Player Matchup

Geb
Geb
Platinum IV
 
Geb
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver II
Flufffire
Bastet
Silver II
Level 120
God Stats
5W - 0L
1,675 SR
Queue Stats
10W - 11L
1,533 MMR
Party 1
Nike
Nike
Gold V
IvanVonKrunkle
Nike
Gold V
Level 127
God Stats
3W - 1L
1,588 SR
Queue Stats
11W - 10L
1,615 MMR
Party 1
Hel
Hel
Silver II
Pinno13
Hel
Silver II
Level 69
God Stats
1W - 0L
1,259 SR
Queue Stats
4W - 5L
1,512 MMR
Solo
Neith
Neith
Gold II
Selia
Neith
Gold II
Level 160
God Stats
92W - 75L
1,641 SR
Queue Stats
497W - 510L
1,605 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,533 SR
1,553 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,447 SR
1,521 MMR
Sol
Sol
Platinum III
 
Sol
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Bronze III
Andhaka
Artemis
Bronze III
Level 108
God Stats
0W - 1L
1,408 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
ByQwarss
Cthulhu
Gold IV
Level 148
God Stats
0W - 2L
1,277 SR
Queue Stats
152W - 165L
1,527 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
LAWLEZS
Tsukuyomi
Gold III
Level 146
God Stats
0W - 1L
1,453 SR
Queue Stats
256W - 259L
1,551 MMR
Solo
Ares
Ares
Gold III
londeras
Ares
Gold III
Level 123
God Stats
22W - 16L
1,600 SR
Queue Stats
253W - 262L
1,527 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 1 / 6
5,302
530
1,767
5,169
2,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Flufffire
Bastet
10
3 / 0 / 1
5,900
590
3,579
5,663
1,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 0 / 0
5,721
572
4,929
6,327
2,343
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
10
1 / 0 / 1
5,837
584
3,016
3,700
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Selia
Neith
11
3 / 0 / 2
6,161
616
5,682
6,288
1,819
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bans
OdinArtioTiamatUllrMorgan Le Fay

VS

Bans
LokiThe MorriganAthenaSetGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 2 / 0
5,421
542
2,880
4,841
1,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artemis
Andhaka
Artemis
7
0 / 4 / 0
4,610
461
2,399
6,960
1,671
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ByQwarss
Cthulhu
9
0 / 0 / 0
5,007
501
3,491
6,601
4,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
LAWLEZS
Tsukuyomi
9
1 / 2 / 0
4,983
498
2,486
6,510
1,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
7
0 / 1 / 1
4,617
462
2,819
7,490
2,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
9
Kills
1
1
Deaths
9
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
6
3
L
Sol
 
Sol
0
2
0
0
L
Artemis
Andhaka
Artemis
0
4
0
0
L
Cthulhu
ByQwarss
Cthulhu
0
0
0
0
W
Bastet
Flufffire
Bastet
3
0
1
3.5
W
2
0
0
2
L
Tsukuyomi
LAWLEZS
Tsukuyomi
1
2
0
0.5
W
Hel
1
0
1
1.5
W
Neith
Selia
Neith
3
0
2
4
L
Ares
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,973
Damage
14,075
27,147
Taken
32,402
9,200
Mitigated
12,181
11,425
Healing
11,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,767
209
1,036
879
5,169
2,321
0
1,329
3,840
6,610
0
L
Sol
 
Sol
2,880
238
0
2,195
4,841
1,649
0
1,377
3,314
35,356
4,893
L
Artemis
Andhaka
Artemis
2,399
668
0
1,133
6,960
1,671
0
491
6,469
0
24,389
L
Cthulhu
ByQwarss
Cthulhu
3,491
225
165
3,333
6,601
4,536
14
0
6,601
24,092
0
W
Bastet
Flufffire
Bastet
3,579
802
0
2,640
5,663
1,515
0
896
4,727
0
27,831
W
4,929
1,206
0
1,250
6,327
2,343
448
2,767
2,834
0
30,811
L
Tsukuyomi
LAWLEZS
Tsukuyomi
2,486
305
0
2,600
6,510
1,650
0
523
5,921
0
22,399
W
Hel
3,016
108
1,527
2,316
3,700
1,202
0
1,973
1,727
35,985
0
W
Neith
Selia
Neith
5,682
2,696
0
1,777
6,288
1,819
0
1,363
4,925
0
44,021
L
Ares
2,819
181
729
1,832
7,490
2,675
0
2,064
5,314
10,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,921
Gold Earned
24,638
317
Minions Killed
256
0
Camps Cleared
0
1,058,980
Distance Traveled
961,791
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,302
530
15
2
0
204,815
1
L
Sol
5,421
542
85
9
0
184,650
4
L
Artemis
4,610
461
45
5
0
173,453
3
L
Cthulhu
5,007
501
50
5
0
210,893
6
W
Bastet
5,900
590
54
5
0
230,399
2
W
Nike
5,721
572
70
7
0
215,181
3
L
Tsukuyomi
4,983
498
58
6
0
188,039
3
W
Hel
5,837
584
92
9
0
209,588
5
W
Neith
6,161
616
86
9
0
198,997
6
L
Ares
4,617
462
18
2
0
204,756
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role