Player Matchup

Loki
Loki
MOULDY_CHEESE-22
Loki
Level 115
God Stats
1W - 1L
1,713 SR
Queue Stats
97W - 80L
1,480 Elo+
Party 2
Anhur
Anhur
Mgriffin210503
Anhur
Level 23
God Stats
4W - 5L
1,430 SR
Queue Stats
53W - 55L
1,529 Elo+
Party 2
Zeus
Zeus
tomm_bomb04
Zeus
Level 118
God Stats
5W - 1L
1,568 SR
Queue Stats
181W - 153L
1,493 Elo+
Party 2
Team Averages
Level 85
1,570 SR
1,501 Elo+

VS

Team Averages
Level 57
1,460 SR
1,352 Elo+
Ra
Ra
G Rae10
Ra
Level 79
God Stats
5W - 5L
1,468 SR
Queue Stats
77W - 112L
1,427 Elo+
Party 1
Jing Wei
Jing Wei
J Sandwich 22
Jing Wei
Level 86
God Stats
2W - 5L
1,412 SR
Queue Stats
94W - 154L
1,388 Elo+
Party 1
Chaac
Chaac
Mybyckdig
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 6 / 7
9,599
800
6,628
12,952
5,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 4 / 14
8,492
708
3,189
6,206
2,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
12 / 1 / 7
10,697
891
23,482
8,534
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 7 / 2
8,714
726
5,209
10,224
3,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
J Sandwich 22
Jing Wei
12
2 / 7 / 5
8,364
697
4,005
11,973
4,189
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Mybyckdig
Chaac
12
2 / 5 / 7
8,237
686
6,983
13,665
9,858
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
19
Kills
11
11
Deaths
19
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
7
7
2
1.14
L
Jing Wei
J Sandwich 22
Jing Wei
2
7
5
0.64
W
7
6
7
1.75
W
0
4
14
1.75
L
Chaac
Mybyckdig
Chaac
2
5
7
1.1
W
12
1
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,299
Damage
16,197
27,692
Taken
35,862
10,355
Mitigated
17,871
6,062
Healing
7,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,209
1,257
728
2,254
10,224
3,824
0
7,244
2,510
21,147
0
L
Jing Wei
J Sandwich 22
Jing Wei
4,005
2,707
0
1,282
11,973
4,189
0
7,864
3,639
0
15,991
W
6,628
1,464
0
2,619
12,952
5,090
151
3,056
9,896
0
30,381
W
3,189
1,215
0
767
6,206
2,580
650
908
5,298
0
19,724
L
Chaac
Mybyckdig
Chaac
6,983
1,054
0
3,279
13,665
9,858
0
7,301
6,084
0
18,856
W
23,482
1,908
68
2,608
8,534
2,685
848
1,637
6,897
48,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,788
Gold Earned
25,315
152
Minions Killed
104
9
Camps Cleared
2
615,404
Distance Traveled
604,862
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,714
726
47
4
0
178,211
1
L
Jing Wei
8,364
697
33
3
2
217,308
4
W
Loki
9,599
800
38
3
4
220,366
2
W
Anhur
8,492
708
44
4
2
206,746
0
L
Chaac
8,237
686
24
2
0
209,343
3
W
Zeus
10,697
891
70
6
3
188,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role