Player Matchup

Thoth
Thoth
IxReVeNg
Thoth
Level 108
God Stats
1W - 2L
1,225 SR
Queue Stats
25W - 20L
1,365 Elo+
Party 2
Ganesha
Ganesha
Tarokoji
Ganesha
Level 122
God Stats
1W - 0L
1,583 SR
Queue Stats
6W - 5L
1,392 Elo+
Party 2
Medusa
Medusa
xCinimod
Medusa
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 42L
1,339 Elo+
Party 2
Team Averages
Level 119
1,436 SR
1,365 Elo+

VS

Team Averages
Level 72
1,519 SR
1,506 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
JusTensho
Gilgamesh
Level 95
God Stats
1W - 1L
1,557 SR
Queue Stats
27W - 19L
1,517 Elo+
Party 1
Zeus
Zeus
XsooW
Zeus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
IxReVeNg
Thoth
12
11 / 2 / 6
8,844
884
11,175
7,207
2,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
Tarokoji
Ganesha
11
0 / 1 / 18
8,048
805
6,635
10,073
9,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
xCinimod
Medusa
12
9 / 3 / 8
8,971
897
9,370
8,851
4,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
3 / 8 / 1
7,397
740
6,435
11,127
3,444
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
JusTensho
Gilgamesh
10
1 / 5 / 5
7,401
740
5,064
11,335
8,725
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
XsooW
Zeus
10
2 / 7 / 1
6,720
672
5,322
7,989
2,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
20
Kills
6
6
Deaths
20
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
3
8
1
0.44
W
Thoth
IxReVeNg
Thoth
11
2
6
7
L
Gilgamesh
JusTensho
Gilgamesh
1
5
5
0.7
W
Ganesha
Tarokoji
Ganesha
0
1
18
9
L
Zeus
XsooW
Zeus
2
7
1
0.36
W
Medusa
xCinimod
Medusa
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,180
Damage
16,821
26,131
Taken
30,451
16,634
Mitigated
14,415
4,563
Healing
1,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
6,435
2,491
0
423
11,127
3,444
0
5,948
4,991
0
18,579
W
Thoth
IxReVeNg
Thoth
11,175
509
132
900
7,207
2,850
536
1,171
6,036
24,758
0
L
Gilgamesh
JusTensho
Gilgamesh
5,064
1,007
0
416
11,335
8,725
0
5,212
5,873
0
16,486
W
Ganesha
Tarokoji
Ganesha
6,635
536
0
2,776
10,073
9,728
502
2,669
7,404
10,580
0
L
Zeus
XsooW
Zeus
5,322
1,123
56
447
7,989
2,246
0
6,061
1,697
15,054
0
W
Medusa
xCinimod
Medusa
9,370
3,862
0
755
8,851
4,056
1,038
1,799
7,052
0
37,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,863
Gold Earned
21,518
117
Minions Killed
78
3
Camps Cleared
4
531,225
Distance Traveled
456,943
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,397
740
31
3
2
147,433
3
W
Thoth
8,844
884
57
6
1
170,635
0
L
Gilgamesh
7,401
740
19
2
1
167,962
1
W
Ganesha
8,048
805
1
0
0
187,324
0
L
Zeus
6,720
672
28
3
1
141,548
2
W
Medusa
8,971
897
59
6
2
173,266
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role