Player Matchup

Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
 
Sobek
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Spuiha
Erlang Shen
Level 147
God Stats
8W - 9L
1,725 SR
Queue Stats
462W - 438L
1,665 Elo+
Party 2
Thanatos
Thanatos
erjous
Thanatos
Level 128
God Stats
2W - 3L
1,475 SR
Queue Stats
152W - 147L
1,565 Elo+
Solo
Raijin
Raijin
不入眼酱
Raijin
Level 154
God Stats
6W - 4L
1,505 SR
Queue Stats
337W - 330L
1,588 Elo+
Solo
Team Averages
Level 146
1,541 SR
1,564 Elo+

VS

Team Averages
Level 142
1,517 SR
1,661 Elo+
Khepri
Khepri
Abramide
Khepri
Level 145
God Stats
16W - 14L
1,545 SR
Queue Stats
193W - 193L
1,563 Elo+
Solo
Baba Yaga
Baba Yaga
Luaren
Baba Yaga
Level 132
God Stats
2W - 3L
1,543 SR
Queue Stats
76W - 52L
1,730 Elo+
Party 1
Cliodhna
Cliodhna
Rahlin
Cliodhna
Level 146
God Stats
1W - 4L
1,500 SR
Queue Stats
52W - 51L
1,559 Elo+
Solo
Izanami
Izanami
Rakemoor
Izanami
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 15L
1,694 Elo+
Solo
Sun Wukong
Sun Wukong
UlfofTorsten
Sun Wukong
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,761 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 4 / 4
8,769
516
7,709
14,782
4,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sobek
 
Sobek
12
3 / 3 / 2
8,146
479
6,138
15,838
15,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
Spuiha
Erlang Shen
17
4 / 3 / 0
10,158
598
13,294
17,001
14,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
erjous
Thanatos
12
5 / 5 / 1
8,167
480
7,182
10,756
4,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
13
0 / 6 / 1
7,920
466
3,561
10,274
3,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Abramide
Khepri
13
2 / 0 / 7
8,338
490
3,972
4,632
3,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baba Yaga
Luaren
Baba Yaga
16
7 / 0 / 6
9,868
580
14,470
11,216
6,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
Rahlin
Cliodhna
17
5 / 2 / 3
9,992
588
8,404
11,442
4,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
Rakemoor
Izanami
17
4 / 6 / 2
10,260
604
13,962
14,085
5,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
UlfofTorsten
Sun Wukong
15
2 / 4 / 0
8,895
523
6,211
14,533
10,823
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
12
Kills
20
21
Deaths
12
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
4
0.5
L
Sobek
 
Sobek
3
3
2
1.33
W
Khepri
Abramide
Khepri
2
0
7
5.5
W
Baba Yaga
Luaren
Baba Yaga
7
0
6
10
W
Cliodhna
Rahlin
Cliodhna
5
2
3
3.25
W
Izanami
Rakemoor
Izanami
4
6
2
0.83
L
Erlang Shen
Spuiha
Erlang Shen
4
3
0
1.33
W
Sun Wukong
UlfofTorsten
Sun Wukong
2
4
0
0.5
L
Thanatos
erjous
Thanatos
5
5
1
1.1
L
Raijin
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,884
Damage
47,019
68,651
Taken
55,908
43,514
Mitigated
31,059
28,246
Healing
19,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,709
4,090
0
8,261
14,782
4,906
946
2,513
12,215
74,342
0
L
Sobek
 
Sobek
6,138
870
0
3,756
15,838
15,751
0
4,872
10,750
20,177
0
W
Khepri
Abramide
Khepri
3,972
444
0
1,279
4,632
3,814
0
2,271
2,321
16,593
0
W
Baba Yaga
Luaren
Baba Yaga
14,470
1,363
0
2,313
11,216
6,070
940
5,041
6,037
57,060
0
W
Cliodhna
Rahlin
Cliodhna
8,404
2,621
0
2,112
11,442
4,757
0
2,279
9,109
0
77,107
W
Izanami
Rakemoor
Izanami
13,962
8,912
0
6,880
14,085
5,595
3,500
8,163
5,922
0
87,072
L
Erlang Shen
Spuiha
Erlang Shen
13,294
4,838
0
6,737
17,001
14,462
559
3,561
13,338
12,437
61,679
W
Sun Wukong
UlfofTorsten
Sun Wukong
6,211
2,095
0
6,429
14,533
10,823
0
2,068
12,457
0
59,880
L
Thanatos
erjous
Thanatos
7,182
2,452
0
7,655
10,756
4,852
0
2,427
8,183
0
41,066
L
Raijin
3,561
349
0
1,837
10,274
3,543
99
4,363
5,723
50,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,160
Gold Earned
47,353
487
Minions Killed
539
0
Camps Cleared
0
1,563,532
Distance Traveled
1,699,647
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,769
516
136
8
0
305,952
8
L
Sobek
8,146
479
19
1
0
339,168
9
W
Khepri
8,338
490
21
1
0
343,452
5
W
Baba Yaga
9,868
580
94
6
0
344,306
6
W
Cliodhna
9,992
588
130
8
0
374,609
3
W
Izanami
10,260
604
169
10
0
296,975
5
L
Erlang Shen
10,158
598
148
9
0
343,497
3
W
Sun Wukong
8,895
523
125
7
0
340,305
2
L
Thanatos
8,167
480
70
4
0
296,228
4
L
Raijin
7,920
466
114
7
0
278,687
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role