Player Matchup

Tyr
Tyr
MegaCroc123
Tyr
Level 102
God Stats
1W - 1L
1,236 SR
Queue Stats
520W - 409L
1,636 Elo+
Party 2
Eset
Eset
SnXioamara
Eset
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,285 Elo+
Solo
Nemesis
Nemesis
Yuummyy
Nemesis
Level 19
God Stats
4W - 2L
1,567 SR
Queue Stats
24W - 30L
1,422 Elo+
Party 2
Team Averages
Level 44
1,434 SR
1,448 Elo+

VS

Team Averages
Level 18
1,434 SR
1,414 Elo+
Cthulhu
Cthulhu
DeBlue21
Cthulhu
Level 8
God Stats
3W - 9L
1,331 SR
Queue Stats
21W - 38L
1,288 Elo+
Party 1
Merlin
Merlin
SlayerSZyZZ
Merlin
Level 43
God Stats
3W - 4L
1,471 SR
Queue Stats
13W - 16L
1,454 Elo+
Solo
Skadi
Skadi
itztbd300
Skadi
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 6
6,735
674
3,583
8,798
4,872
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
4 / 2 / 8
7,506
751
9,838
6,237
1,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Yuummyy
Nemesis
12
7 / 0 / 3
7,701
770
5,427
6,031
2,266
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeBlue21
Cthulhu
10
0 / 5 / 1
6,012
601
3,513
10,611
7,236
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
10
2 / 4 / 1
6,708
671
7,339
5,978
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
itztbd300
Skadi
10
1 / 4 / 1
6,493
649
5,129
5,875
1,858
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
13
Kills
3
3
Deaths
13
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DeBlue21
Cthulhu
0
5
1
0.1
W
2
1
6
5
L
Merlin
2
4
1
0.63
W
4
2
8
4
W
Nemesis
Yuummyy
Nemesis
7
0
3
8.5
L
Skadi
itztbd300
Skadi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,848
Damage
15,981
21,066
Taken
22,464
9,108
Mitigated
11,005
6,391
Healing
1,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DeBlue21
Cthulhu
3,513
589
292
840
10,611
7,236
0
5,159
5,005
12,664
0
W
3,583
232
0
3,357
8,798
4,872
0
4,699
4,099
0
9,938
L
Merlin
7,339
271
0
535
5,978
1,911
0
2,148
3,648
22,651
0
W
9,838
304
487
1,069
6,237
1,970
152
3,250
2,987
27,335
0
W
Nemesis
Yuummyy
Nemesis
5,427
2,472
0
1,478
6,031
2,266
0
3,166
2,865
0
16,395
L
Skadi
itztbd300
Skadi
5,129
1,965
0
140
5,875
1,858
0
2,160
3,583
0
20,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,942
Gold Earned
19,213
93
Minions Killed
105
4
Camps Cleared
4
565,174
Distance Traveled
490,321
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,012
601
27
3
0
158,353
0
W
Tyr
6,735
674
18
2
1
198,849
0
L
Merlin
6,708
671
37
4
2
170,312
4
W
Eset
7,506
751
41
4
1
173,356
2
W
Nemesis
7,701
770
34
3
2
192,969
3
L
Skadi
6,493
649
41
4
2
161,656
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role