Player Matchup

Anhur
Anhur
Platinum I
 
Anhur
Platinum I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Olorun
Olorun
Diamond IV
MyNameMR7
Olorun
Diamond IV
Level 71
God Stats
13W - 0L
1,993 SR
Queue Stats
57W - 25L
2,377 MMR
Party 1
Fenrir
Fenrir
Diamond III
RajPapa122
Fenrir
Diamond III
Level 79
God Stats
10W - 2L
1,755 SR
Queue Stats
114W - 63L
2,219 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 86
1,750 SR
2,032 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 154
1,548 SR
1,565 MMR
Scylla
Scylla
Platinum IV
 
Scylla
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Gold V
CzechMeOut
Osiris
Gold V
Level 155
God Stats
3W - 1L
1,622 SR
Queue Stats
148W - 161L
1,472 MMR
Party 2
Neith
Neith
Gold II
andreiqkd99
Neith
Gold II
Level 146
God Stats
3W - 5L
1,523 SR
Queue Stats
118W - 121L
1,723 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
10 / 0 / 6
9,254
925
14,000
9,462
3,377
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
MyNameMR7
Olorun
13
7 / 4 / 9
8,717
872
11,792
10,136
4,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
RajPapa122
Fenrir
13
3 / 4 / 17
9,033
903
6,366
12,105
11,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
GilgameshThothPersephoneAthenaOdin

VS

Bans
Morgan Le FayGebSolSobekAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
4 / 8 / 1
7,597
760
6,224
10,225
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
CzechMeOut
Osiris
9
1 / 8 / 3
6,640
664
4,794
14,219
8,582
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

11
3 / 4 / 5
7,428
743
8,445
10,589
2,522
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
20
Kills
8
8
Deaths
20
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
10
0
6
13
L
Scylla
 
Scylla
4
8
1
0.56
L
Osiris
CzechMeOut
Osiris
1
8
3
0.31
W
Olorun
MyNameMR7
Olorun
7
4
9
2.88
W
Fenrir
RajPapa122
Fenrir
3
4
17
2.88
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,158
Damage
19,463
31,703
Taken
35,033
19,464
Mitigated
13,340
10,301
Healing
3,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
14,000
6,027
0
2,388
9,462
3,377
900
1,264
8,052
0
43,534
L
Scylla
 
Scylla
6,224
416
0
440
10,225
2,236
0
3,727
6,498
16,547
0
L
Osiris
CzechMeOut
Osiris
4,794
1,500
0
677
14,219
8,582
0
4,812
9,407
0
11,125
W
Olorun
MyNameMR7
Olorun
11,792
6,223
428
3,733
10,136
4,701
1,523
3,038
6,914
33,229
3,187
W
Fenrir
RajPapa122
Fenrir
6,366
1,699
0
3,752
12,105
11,386
324
1,697
10,226
724
11,962
L
8,445
4,104
0
2,559
10,589
2,522
0
2,485
8,104
0
20,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,004
Gold Earned
21,665
119
Minions Killed
71
8
Camps Cleared
1
554,137
Distance Traveled
498,865
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,254
925
68
7
2
197,760
0
L
Scylla
7,597
760
22
2
0
176,178
3
L
Osiris
6,640
664
12
1
0
159,277
0
W
Olorun
8,717
872
46
5
5
171,480
1
W
Fenrir
9,033
903
5
1
1
184,897
3
L
Neith
7,428
743
37
4
1
163,410
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role