Player Matchup

Ullr
Ullr
Batatinha__1
Ullr
Level 24
God Stats
3W - 3L
1,392 SR
Queue Stats
31W - 20L
1,534 Elo+
Party 1
Vulcan
Vulcan
FtBenjamin
Vulcan
Level 91
God Stats
7W - 9L
1,434 SR
Queue Stats
429W - 497L
1,437 Elo+
Party 2
Sylvanus
Sylvanus
Luca_Bong7
Sylvanus
Level 121
God Stats
13W - 9L
1,574 SR
Queue Stats
277W - 281L
1,547 Elo+
Party 1
Vamana
Vamana
ftSan_Pateste
Vamana
Level 112
God Stats
39W - 38L
1,472 SR
Queue Stats
740W - 854L
1,410 Elo+
Party 2
Da Ji
Da Ji
iClima_03
Da Ji
Level 153
God Stats
30W - 20L
1,631 SR
Queue Stats
939W - 855L
1,503 Elo+
Party 1
Team Averages
Level 100
1,501 SR
1,486 Elo+

VS

Team Averages
Level 92
1,424 SR
1,383 Elo+
Thoth
Thoth
AFGEMANO
Thoth
Level 159
God Stats
6W - 16L
1,203 SR
Queue Stats
145W - 152L
1,400 Elo+
Solo
Horus
Horus
BeautyL0v
Horus
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,202 Elo+
Solo
Sol
Sol
PanaWarrior95
Sol
Level 15
God Stats
2W - 5L
1,270 SR
Queue Stats
32W - 33L
1,270 Elo+
Party 3
Sun Wukong
Sun Wukong
iDragorniak
Sun Wukong
Level 160
God Stats
9W - 5L
1,634 SR
Queue Stats
674W - 459L
1,684 Elo+
Party 3
Susano
Susano
mlk-bomba-deiro
Susano
Level 38
God Stats
13W - 8L
1,514 SR
Queue Stats
105W - 123L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 5
12,203
581
10,113
13,340
5,083
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
FtBenjamin
Vulcan
16
8 / 4 / 2
10,853
517
14,407
17,337
7,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Luca_Bong7
Sylvanus
15
1 / 1 / 10
10,126
482
6,986
15,451
18,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
3 / 1 / 9
11,583
552
12,067
19,365
19,623
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Da Ji
iClima_03
Da Ji
17
7 / 6 / 8
11,193
533
19,045
19,119
7,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AFGEMANO
Thoth
15
2 / 5 / 4
9,084
433
14,653
16,662
4,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
BeautyL0v
Horus
11
1 / 2 / 5
8,218
391
8,066
18,255
12,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 8 / 1
8,109
386
7,097
16,093
3,934
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
iDragorniak
Sun Wukong
16
4 / 3 / 3
10,136
483
12,821
15,110
14,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 7 / 1
9,644
459
11,035
18,575
6,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
27
25
Kills
13
14
Deaths
25
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thoth
AFGEMANO
Thoth
2
5
4
0.8
W
6
2
5
4.25
L
Horus
BeautyL0v
Horus
1
2
5
1.75
W
Vulcan
FtBenjamin
Vulcan
8
4
2
2.25
W
Sylvanus
Luca_Bong7
Sylvanus
1
1
10
6
L
3
8
1
0.44
W
3
1
9
7.5
W
Da Ji
iClima_03
Da Ji
7
6
8
1.83
L
Sun Wukong
iDragorniak
Sun Wukong
4
3
3
1.83
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,618
Damage
53,672
84,612
Taken
84,695
58,408
Mitigated
41,829
34,598
Healing
26,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
AFGEMANO
Thoth
14,653
407
81
4,855
16,662
4,762
0
7,506
9,156
60,311
0
W
10,113
3,689
0
2,815
13,340
5,083
2,886
3,768
9,317
0
110,636
L
Horus
BeautyL0v
Horus
8,066
4,454
5,059
8,519
18,255
12,297
0
5,536
12,719
0
25,856
W
Vulcan
FtBenjamin
Vulcan
14,407
2,201
191
4,113
17,337
7,522
194
8,072
8,518
70,378
0
W
Sylvanus
Luca_Bong7
Sylvanus
6,986
1,970
7,689
8,014
15,451
18,357
679
4,335
10,716
25,603
0
L
7,097
881
0
3,257
16,093
3,934
0
3,335
12,758
36,501
0
W
12,067
2,659
0
7,324
19,365
19,623
1,364
4,052
14,537
14,800
72,685
W
Da Ji
iClima_03
Da Ji
19,045
3,777
0
4,452
19,119
7,823
845
4,769
13,942
0
87,497
L
Sun Wukong
iDragorniak
Sun Wukong
12,821
2,341
0
3,126
15,110
14,524
0
4,201
10,909
0
59,750
L
11,035
1,766
0
1,580
18,575
6,312
0
4,087
14,488
0
67,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,958
Gold Earned
45,191
600
Minions Killed
398
0
Camps Cleared
0
2,055,732
Distance Traveled
2,021,405
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,084
433
107
5
0
383,962
7
W
Ullr
12,203
581
190
9
0
399,667
6
L
Horus
8,218
391
34
2
0
424,831
4
W
Vulcan
10,853
517
103
5
0
419,796
1
W
Sylvanus
10,126
482
43
2
0
384,837
13
L
Sol
8,109
386
55
3
0
343,567
3
W
Vamana
11,583
552
150
7
0
444,424
1
W
Da Ji
11,193
533
114
5
0
407,008
2
L
Sun Wukong
10,136
483
112
5
0
430,156
2
L
Susano
9,644
459
90
4
0
438,889
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role