Player Matchup

Freya
Freya
EBANAWKATUPAYA
Freya
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,360 Elo+
Solo
Susano
Susano
TuborgKırmızı
Susano
Level 28
God Stats
4W - 2L
1,836 SR
Queue Stats
22W - 26L
1,348 Elo+
Solo
Vamana
Vamana
palkia85
Vamana
Level 3
God Stats
1W - 3L
1,306 SR
Queue Stats
1W - 4L
1,179 Elo+
Party 1
Scylla
Scylla
pitodeleche33
Scylla
Level 18
God Stats
4W - 3L
1,563 SR
Queue Stats
122W - 159L
1,325 Elo+
Solo
Thanatos
Thanatos
tojase
Thanatos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,105 Elo+
Party 1
Team Averages
Level 15
1,541 SR
1,263 Elo+

VS

Team Averages
Level 19
1,522 SR
1,301 Elo+
Mercury
Mercury
Forcius
Mercury
Level 26
God Stats
30W - 19L
1,471 SR
Queue Stats
107W - 83L
1,397 Elo+
Solo
Fenrir
Fenrir
LockeyImp
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,220 Elo+
Solo
Guan Yu
Guan Yu
Snowmanlp0517
Guan Yu
Level 18
God Stats
6W - 4L
1,424 SR
Queue Stats
95W - 75L
1,429 Elo+
Solo
Ra
Ra
TheSaltybird
Ra
Level 18
God Stats
2W - 1L
1,717 SR
Queue Stats
108W - 102L
1,345 Elo+
Solo
Neith
Neith
WoozleGoozle
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,112 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,054
505
663
6,891
2,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
6 / 1 / 0
6,734
673
6,055
6,057
1,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
palkia85
Vamana
4
0 / 8 / 1
3,952
395
1,804
7,678
2,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

7
0 / 4 / 2
4,581
458
2,309
5,318
1,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
tojase
Thanatos
6
0 / 8 / 3
4,508
451
2,313
6,594
1,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Forcius
Mercury
10
5 / 2 / 1
6,340
634
3,373
6,117
2,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fenrir
LockeyImp
Fenrir
9
5 / 1 / 8
6,562
656
4,939
6,838
6,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
11
5 / 0 / 3
7,028
703
5,734
4,830
3,445
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 3 / 1
5,664
566
2,607
4,707
1,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
7 / 1 / 6
6,832
683
5,717
5,339
1,423
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
6
Kills
24
24
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Mercury
Forcius
Mercury
5
2
1
2.75
W
Fenrir
LockeyImp
Fenrir
5
1
8
9
W
Guan Yu
5
0
3
6.5
W
2
3
1
0.83
L
6
1
0
6
W
7
1
6
10
L
Vamana
palkia85
Vamana
0
8
1
0.06
L
0
4
2
0.25
L
Thanatos
tojase
Thanatos
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,144
Damage
22,370
32,538
Taken
27,831
9,280
Mitigated
14,172
5,633
Healing
8,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
663
228
0
1,725
6,891
2,306
0
0
6,891
19,693
6,176
W
Mercury
Forcius
Mercury
3,373
1,686
0
1,084
6,117
2,154
677
264
5,746
0
31,281
W
Fenrir
LockeyImp
Fenrir
4,939
1,517
0
1,295
6,838
6,108
360
110
6,348
1,533
14,999
W
Guan Yu
5,734
654
35
1,652
4,830
3,445
376
1,212
3,538
0
26,236
W
2,607
471
330
1,369
4,707
1,042
862
947
3,612
24,813
0
L
6,055
1,880
0
1,760
6,057
1,769
0
246
5,811
0
29,534
W
5,717
3,053
0
2,317
5,339
1,423
0
0
5,339
0
37,633
L
Vamana
palkia85
Vamana
1,804
671
0
560
7,678
2,752
0
127
7,551
0
4,211
L
2,309
422
0
52
5,318
1,307
28
2,232
3,086
16,730
0
L
Thanatos
tojase
Thanatos
2,313
830
0
1,536
6,594
1,146
0
458
6,136
0
7,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,829
Gold Earned
32,426
177
Minions Killed
250
0
Camps Cleared
0
955,656
Distance Traveled
1,021,735
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,054
505
51
5
0
173,367
0
W
Mercury
6,340
634
61
6
0
250,032
2
W
Fenrir
6,562
656
26
3
0
194,299
3
W
Guan Yu
7,028
703
57
6
0
203,428
0
W
Ra
5,664
566
45
5
0
193,509
4
L
Susano
6,734
673
72
7
0
228,001
1
W
Neith
6,832
683
61
6
0
180,467
0
L
Vamana
3,952
395
2
0
0
200,812
2
L
Scylla
4,581
458
28
3
0
176,512
0
L
Thanatos
4,508
451
24
2
0
176,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role