Player Matchup

Fenrir
Fenrir
IRS1808
Fenrir
Level 8
God Stats
8W - 9L
1,395 SR
Queue Stats
15W - 15L
1,322 Elo+
Solo
Hercules
Hercules
MisieeeQ_pl
Hercules
Level 12
God Stats
11W - 10L
1,432 SR
Queue Stats
27W - 24L
1,501 Elo+
Solo
Kuzenbo
Kuzenbo
Prince_Andrew---
Kuzenbo
Level 29
God Stats
11W - 17L
1,419 SR
Queue Stats
178W - 203L
1,446 Elo+
Solo
Skadi
Skadi
TheDrPhilip
Skadi
Level 27
God Stats
2W - 3L
1,388 SR
Queue Stats
19W - 23L
1,493 Elo+
Solo
Scylla
Scylla
erwad
Scylla
Level 25
God Stats
12W - 11L
1,535 SR
Queue Stats
136W - 147L
1,404 Elo+
Solo
Team Averages
Level 20
1,434 SR
1,433 Elo+

VS

Team Averages
Level 22
1,478 SR
1,460 Elo+
Ullr
Ullr
Jackydoozy
Ullr
Level 28
God Stats
1W - 2L
1,512 SR
Queue Stats
56W - 77L
1,398 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kepler70-b
Tsukuyomi
Level 24
God Stats
14W - 15L
1,438 SR
Queue Stats
19W - 21L
1,410 Elo+
Party 1
Erlang Shen
Erlang Shen
MR-SMOKE-453
Erlang Shen
Level 30
God Stats
7W - 5L
1,544 SR
Queue Stats
69W - 64L
1,468 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Rapsilon
Morgan Le Fay
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,612 Elo+
Solo
Tiamat
Tiamat
TitaniumPoo
Tiamat
Level 23
God Stats
14W - 13L
1,396 SR
Queue Stats
16W - 18L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IRS1808
Fenrir
20
19 / 3 / 9
14,561
560
17,638
20,992
9,212
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
MisieeeQ_pl
Hercules
18
5 / 5 / 13
11,912
458
11,310
21,595
26,078
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
14 / 5 / 11
14,319
551
20,567
23,429
16,716
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 4 / 11
14,766
568
16,197
13,735
4,890
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Scylla
erwad
Scylla
19
6 / 10 / 7
13,180
507
8,265
20,472
7,299
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 13 / 4
10,413
401
6,305
19,960
7,710
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
Kepler70-b
Tsukuyomi
17
4 / 10 / 4
11,204
431
10,994
17,193
5,980
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
MR-SMOKE-453
Erlang Shen
20
14 / 6 / 1
14,088
542
24,880
23,687
20,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Rapsilon
Morgan Le Fay
15
1 / 14 / 4
9,790
377
5,971
20,489
6,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
16
6 / 9 / 5
11,696
450
15,973
19,285
12,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
45
52
Kills
27
27
Deaths
52
51
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
IRS1808
Fenrir
19
3
9
7.83
L
2
13
4
0.31
L
Tsukuyomi
Kepler70-b
Tsukuyomi
4
10
4
0.6
L
Erlang Shen
MR-SMOKE-453
Erlang Shen
14
6
1
2.42
W
Hercules
MisieeeQ_pl
Hercules
5
5
13
2.3
W
14
5
11
3.9
L
Morgan Le Fay
Rapsilon
Morgan Le Fay
1
14
4
0.21
W
8
4
11
3.38
L
Tiamat
6
9
5
0.94
W
Scylla
erwad
Scylla
6
10
7
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,977
Damage
64,123
100,223
Taken
100,614
64,195
Mitigated
52,743
26,830
Healing
14,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
IRS1808
Fenrir
17,638
3,735
0
3,063
20,992
9,212
1,842
5,405
15,313
0
91,032
L
6,305
3,816
0
965
19,960
7,710
270
8,338
11,622
0
37,309
L
Tsukuyomi
Kepler70-b
Tsukuyomi
10,994
1,349
0
1,834
17,193
5,980
888
2,956
14,237
0
55,159
L
Erlang Shen
MR-SMOKE-453
Erlang Shen
24,880
14,855
0
5,467
23,687
20,068
1,755
6,044
17,643
0
110,549
W
Hercules
MisieeeQ_pl
Hercules
11,310
2,618
590
7,477
21,595
26,078
950
5,724
15,580
0
42,753
W
20,567
5,764
129
7,217
23,429
16,716
360
1,871
21,472
72,458
0
L
Morgan Le Fay
Rapsilon
Morgan Le Fay
5,971
674
0
1,196
20,489
6,671
200
6,711
13,778
45,842
0
W
16,197
6,583
0
2,570
13,735
4,890
7,395
939
12,750
0
104,914
L
Tiamat
15,973
698
0
4,835
19,285
12,314
189
4,783
14,502
51,742
0
W
Scylla
erwad
Scylla
8,265
662
0
5,784
20,472
7,299
517
6,691
13,164
86,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,738
Gold Earned
57,191
594
Minions Killed
443
0
Camps Cleared
0
2,348,134
Distance Traveled
2,127,965
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,561
560
124
5
0
485,694
1
L
Ullr
10,413
401
64
2
0
397,488
0
L
Tsukuyomi
11,204
431
65
3
0
477,610
0
L
Erlang Shen
14,088
542
159
6
0
474,188
0
W
Hercules
11,912
458
70
3
0
503,021
3
W
Kuzenbo
14,319
551
108
4
0
452,905
4
L
Morgan Le Fay
9,790
377
67
3
0
403,626
0
W
Skadi
14,766
568
157
6
0
472,387
1
L
Tiamat
11,696
450
88
3
0
375,053
1
W
Scylla
13,180
507
135
5
0
434,127
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role