Player Matchup

Achilles
Achilles
Ashdato
Achilles
Level 20
God Stats
5W - 3L
1,317 SR
Queue Stats
106W - 97L
1,560 Elo+
Solo
Arachne
Arachne
Mermelada35
Arachne
Level 9
God Stats
10W - 6L
1,716 SR
Queue Stats
11W - 9L
1,592 Elo+
Solo
Chronos
Chronos
MrDotTwister_315
Chronos
Level 24
God Stats
37W - 31L
1,529 SR
Queue Stats
91W - 78L
1,529 Elo+
Solo
Artemis
Artemis
RealElromi
Artemis
Level 25
God Stats
2W - 2L
1,243 SR
Queue Stats
91W - 69L
1,468 Elo+
Solo
Eset
Eset
SoftSkeleton
Eset
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,570 Elo+
Solo
Team Averages
Level 19
1,461 SR
1,544 Elo+

VS

Team Averages
Level 19
1,620 SR
1,540 Elo+
Cthulhu
Cthulhu
PhantomHunter666
Cthulhu
Level 20
God Stats
5W - 5L
1,440 SR
Queue Stats
7W - 13L
1,451 Elo+
Solo
Medusa
Medusa
dragonemperor900
Medusa
Level 25
God Stats
9W - 12L
1,500 SR
Queue Stats
360W - 360L
1,454 Elo+
Solo
Ymir
Ymir
dumendes35
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,477 Elo+
Solo
Arachne
Arachne
swguitarman
Arachne
Level 20
God Stats
2W - 2L
1,725 SR
Queue Stats
94W - 65L
1,654 Elo+
Party 1
Sol
Sol
xJoshLikesPP
Sol
Level 26
God Stats
3W - 4L
1,933 SR
Queue Stats
83W - 65L
1,664 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ashdato
Achilles
10
3 / 1 / 7
6,390
639
4,002
6,732
3,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Mermelada35
Arachne
10
5 / 2 / 1
6,366
637
3,863
6,571
1,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 2 / 1
6,099
610
3,300
5,969
2,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
RealElromi
Artemis
11
8 / 0 / 4
6,960
696
7,903
4,439
1,274
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
3 / 3 / 4
5,979
598
3,463
4,838
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
4,836
484
1,828
5,227
3,113
Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 6 / 0
4,556
456
2,420
6,987
1,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 5 / 2
4,648
465
1,655
8,688
5,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
swguitarman
Arachne
10
5 / 3 / 2
6,055
606
6,086
8,223
3,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
3 / 4 / 1
5,262
526
3,076
5,125
1,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
19
Kills
8
8
Deaths
19
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
Ashdato
Achilles
3
1
7
6.5
W
Arachne
Mermelada35
Arachne
5
2
1
2.75
W
0
2
1
0.25
L
0
1
2
1
W
Artemis
RealElromi
Artemis
8
0
4
10
W
3
3
4
1.67
L
0
6
0
0
L
0
5
2
0.2
L
Arachne
swguitarman
Arachne
5
3
2
2
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,531
Damage
15,065
28,549
Taken
34,250
10,425
Mitigated
15,171
7,273
Healing
8,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Ashdato
Achilles
4,002
1,510
213
2,087
6,732
3,528
0
1,185
5,547
0
21,791
W
Arachne
Mermelada35
Arachne
3,863
2,701
52
1,143
6,571
1,958
0
872
5,699
0
33,438
W
3,300
932
0
1,217
5,969
2,388
0
1,828
4,141
35,617
4,558
L
1,828
36
86
2,163
5,227
3,113
0
1,794
3,433
19,525
0
W
Artemis
RealElromi
Artemis
7,903
5,856
0
1,867
4,439
1,274
1,053
834
3,605
0
35,420
W
3,463
145
120
574
4,838
1,277
181
1,581
3,257
24,699
0
L
2,420
1,112
0
954
6,987
1,455
0
0
6,987
0
21,248
L
1,655
542
0
883
8,688
5,745
0
1,326
7,222
11,246
0
L
Arachne
swguitarman
Arachne
6,086
3,744
0
3,500
8,223
3,339
0
1,286
6,897
0
33,088
L
3,076
1,005
0
942
5,125
1,519
0
1,661
3,248
23,346
2,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,794
Gold Earned
25,357
295
Minions Killed
220
0
Camps Cleared
0
917,547
Distance Traveled
888,575
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,390
639
46
5
0
189,554
0
W
Arachne
6,366
637
63
6
0
208,610
0
W
Chronos
6,099
610
87
9
0
183,333
4
L
Cthulhu
4,836
484
40
4
0
196,751
1
W
Artemis
6,960
696
52
5
0
160,098
2
W
Eset
5,979
598
47
5
0
175,952
3
L
Medusa
4,556
456
35
4
0
170,775
0
L
Ymir
4,648
465
20
2
0
155,364
2
L
Arachne
6,055
606
67
7
0
201,745
0
L
Sol
5,262
526
58
6
0
163,940
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role