Player Matchup

Ullr
Ullr
 
Ullr
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
KratosInmortal1
Artemis
Level 8
God Stats
1W - 1L
1,299 SR
Queue Stats
17W - 10L
1,639 Elo+
Solo
Cthulhu
Cthulhu
ModCheck
Cthulhu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 61L
1,626 Elo+
Solo
Ares
Ares
yaniyankov
Ares
Level 29
God Stats
8W - 5L
1,519 SR
Queue Stats
167W - 192L
1,572 Elo+
Solo
Team Averages
Level 22
1,464 SR
1,567 Elo+

VS

Team Averages
Level 19
1,505 SR
1,612 Elo+
Olorun
Olorun
Healzurbunz
Olorun
Level 31
God Stats
5W - 5L
1,480 SR
Queue Stats
190W - 155L
1,595 Elo+
Party 2
Serqet
Serqet
NothingAmerican
Serqet
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,654 Elo+
Party 2
Jing Wei
Jing Wei
TheNicc
Jing Wei
Level 6
God Stats
31W - 34L
1,343 SR
Queue Stats
42W - 39L
1,537 Elo+
Solo
Ao Kuang
Ao Kuang
soymilktea
Ao Kuang
Level 40
God Stats
3W - 2L
1,701 SR
Queue Stats
10W - 5L
1,635 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
sunfragrance4
Morgan Le Fay
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
13 / 3 / 4
12,652
633
18,552
12,919
5,763
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Bastet
 
Bastet
14
0 / 4 / 4
8,552
428
8,281
13,668
4,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
2 / 2 / 2
9,845
492
6,197
7,277
2,252
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
ModCheck
Cthulhu
17
3 / 1 / 3
10,484
524
11,222
12,944
14,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 3 / 6
8,630
432
5,047
15,214
11,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
4 / 3 / 4
10,607
530
15,536
17,178
13,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
6 / 3 / 5
10,473
524
12,747
17,751
11,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jing Wei
TheNicc
Jing Wei
14
2 / 5 / 1
9,256
463
4,800
14,765
3,962
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
soymilktea
Ao Kuang
15
1 / 3 / 1
8,792
440
2,969
12,500
6,030
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
sunfragrance4
Morgan Le Fay
13
0 / 5 / 0
7,634
382
2,136
8,859
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
24
19
Kills
13
13
Deaths
19
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
13
3
4
5
W
Bastet
 
Bastet
0
4
4
0.5
L
Olorun
4
3
4
2
W
2
2
2
1.5
W
Cthulhu
ModCheck
Cthulhu
3
1
3
4.5
L
6
3
5
2.83
L
Jing Wei
TheNicc
Jing Wei
2
5
1
0.5
L
Ao Kuang
soymilktea
Ao Kuang
1
3
1
0.5
L
Morgan Le Fay
sunfragrance4
Morgan Le Fay
0
5
0
0
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,299
Damage
38,188
62,022
Taken
71,053
37,938
Mitigated
37,460
14,647
Healing
24,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
18,552
8,327
0
3,111
12,919
5,763
78
5,761
6,538
0
113,539
W
Bastet
 
Bastet
8,281
2,955
0
4,916
13,668
4,657
0
3,515
9,874
0
61,240
L
Olorun
15,536
8,686
471
9,563
17,178
13,622
124
3,297
13,842
87,777
0
W
6,197
3,149
0
1,671
7,277
2,252
2,838
3,359
3,702
0
75,411
W
Cthulhu
ModCheck
Cthulhu
11,222
240
699
1,919
12,944
14,255
0
2,442
10,065
61,678
0
L
12,747
3,134
0
4,559
17,751
11,055
0
4,088
13,517
5,839
50,936
L
Jing Wei
TheNicc
Jing Wei
4,800
4,095
0
3,937
14,765
3,962
104
2,561
12,049
0
44,603
L
Ao Kuang
soymilktea
Ao Kuang
2,969
660
0
5,295
12,500
6,030
525
3,239
8,467
43,114
0
L
Morgan Le Fay
sunfragrance4
Morgan Le Fay
2,136
301
0
865
8,859
2,791
0
1,805
6,909
32,695
0
W
5,047
290
0
2,331
15,214
11,011
83
7,384
7,419
24,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,163
Gold Earned
46,762
623
Minions Killed
456
0
Camps Cleared
0
1,909,935
Distance Traveled
1,864,213
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,652
633
200
10
0
392,427
4
W
Bastet
8,552
428
99
5
0
383,106
4
L
Olorun
10,607
530
131
7
0
344,521
3
W
Artemis
9,845
492
151
8
0
336,501
9
W
Cthulhu
10,484
524
137
7
0
375,403
3
L
Serqet
10,473
524
87
4
0
422,368
4
L
Jing Wei
9,256
463
78
4
0
368,879
2
L
Ao Kuang
8,792
440
97
5
0
401,869
6
L
Morgan Le Fay
7,634
382
63
3
0
326,576
2
W
Ares
8,630
432
36
2
0
422,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role