Player Matchup

Osiris
Osiris
CrimsonJet
Osiris
Level 101
God Stats
9W - 0L
1,907 SR
Queue Stats
109W - 48L
1,767 Elo+
Party 1
Set
Set
TweezyThaGod
Set
Level 54
God Stats
4W - 1L
1,702 SR
Queue Stats
107W - 53L
1,658 Elo+
Party 1
The Morrigan
The Morrigan
kampher
The Morrigan
Level 108
God Stats
2W - 1L
1,323 SR
Queue Stats
141W - 95L
1,770 Elo+
Party 1
Team Averages
Level 88
1,644 SR
1,732 Elo+

VS

Team Averages
Level 123
1,670 SR
1,530 Elo+
Danzaburou
Danzaburou
MasterWaffles15
Danzaburou
Level 126
God Stats
1W - 2L
1,758 SR
Queue Stats
101W - 84L
1,550 Elo+
Solo
Olorun
Olorun
Pipokawaii
Olorun
Level 145
God Stats
1W - 2L
1,814 SR
Queue Stats
240W - 272L
1,499 Elo+
Solo
Cthulhu
Cthulhu
juanidepa
Cthulhu
Level 99
God Stats
2W - 2L
1,439 SR
Queue Stats
83W - 86L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
CrimsonJet
Osiris
12
2 / 1 / 10
7,352
735
7,233
8,298
5,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
3 / 0 / 5
7,131
713
5,477
4,950
1,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
kampher
The Morrigan
13
7 / 1 / 4
7,976
798
6,188
3,982
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MasterWaffles15
Danzaburou
9
2 / 3 / 0
6,639
664
3,951
6,307
2,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Pipokawaii
Olorun
9
0 / 5 / 1
6,057
606
3,105
6,648
1,998
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
juanidepa
Cthulhu
9
0 / 4 / 1
5,822
582
5,216
9,296
5,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
12
Kills
2
2
Deaths
12
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
CrimsonJet
Osiris
2
1
10
7
L
Danzaburou
MasterWaffles15
Danzaburou
2
3
0
0.67
L
Olorun
Pipokawaii
Olorun
0
5
1
0.1
W
3
0
5
5.5
L
Cthulhu
juanidepa
Cthulhu
0
4
1
0.13
W
The Morrigan
kampher
The Morrigan
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,898
Damage
12,272
17,230
Taken
22,251
8,827
Mitigated
10,287
7,092
Healing
3,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
CrimsonJet
Osiris
7,233
2,076
344
4,326
8,298
5,495
85
3,211
4,613
0
21,600
L
Danzaburou
MasterWaffles15
Danzaburou
3,951
1,148
0
923
6,307
2,326
0
1,396
4,765
0
17,022
L
Olorun
Pipokawaii
Olorun
3,105
1,475
403
717
6,648
1,998
0
2,007
4,457
12,059
0
W
5,477
1,931
0
1,193
4,950
1,918
649
2,737
2,088
0
22,255
L
Cthulhu
juanidepa
Cthulhu
5,216
306
158
1,247
9,296
5,963
0
2,112
7,006
15,330
0
W
The Morrigan
kampher
The Morrigan
6,188
1,310
0
1,229
3,982
1,414
676
2,118
1,784
23,583
580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,459
Gold Earned
18,518
121
Minions Killed
86
7
Camps Cleared
2
592,156
Distance Traveled
475,600
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,352
735
33
3
5
217,449
1
L
Danzaburou
6,639
664
26
3
2
143,116
2
L
Olorun
6,057
606
32
3
0
147,318
0
W
Set
7,131
713
25
3
0
192,700
1
L
Cthulhu
5,822
582
28
3
0
185,166
3
W
The Morrigan
7,976
798
63
6
2
182,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role