Player Matchup

Charybdis
Charybdis
Clem_FR60
Charybdis
Level 88
God Stats
12W - 17L
1,458 SR
Queue Stats
30W - 34L
1,472 Elo+
Party 1
King Arthur
King Arthur
Mr_GRIR_972
King Arthur
Level 67
God Stats
0W - 3L
1,296 SR
Queue Stats
150W - 139L
1,492 Elo+
Party 1
Ymir
Ymir
Mr_YODA_71
Ymir
Level 16
God Stats
0W - 2L
1,250 SR
Queue Stats
0W - 2L
1,258 Elo+
Party 1
Tiamat
Tiamat
math171102
Tiamat
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 34L
1,520 Elo+
Party 1
Artemis
Artemis
trucage-alourdi
Artemis
Level 25
God Stats
6W - 3L
1,637 SR
Queue Stats
32W - 17L
1,563 Elo+
Party 1
Team Averages
Level 51
1,428 SR
1,461 Elo+

VS

Team Averages
Level 71
1,552 SR
1,478 Elo+
Cthulhu
Cthulhu
Draggp
Cthulhu
Level 47
God Stats
5W - 1L
1,700 SR
Queue Stats
32W - 27L
1,487 Elo+
Solo
Guan Yu
Guan Yu
Gaucherider
Guan Yu
Level 41
God Stats
5W - 7L
1,456 SR
Queue Stats
180W - 216L
1,376 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Potatetoes
Morgan Le Fay
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,599 Elo+
Party 2
Anhur
Anhur
goofythiccc
Anhur
Level 114
God Stats
3W - 0L
1,473 SR
Queue Stats
29W - 26L
1,503 Elo+
Party 2
Cliodhna
Cliodhna
stayfaded225
Cliodhna
Level 108
God Stats
19W - 12L
1,631 SR
Queue Stats
265W - 330L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Clem_FR60
Charybdis
14
1 / 11 / 2
9,479
379
3,641
16,052
3,863
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Mr_GRIR_972
King Arthur
17
3 / 6 / 1
10,916
437
9,661
22,244
20,029
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 4 / 2
9,231
369
2,780
15,643
14,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tiamat
math171102
Tiamat
16
0 / 5 / 2
9,652
386
6,673
12,100
6,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
1 / 11 / 3
10,600
424
14,146
25,150
10,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Draggp
Cthulhu
18
2 / 1 / 19
11,204
448
16,436
15,045
18,174
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Guan Yu
Gaucherider
Guan Yu
18
0 / 3 / 4
11,593
464
7,157
18,669
15,750
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Morgan Le Fay
Potatetoes
Morgan Le Fay
19
6 / 1 / 10
12,535
501
11,770
12,186
5,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
11 / 0 / 7
12,859
514
12,001
13,400
5,131
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cliodhna
stayfaded225
Cliodhna
20
18 / 1 / 6
15,469
619
25,320
15,843
7,714
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
83
6
Kills
37
37
Deaths
6
10
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Clem_FR60
Charybdis
1
11
2
0.18
W
Cthulhu
Draggp
Cthulhu
2
1
19
11.5
W
Guan Yu
Gaucherider
Guan Yu
0
3
4
0.67
L
King Arthur
Mr_GRIR_972
King Arthur
3
6
1
0.58
L
1
4
2
0.5
W
Morgan Le Fay
Potatetoes
Morgan Le Fay
6
1
10
11
W
11
0
7
14.5
L
Tiamat
math171102
Tiamat
0
5
2
0.2
W
Cliodhna
stayfaded225
Cliodhna
18
1
6
21
L
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,901
Damage
72,684
91,189
Taken
75,143
54,708
Mitigated
51,943
15,157
Healing
21,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Clem_FR60
Charybdis
3,641
2,803
0
1,600
16,052
3,863
0
3,527
12,525
0
50,544
W
Cthulhu
Draggp
Cthulhu
16,436
568
1,228
5,550
15,045
18,174
2,285
3,092
11,655
57,407
0
W
Guan Yu
Gaucherider
Guan Yu
7,157
823
525
4,357
18,669
15,750
1,567
0
18,669
0
68,252
L
King Arthur
Mr_GRIR_972
King Arthur
9,661
1,395
0
2,755
22,244
20,029
0
6,261
15,983
0
65,149
L
2,780
331
0
1,789
15,643
14,727
0
6,350
9,293
16,689
0
W
Morgan Le Fay
Potatetoes
Morgan Le Fay
11,770
1,306
0
1,846
12,186
5,174
559
1,996
9,862
68,385
0
W
12,001
4,057
0
4,508
13,400
5,131
6,350
2,120
11,092
0
93,930
L
Tiamat
math171102
Tiamat
6,673
528
0
1,939
12,100
6,027
0
4,414
7,686
47,566
0
W
Cliodhna
stayfaded225
Cliodhna
25,320
2,698
0
3,376
15,843
7,714
1,987
1,390
14,241
0
132,845
L
14,146
5,952
0
7,074
25,150
10,062
0
7,654
17,496
0
81,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,878
Gold Earned
63,660
463
Minions Killed
678
0
Camps Cleared
0
2,029,267
Distance Traveled
2,316,714
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,479
379
106
4
0
366,632
3
W
Cthulhu
11,204
448
84
3
0
441,638
5
W
Guan Yu
11,593
464
133
5
0
416,489
7
L
King Arthur
10,916
437
120
5
0
432,551
1
L
Ymir
9,231
369
35
1
0
398,381
8
W
Morgan Le Fay
12,535
501
113
5
0
491,054
3
W
Anhur
12,859
514
147
6
0
432,512
7
L
Tiamat
9,652
386
89
4
0
444,867
5
W
Cliodhna
15,469
619
201
8
0
535,021
2
L
Artemis
10,600
424
113
5
0
386,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role