Player Matchup

Cthulhu
Cthulhu
BouncingShmock
Cthulhu
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 23L
1,689 Elo+
Party 2
Janus
Janus
HoonBatzPlea
Janus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 45L
1,662 Elo+
Party 2
Danzaburou
Danzaburou
MoreOn
Danzaburou
Level 155
God Stats
10W - 3L
1,676 SR
Queue Stats
63W - 50L
1,653 Elo+
Solo
Team Averages
Level 140
1,559 SR
1,668 Elo+

VS

Team Averages
Level 138
1,864 SR
1,859 Elo+
Neith
Neith
Az0rd
Neith
Level 159
God Stats
9W - 0L
2,005 SR
Queue Stats
366W - 62L
2,009 Elo+
Party 1
Bacchus
Bacchus
Raec
Bacchus
Level 160
God Stats
48W - 10L
1,903 SR
Queue Stats
518W - 134L
1,953 Elo+
Party 1
Nox
Nox
povilsad
Nox
Level 95
God Stats
12W - 7L
1,684 SR
Queue Stats
172W - 137L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 10 / 2
8,201
746
7,195
15,678
12,372
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate

Breastplate

+20
Physical Protection

11
3 / 10 / 2
7,652
696
5,749
9,817
2,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
MoreOn
Danzaburou
10
0 / 6 / 5
6,925
630
5,817
9,785
2,555
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Az0rd
Neith
14
15 / 2 / 8
10,334
939
14,455
8,121
3,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Raec
Bacchus
13
7 / 2 / 18
9,178
834
9,803
12,157
13,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
4 / 2 / 19
9,043
822
8,134
6,991
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
71
6
Kills
26
26
Deaths
6
9
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Neith
Az0rd
Neith
15
2
8
9.5
L
3
10
2
0.4
L
3
10
2
0.4
L
Danzaburou
MoreOn
Danzaburou
0
6
5
0.42
W
Bacchus
Raec
Bacchus
7
2
18
8
W
4
2
19
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,761
Damage
32,392
35,280
Taken
27,269
17,492
Mitigated
19,476
1,124
Healing
10,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Az0rd
Neith
14,455
7,101
0
3,774
8,121
3,381
1,886
5,393
2,728
0
37,104
L
7,195
326
174
102
15,678
12,372
0
6,895
7,898
16,349
0
L
5,749
470
0
235
9,817
2,565
0
5,448
3,751
25,128
0
L
Danzaburou
MoreOn
Danzaburou
5,817
2,726
0
613
9,785
2,555
0
3,848
5,577
0
15,036
W
Bacchus
Raec
Bacchus
9,803
1,052
0
5,377
12,157
13,414
223
4,363
7,794
20,121
0
W
8,134
553
187
1,353
6,991
2,681
489
3,463
3,528
23,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,778
Gold Earned
28,555
91
Minions Killed
110
2
Camps Cleared
8
536,763
Distance Traveled
603,874
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,334
939
58
5
4
192,825
4
L
Cthulhu
8,201
746
33
3
1
178,887
1
L
Janus
7,652
696
33
3
1
175,167
2
L
Danzaburou
6,925
630
25
2
0
182,709
6
W
Bacchus
9,178
834
12
1
0
207,648
2
W
Nox
9,043
822
40
4
4
203,401
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role