Player Matchup

Jormungandr
Jormungandr
Eclxst
Jormungandr
Level 89
God Stats
1W - 1L
1,819 SR
Queue Stats
271W - 279L
1,495 Elo+
Party 1
Cerberus
Cerberus
FutureApollo815
Cerberus
Level 103
God Stats
16W - 14L
1,510 SR
Queue Stats
317W - 310L
1,488 Elo+
Party 1
Thanatos
Thanatos
JasonTheGamer00
Thanatos
Level 85
God Stats
54W - 56L
1,543 SR
Queue Stats
362W - 386L
1,517 Elo+
Party 1
King Arthur
King Arthur
Zawfty
King Arthur
Level 48
God Stats
2W - 7L
1,371 SR
Queue Stats
172W - 167L
1,495 Elo+
Solo
Izanami
Izanami
dynamitekhi
Izanami
Level 27
God Stats
2W - 1L
1,743 SR
Queue Stats
54W - 59L
1,437 Elo+
Party 1
Team Averages
Level 70
1,597 SR
1,486 Elo+

VS

Team Averages
Level 51
1,605 SR
1,626 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
MyEggplantLeaky
Fenrir
Level 20
God Stats
6W - 1L
1,524 SR
Queue Stats
139W - 28L
1,769 Elo+
Party 2
Olorun
Olorun
Urchinlo
Olorun
Level 123
God Stats
22W - 7L
1,723 SR
Queue Stats
213W - 158L
1,682 Elo+
Party 2
Mulan
Mulan
Weak3nsDad
Mulan
Level 6
God Stats
12W - 2L
1,779 SR
Queue Stats
30W - 22L
1,679 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Eclxst
Jormungandr
11
2 / 5 / 2
7,362
409
6,242
14,367
4,041
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
12
1 / 10 / 2
7,439
413
7,191
24,374
16,447
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Thanatos
14
1 / 10 / 1
8,842
491
7,749
18,244
6,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Zawfty
King Arthur
4
0 / 6 / 0
5,306
295
458
9,536
2,382
Izanami
dynamitekhi
Izanami
13
2 / 12 / 0
8,525
474
6,363
17,750
4,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
10 / 1 / 9
10,827
602
20,883
6,549
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
 
Geb
14
3 / 2 / 19
10,184
566
7,180
18,420
20,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
7 / 0 / 11
10,501
583
10,455
15,507
15,554
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
Urchinlo
Olorun
18
16 / 2 / 14
12,039
669
26,256
19,338
9,377
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
17
7 / 2 / 11
11,086
616
8,195
14,078
6,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
107
6
Kills
43
43
Deaths
7
5
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
10
1
9
14.5
W
Geb
 
Geb
3
2
19
6.25
L
Jormungandr
Eclxst
Jormungandr
2
5
2
0.6
L
Cerberus
1
10
2
0.2
L
Thanatos
1
10
1
0.15
W
7
0
11
12.5
W
Olorun
Urchinlo
Olorun
16
2
14
11.5
W
Mulan
7
2
11
6.25
L
King Arthur
Zawfty
King Arthur
0
6
0
0
L
Izanami
dynamitekhi
Izanami
2
12
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,003
Damage
72,969
84,271
Taken
73,892
33,795
Mitigated
53,923
16,513
Healing
29,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
20,883
5,985
77
2,644
6,549
2,207
6,584
3,257
3,292
66,745
0
W
Geb
 
Geb
7,180
1,366
629
4,334
18,420
20,574
799
2,779
15,641
27,274
0
L
Jormungandr
Eclxst
Jormungandr
6,242
319
0
2,284
14,367
4,041
0
8,502
5,510
35,557
0
L
Cerberus
7,191
420
0
4,516
24,374
16,447
0
15,749
8,190
33,315
0
L
Thanatos
7,749
2,743
0
8,269
18,244
6,068
0
8,421
9,654
0
48,148
W
10,455
2,122
0
4,294
15,507
15,554
710
1,190
14,165
396
39,348
W
Olorun
Urchinlo
Olorun
26,256
16,229
1,123
10,770
19,338
9,377
4,143
2,803
16,535
99,209
0
W
Mulan
8,195
1,096
0
5,326
14,078
6,211
1,149
3,518
10,284
0
72,604
L
King Arthur
Zawfty
King Arthur
458
78
0
210
9,536
2,382
0
7,036
2,287
0
3,321
L
Izanami
dynamitekhi
Izanami
6,363
4,224
0
1,234
17,750
4,857
604
13,484
4,058
0
47,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,474
Gold Earned
54,637
353
Minions Killed
451
0
Camps Cleared
0
1,183,974
Distance Traveled
1,720,280
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,827
602
93
5
0
306,283
2
W
Geb
10,184
566
23
1
0
348,258
5
L
Jormungandr
7,362
409
67
4
0
228,907
1
L
Cerberus
7,439
413
86
5
0
305,100
1
L
Thanatos
8,842
491
104
6
0
320,469
2
W
Fenrir
10,501
583
59
3
0
352,658
2
W
Olorun
12,039
669
148
8
0
300,037
1
W
Mulan
11,086
616
128
7
0
413,044
0
L
King Arthur
5,306
295
9
1
0
36,780
0
L
Izanami
8,525
474
87
5
0
292,718
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role