Player Matchup

Anubis
Anubis
ApocaKrispi
Anubis
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
LukDyC
Fenrir
Level 67
God Stats
19W - 15L
1,601 SR
Queue Stats
441W - 275L
1,646 Elo+
Party 1
Ares
Ares
YÎRANO
Ares
Level 136
God Stats
4W - 2L
1,623 SR
Queue Stats
83W - 53L
1,615 Elo+
Party 1
Team Averages
Level 75
1,575 SR
1,587 Elo+

VS

Team Averages
Level 95
1,491 SR
1,539 Elo+
Ares
Ares
KappaPapiez2
Ares
Level 20
God Stats
2W - 1L
1,820 SR
Queue Stats
21W - 20L
1,429 Elo+
Party 2
Mercury
Mercury
Xsac
Mercury
Level 144
God Stats
0W - 2L
1,350 SR
Queue Stats
347W - 220L
1,773 Elo+
Party 2
Agni
Agni
wilczek100
Agni
Level 121
God Stats
0W - 2L
1,303 SR
Queue Stats
83W - 94L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
12 / 0 / 4
10,439
870
15,382
5,678
3,726
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
LukDyC
Fenrir
13
3 / 3 / 13
8,882
740
6,049
9,216
3,981
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
YÎRANO
Ares
12
1 / 3 / 12
8,319
693
4,692
10,711
10,739
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 6
7,567
631
4,143
13,739
5,544
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mercury
Xsac
Mercury
12
4 / 5 / 2
8,220
685
3,968
7,960
2,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 4 / 2
7,439
620
5,659
7,924
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
16
Kills
6
6
Deaths
16
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
12
0
4
14
L
0
7
6
0.43
W
Fenrir
LukDyC
Fenrir
3
3
13
3.17
L
Mercury
Xsac
Mercury
4
5
2
1
W
Ares
YÎRANO
Ares
1
3
12
2.33
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,123
Damage
13,770
25,605
Taken
29,623
18,446
Mitigated
9,326
6,091
Healing
1,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
15,382
344
0
3,923
5,678
3,726
835
4,128
1,550
44,011
0
L
4,143
434
0
148
13,739
5,544
0
10,716
3,023
6,844
0
W
Fenrir
LukDyC
Fenrir
6,049
1,454
0
1,280
9,216
3,981
1,153
3,652
5,176
0
25,614
L
Mercury
Xsac
Mercury
3,968
724
0
314
7,960
2,229
0
3,585
4,375
0
26,208
W
Ares
YÎRANO
Ares
4,692
248
0
888
10,711
10,739
711
2,665
8,046
9,127
0
L
5,659
324
0
1,090
7,924
1,553
0
5,966
1,958
15,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,640
Gold Earned
23,226
119
Minions Killed
79
7
Camps Cleared
2
656,397
Distance Traveled
679,026
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,439
870
69
6
2
211,678
2
L
Ares
7,567
631
9
1
0
216,343
3
W
Fenrir
8,882
740
36
3
4
234,648
4
L
Mercury
8,220
685
39
3
2
245,224
3
W
Ares
8,319
693
14
1
1
210,071
1
L
Agni
7,439
620
31
3
0
217,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role