - 0L
1,695 SR
Queue Stats
106W - 63L
1,578 Elo+
Solo
Merlin
Merlin
titipat06
Merlin
Level 29
God Stats
20W - 23L
1,435 SR
Queue Stats
155W - 155L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,156
368
1,104
8,682
4,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
3 / 6 / 0
6,794
485
5,497
10,562
3,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
10
1 / 3 / 1
6,578
470
4,187
7,973
2,217
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bakasura
stim5507
Bakasura
11
0 / 5 / 0
6,403
457
1,411
10,878
4,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cliodhna
yl_sidebzh
Cliodhna
10
1 / 5 / 1
6,690
478
2,628
9,288
2,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
5,534
395
914
3,156
1,062
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Xbalanque
Fahad-611-
Xbalanque
15
3 / 2 / 3
8,779
627
4,714
6,244
2,049
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
UkkiToR
Ymir
11
5 / 1 / 5
7,582
542
3,421
5,512
4,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Mulan
lodowa132
Mulan
15
10 / 1 / 5
9,171
655
16,801
11,171
6,798
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Merlin
titipat06
Merlin
14
3 / 0 / 5
8,533
610
4,617
5,100
1,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
5
Kills
21
23
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
W
Xbalanque
Fahad-611-
Xbalanque
3
2
3
2.25
L
0
4
1
0.13
L
3
6
0
0.5
W
Ymir
UkkiToR
Ymir
5
1
5
7.5
L
Neith
1
3
1
0.5
W
Mulan
lodowa132
Mulan
10
1
5
12.5
L
Bakasura
stim5507
Bakasura
0
5
0
0
W
Merlin
titipat06
Merlin
3
0
5
5.5
L
Cliodhna
yl_sidebzh
Cliodhna
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,827
Damage
30,467
47,383
Taken
31,183
17,447
Mitigated
16,492
8,405
Healing
9,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
914
648
0
682
3,156
1,062
420
1,521
1,635
0
12,878
W
Xbalanque
Fahad-611-
Xbalanque
4,714
1,435
0
1,621
6,244
2,049
2,854
835
5,409
0
57,331
L
1,104
105
0
226
8,682
4,901
0
1,650
6,972
4,693
0
L
5,497
894
0
2,197
10,562
3,387
0
2,498
8,016
36,556
0
W
Ymir
UkkiToR
Ymir
3,421
738
0
688
5,512
4,683
0
2,326
3,186
10,144
0
L
Neith
4,187
1,310
0
923
7,973
2,217
458
1,646
6,201
0
30,509
W
Mulan
lodowa132
Mulan
16,801
2,918
0
5,522
11,171
6,798
25
1,400
9,661
0
72,855
L
Bakasura
stim5507
Bakasura
1,411
1,056
0
2,952
10,878
4,192
758
1,575
9,175
0
26,190
W
Merlin
titipat06
Merlin
4,617
374
0
1,336
5,100
1,900
0
519
4,571
56,097
0
L
Cliodhna
yl_sidebzh
Cliodhna
2,628
156
0
2,107
9,288
2,750
552
307
8,981
0
35,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,621
Gold Earned
39,599
295
Minions Killed
421
0
Camps Cleared
0
1,258,843
Distance Traveled
1,241,075
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,534
395
27
2
0
168,186
0
W
Xbalanque
8,779
627
120
9
0
276,111
5
L
Geb
5,156
368
9
1
0
255,133
0
L
Zeus
6,794
485
76
5
0
228,207
0
W
Ymir
7,582
542
15
1
0
248,261
2
L
Neith
6,578
470
57
4
0
254,592
1
W
Mulan
9,171
655
137
10
0
282,230
3
L
Bakasura
6,403
457
83
6
0
262,490
2
W
Merlin
8,533
610
122
9
0
266,287
7
L
Cliodhna
6,690
478
70
5
0
258,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role