Player Matchup

Ymir
Ymir
BrutusDeLaVega
Ymir
Level 25
God Stats
18W - 13L
1,672 SR
Queue Stats
52W - 40L
1,612 Elo+
Party 2
Ullr
Ullr
RUNewIDGAF
Ullr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,648 Elo+
Solo
Nike
Nike
SrWilliamss
Nike
Level 29
God Stats
9W - 8L
1,454 SR
Queue Stats
148W - 156L
1,472 Elo+
Solo
Ao Kuang
Ao Kuang
Zecknoïdus
Ao Kuang
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 33L
1,600 Elo+
Party 2
Hachiman
Hachiman
pajseroni
Hachiman
Level 14
God Stats
4W - 0L
1,733 SR
Queue Stats
48W - 37L
1,519 Elo+
Solo
Team Averages
Level 19
1,572 SR
1,570 Elo+

VS

Team Averages
Level 13
1,524 SR
1,426 Elo+
Izanami
Izanami
 
Izanami
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ClassicTactical
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,331 Elo+
Party 1
Cerberus
Cerberus
GOSUslaves
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,383 Elo+
Party 1
Zhong Kui
Zhong Kui
Hydrowis
Zhong Kui
Level 21
God Stats
10W - 5L
1,692 SR
Queue Stats
135W - 111L
1,564 Elo+
Solo
Thanatos
Thanatos
omutGGG
Thanatos
Level 5
God Stats
4W - 5L
1,426 SR
Queue Stats
7W - 9L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 9
7,817
521
6,481
11,442
10,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 3 / 2
9,366
624
13,470
13,104
5,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
5 / 2 / 2
9,068
605
8,037
7,752
5,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
Zecknoïdus
Ao Kuang
11
2 / 3 / 4
7,678
512
4,484
11,137
3,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hachiman
pajseroni
Hachiman
14
4 / 0 / 3
8,445
563
5,893
5,867
1,923
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 3 / 1
5,602
373
3,339
5,449
1,312
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 5 / 3
6,102
407
6,368
10,420
8,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
GOSUslaves
Cerberus
9
0 / 2 / 5
5,557
370
2,197
7,541
3,844
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Hydrowis
Zhong Kui
13
8 / 3 / 0
7,975
532
16,549
13,191
8,457
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
omutGGG
Thanatos
10
2 / 8 / 3
6,703
447
4,764
11,695
4,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
21
Kills
10
10
Deaths
21
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
1
0.17
W
3
2
9
3.75
L
0
5
3
0.3
L
Cerberus
GOSUslaves
Cerberus
0
2
5
1.25
L
Zhong Kui
Hydrowis
Zhong Kui
8
3
0
2.67
W
7
3
2
2.67
W
5
2
2
3
W
Ao Kuang
Zecknoïdus
Ao Kuang
2
3
4
1.33
L
Thanatos
omutGGG
Thanatos
2
8
3
0.44
W
Hachiman
pajseroni
Hachiman
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,365
Damage
33,217
49,302
Taken
48,296
27,069
Mitigated
26,610
13,827
Healing
15,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,339
1,916
0
1,762
5,449
1,312
135
1,491
3,958
0
29,980
W
6,481
1,570
0
2,207
11,442
10,512
0
6,148
5,294
14,741
0
L
6,368
962
0
671
10,420
8,799
72
2,373
8,047
5,418
20,597
L
Cerberus
GOSUslaves
Cerberus
2,197
153
0
1,928
7,541
3,844
0
4,159
3,382
7,310
0
L
Zhong Kui
Hydrowis
Zhong Kui
16,549
2,112
132
4,541
13,191
8,457
0
2,734
10,457
51,225
0
W
13,470
7,004
0
3,342
13,104
5,656
788
7,290
5,814
0
73,164
W
8,037
1,208
0
1,999
7,752
5,664
0
1,988
5,764
8,668
41,729
W
Ao Kuang
Zecknoïdus
Ao Kuang
4,484
1,346
0
4,444
11,137
3,314
0
3,527
7,610
36,757
0
L
Thanatos
omutGGG
Thanatos
4,764
2,296
0
6,114
11,695
4,198
0
2,265
9,430
0
38,626
W
Hachiman
pajseroni
Hachiman
5,893
3,061
0
1,835
5,867
1,923
2,693
1,405
4,462
0
60,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,374
Gold Earned
31,939
425
Minions Killed
271
0
Camps Cleared
0
1,321,403
Distance Traveled
1,244,066
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,602
373
64
4
0
133,033
0
W
Ymir
7,817
521
21
1
0
288,011
1
L
Bellona
6,102
407
52
3
0
286,707
1
L
Cerberus
5,557
370
17
1
0
252,364
0
L
Zhong Kui
7,975
532
72
5
0
279,763
0
W
Ullr
9,366
624
123
8
0
260,805
3
W
Nike
9,068
605
107
7
0
272,724
4
W
Ao Kuang
7,678
512
61
4
0
236,863
5
L
Thanatos
6,703
447
66
4
0
292,199
2
W
Hachiman
8,445
563
113
8
0
263,000
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role