Player Matchup

Nemesis
Nemesis
FeedLane
Nemesis
Level 47
God Stats
3W - 2L
1,823 SR
Queue Stats
27W - 36L
1,440 Elo+
Party 2
Anhur
Anhur
HH VaI
Anhur
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 284L
1,492 Elo+
Party 1
Mulan
Mulan
Rekovo
Mulan
Level 27
God Stats
9W - 19L
1,438 SR
Queue Stats
32W - 43L
1,417 Elo+
Party 2
Baron Samedi
Baron Samedi
cowcool
Baron Samedi
Level 100
God Stats
5W - 5L
1,682 SR
Queue Stats
193W - 186L
1,513 Elo+
Party 1
Kukulkan
Kukulkan
iSYNeolix
Kukulkan
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 16L
1,517 Elo+
Party 2
Team Averages
Level 68
1,589 SR
1,476 Elo+

VS

Team Averages
Level 142
1,434 SR
1,456 Elo+
Ao Kuang
Ao Kuang
BOZA992
Ao Kuang
Level 140
God Stats
21W - 14L
1,627 SR
Queue Stats
100W - 107L
1,444 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ChikaConeBrat
Morgan Le Fay
Level 158
God Stats
8W - 5L
1,354 SR
Queue Stats
91W - 88L
1,451 Elo+
Party 3
Izanami
Izanami
JagodicaBombica
Izanami
Level 155
God Stats
2W - 1L
1,193 SR
Queue Stats
37W - 31L
1,480 Elo+
Party 3
Ganesha
Ganesha
MrScylox
Ganesha
Level 128
God Stats
4W - 3L
1,478 SR
Queue Stats
135W - 147L
1,435 Elo+
Party 3
Cthulhu
Cthulhu
draggy111
Cthulhu
Level 127
God Stats
11W - 10L
1,519 SR
Queue Stats
214W - 213L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FeedLane
Nemesis
15
3 / 3 / 4
9,552
503
9,143
14,929
5,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
HH VaI
Anhur
15
5 / 5 / 3
9,459
498
9,784
15,385
4,057
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
Rekovo
Mulan
17
3 / 2 / 1
10,617
559
7,451
14,087
6,705
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Baron Samedi
cowcool
Baron Samedi
14
2 / 3 / 6
8,475
446
10,646
17,992
15,393
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
iSYNeolix
Kukulkan
17
2 / 5 / 0
10,080
531
7,896
13,087
5,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BOZA992
Ao Kuang
17
7 / 3 / 1
10,640
560
12,144
17,319
6,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
ChikaConeBrat
Morgan Le Fay
19
4 / 2 / 2
11,452
603
12,787
13,900
4,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 1 / 4
9,803
516
11,656
9,150
3,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
MrScylox
Ganesha
15
0 / 6 / 8
9,714
511
7,551
19,843
17,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
draggy111
Cthulhu
18
2 / 3 / 2
11,186
589
9,521
11,888
9,576
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
34
15
Kills
17
18
Deaths
15
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BOZA992
Ao Kuang
7
3
1
2.5
W
Morgan Le Fay
ChikaConeBrat
Morgan Le Fay
4
2
2
2.5
L
Nemesis
FeedLane
Nemesis
3
3
4
1.67
L
Anhur
HH VaI
Anhur
5
5
3
1.3
W
4
1
4
6
W
Ganesha
MrScylox
Ganesha
0
6
8
0.67
L
Mulan
Rekovo
Mulan
3
2
1
1.75
L
Baron Samedi
cowcool
Baron Samedi
2
3
6
1.67
W
Cthulhu
draggy111
Cthulhu
2
3
2
1
L
Kukulkan
iSYNeolix
Kukulkan
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,920
Damage
53,659
75,480
Taken
72,100
37,398
Mitigated
43,100
18,802
Healing
19,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BOZA992
Ao Kuang
12,144
4,094
0
6,428
17,319
6,703
938
4,838
12,421
58,972
14,424
W
Morgan Le Fay
ChikaConeBrat
Morgan Le Fay
12,787
1,447
0
5,804
13,900
4,943
152
4,366
9,278
79,362
0
L
Nemesis
FeedLane
Nemesis
9,143
4,626
0
926
14,929
5,996
0
8,225
6,556
0
68,165
L
Anhur
HH VaI
Anhur
9,784
2,781
0
2,624
15,385
4,057
318
7,653
7,715
0
56,539
W
11,656
7,386
0
3,248
9,150
3,897
542
3,012
6,138
0
83,888
W
Ganesha
MrScylox
Ganesha
7,551
1,055
0
1,997
19,843
17,981
0
6,010
13,833
32,775
0
L
Mulan
Rekovo
Mulan
7,451
2,049
0
5,490
14,087
6,705
842
9,089
4,998
0
67,838
L
Baron Samedi
cowcool
Baron Samedi
10,646
2,450
410
5,833
17,992
15,393
46
5,956
12,032
47,813
0
W
Cthulhu
draggy111
Cthulhu
9,521
707
0
2,125
11,888
9,576
0
0
11,888
75,654
0
L
Kukulkan
iSYNeolix
Kukulkan
7,896
658
0
3,519
13,087
5,247
0
9,400
3,298
80,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,183
Gold Earned
52,795
607
Minions Killed
593
0
Camps Cleared
0
1,700,275
Distance Traveled
1,657,152
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,640
560
96
5
0
366,096
5
W
Morgan Le Fay
11,452
603
150
8
0
345,779
10
L
Nemesis
9,552
503
112
6
0
422,892
5
L
Anhur
9,459
498
110
6
0
334,442
4
W
Izanami
9,803
516
149
8
0
304,399
1
W
Ganesha
9,714
511
30
2
0
359,627
9
L
Mulan
10,617
559
163
9
0
309,180
3
L
Baron Samedi
8,475
446
64
3
0
327,965
3
W
Cthulhu
11,186
589
168
9
0
281,251
1
L
Kukulkan
10,080
531
158
8
0
305,796
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role