Player Matchup

Kumbhakarna
Kumbhakarna
Baihallow
Kumbhakarna
Level 71
God Stats
1W - 2L
1,429 SR
Queue Stats
128W - 112L
1,574 Elo+
Solo
Cliodhna
Cliodhna
DANNYSKILL05
Cliodhna
Level 138
God Stats
9W - 2L
1,596 SR
Queue Stats
56W - 33L
1,757 Elo+
Solo
Ah Puch
Ah Puch
ZakaWM
Ah Puch
Level 103
God Stats
9W - 6L
1,661 SR
Queue Stats
226W - 171L
1,528 Elo+
Solo
Team Averages
Level 104
1,562 SR
1,620 Elo+

VS

Team Averages
Level 98
1,549 SR
1,510 Elo+
Cthulhu
Cthulhu
Burzum AD
Cthulhu
Level 160
God Stats
0W - 1L
1,528 SR
Queue Stats
17W - 34L
1,448 Elo+
Solo
Ne Zha
Ne Zha
TitoTangarius
Ne Zha
Level 86
God Stats
5W - 8L
1,372 SR
Queue Stats
144W - 133L
1,583 Elo+
Solo
Merlin
Merlin
XxSharks00
Merlin
Level 49
God Stats
0W - 1L
1,748 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Baihallow
Kumbhakarna
11
0 / 0 / 9
7,632
763
2,812
11,146
8,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Cliodhna
DANNYSKILL05
Cliodhna
12
8 / 4 / 1
8,076
808
8,600
7,466
2,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
ZakaWM
Ah Puch
12
4 / 1 / 6
7,837
784
7,004
5,184
1,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Burzum AD
Cthulhu
10
0 / 2 / 5
6,355
636
5,622
8,932
7,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

9
3 / 3 / 2
6,786
679
5,440
6,528
1,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
XxSharks00
Merlin
10
2 / 7 / 1
6,605
661
4,166
7,887
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
12
Kills
5
5
Deaths
12
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Baihallow
Kumbhakarna
0
0
9
4.5
L
Cthulhu
Burzum AD
Cthulhu
0
2
5
1.25
W
Cliodhna
DANNYSKILL05
Cliodhna
8
4
1
2.13
L
3
3
2
1.33
L
Merlin
XxSharks00
Merlin
2
7
1
0.36
W
Ah Puch
ZakaWM
Ah Puch
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,416
Damage
15,228
23,796
Taken
23,347
12,848
Mitigated
11,324
6,138
Healing
3,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Baihallow
Kumbhakarna
2,812
464
0
3,186
11,146
8,205
255
3,183
7,717
9,363
0
L
Cthulhu
Burzum AD
Cthulhu
5,622
492
26
1,105
8,932
7,175
0
4,497
4,435
11,351
0
W
Cliodhna
DANNYSKILL05
Cliodhna
8,600
531
0
992
7,466
2,845
0
3,594
3,390
0
24,130
L
5,440
1,539
0
1,832
6,528
1,985
0
2,580
3,948
0
17,293
L
Merlin
XxSharks00
Merlin
4,166
544
0
508
7,887
2,164
0
3,297
4,590
16,498
0
W
Ah Puch
ZakaWM
Ah Puch
7,004
585
0
1,960
5,184
1,798
1,377
2,159
2,775
34,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,545
Gold Earned
19,746
128
Minions Killed
96
6
Camps Cleared
3
568,253
Distance Traveled
479,851
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
7,632
763
5
1
1
199,976
1
L
Cthulhu
6,355
636
15
2
1
200,799
2
W
Cliodhna
8,076
808
41
4
2
182,635
1
L
Ne Zha
6,786
679
33
3
2
140,690
4
L
Merlin
6,605
661
48
5
0
138,362
3
W
Ah Puch
7,837
784
82
8
3
185,642
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role