Player Matchup

Pele
Pele
Eisa-06
Pele
Level 30
God Stats
0W - 2L
1,316 SR
Queue Stats
128W - 63L
1,643 Elo+
Party 1
Merlin
Merlin
IVIASK-OFF
Merlin
Level 160
God Stats
43W - 26L
1,697 SR
Queue Stats
392W - 283L
1,636 Elo+
Party 1
Cerberus
Cerberus
Mahdi-Adel
Cerberus
Level 87
God Stats
23W - 7L
1,714 SR
Queue Stats
124W - 104L
1,503 Elo+
Party 1
Charybdis
Charybdis
Xtherain2091
Charybdis
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 58L
1,482 Elo+
Solo
Bacchus
Bacchus
w-pand
Bacchus
Level 17
God Stats
8W - 3L
1,500 SR
Queue Stats
108W - 45L
1,589 Elo+
Party 1
Team Averages
Level 66
1,546 SR
1,570 Elo+

VS

Team Averages
Level 53
1,579 SR
1,509 Elo+
Ymir
Ymir
D4rK MnZ
Ymir
Level 47
God Stats
8W - 1L
1,812 SR
Queue Stats
96W - 61L
1,518 Elo+
Party 2
Izanami
Izanami
Genet1k33
Izanami
Level 149
God Stats
9W - 3L
1,655 SR
Queue Stats
341W - 285L
1,496 Elo+
Party 2
Cliodhna
Cliodhna
MaincrahSteve777
Cliodhna
Level 31
God Stats
9W - 8L
1,570 SR
Queue Stats
50W - 35L
1,562 Elo+
Solo
Scylla
Scylla
PainStatue5540
Scylla
Level 22
God Stats
21W - 15L
1,267 SR
Queue Stats
70W - 54L
1,467 Elo+
Party 2
Sun Wukong
Sun Wukong
waynqox
Sun Wukong
Level 17
God Stats
5W - 3L
1,591 SR
Queue Stats
55W - 35L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Eisa-06
Pele
13
1 / 6 / 0
7,690
427
4,523
15,255
3,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
IVIASK-OFF
Merlin
17
1 / 2 / 0
9,601
533
6,887
9,150
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Mahdi-Adel
Cerberus
12
1 / 4 / 0
7,877
438
7,628
14,130
17,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Xtherain2091
Charybdis
1
0 / 1 / 0
5,048
280
558
627
24
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
w-pand
Bacchus
11
0 / 10 / 0
6,949
386
3,902
19,439
14,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
4 / 0 / 9
10,396
578
4,662
9,283
11,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Genet1k33
Izanami
19
13 / 0 / 4
12,912
717
22,451
14,420
6,061
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
6 / 1 / 3
11,741
652
11,306
13,344
4,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 1 / 6
9,951
553
3,478
5,147
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
waynqox
Sun Wukong
13
0 / 1 / 7
9,151
508
2,839
9,596
8,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
52
3
Kills
23
23
Deaths
3
0
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
0
9
8.5
L
Pele
Eisa-06
Pele
1
6
0
0.17
W
Izanami
Genet1k33
Izanami
13
0
4
15
L
Merlin
IVIASK-OFF
Merlin
1
2
0
0.5
L
Cerberus
Mahdi-Adel
Cerberus
1
4
0
0.25
W
6
1
3
7.5
W
0
1
6
3
L
Charybdis
Xtherain2091
Charybdis
0
1
0
0
L
Bacchus
w-pand
Bacchus
0
10
0
0
W
Sun Wukong
waynqox
Sun Wukong
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,498
Damage
44,736
58,601
Taken
51,790
37,781
Mitigated
31,485
11,988
Healing
15,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,662
1,200
0
1,504
9,283
11,516
619
2,877
6,281
16,999
0
L
Pele
Eisa-06
Pele
4,523
1,207
0
4,968
15,255
3,625
0
1,099
14,026
0
48,194
W
Izanami
Genet1k33
Izanami
22,451
18,965
0
6,948
14,420
6,061
9,003
6,313
7,982
0
130,006
L
Merlin
IVIASK-OFF
Merlin
6,887
75
0
2,947
9,150
2,440
0
1,538
7,612
81,818
0
L
Cerberus
Mahdi-Adel
Cerberus
7,628
123
0
2,137
14,130
17,017
0
2,273
11,401
39,654
0
W
11,306
2,322
0
5,449
13,344
4,163
3,104
4,589
8,683
0
99,662
W
3,478
294
0
1,087
5,147
1,430
2,185
1,574
3,425
52,720
0
L
Charybdis
Xtherain2091
Charybdis
558
294
0
84
627
24
0
0
627
0
1,024
L
Bacchus
w-pand
Bacchus
3,902
363
0
1,852
19,439
14,675
0
3,230
16,209
23,860
0
W
Sun Wukong
waynqox
Sun Wukong
2,839
451
0
572
9,596
8,315
1,843
2,538
7,002
0
31,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,165
Gold Earned
54,151
413
Minions Killed
569
0
Camps Cleared
0
1,456,479
Distance Traveled
1,889,769
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,396
578
30
2
0
395,427
0
L
Pele
7,690
427
91
5
0
376,503
3
W
Izanami
12,912
717
207
12
0
350,846
0
L
Merlin
9,601
533
183
10
0
364,710
1
L
Cerberus
7,877
438
106
6
0
350,748
2
W
Cliodhna
11,741
652
158
9
0
412,984
5
W
Scylla
9,951
553
109
6
0
348,035
0
L
Charybdis
5,048
280
1
0
0
25,444
0
L
Bacchus
6,949
386
32
2
0
339,074
0
W
Sun Wukong
9,151
508
65
4
0
382,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role