Player Matchup

Cthulhu
Cthulhu
Atherus42
Cthulhu
Level 15
God Stats
4W - 2L
1,955 SR
Queue Stats
36W - 18L
1,511 Elo+
Party 2
Discordia
Discordia
Drewskittles
Discordia
Level 29
God Stats
38W - 27L
1,670 SR
Queue Stats
75W - 75L
1,582 Elo+
Party 1
Bellona
Bellona
ENormousPeater
Bellona
Level 47
God Stats
9W - 3L
1,862 SR
Queue Stats
241W - 160L
1,592 Elo+
Solo
Mercury
Mercury
Seryken
Mercury
Level 109
God Stats
30W - 27L
1,651 SR
Queue Stats
106W - 110L
1,505 Elo+
Party 2
Kukulkan
Kukulkan
iambuilt
Kukulkan
Level 73
God Stats
30W - 20L
1,628 SR
Queue Stats
76W - 75L
1,590 Elo+
Party 1
Team Averages
Level 55
1,753 SR
1,556 Elo+

VS

Team Averages
Level 85
1,627 SR
1,504 Elo+
Terra
Terra
Carpce
Terra
Level 127
God Stats
7W - 7L
1,695 SR
Queue Stats
40W - 35L
1,588 Elo+
Party 3
Eset
Eset
Excalivur
Eset
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 70L
1,569 Elo+
Solo
Achilles
Achilles
KemaKanto
Achilles
Level 28
God Stats
5W - 2L
1,657 SR
Queue Stats
9W - 15L
1,361 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Miss R3ckless
Ah Muzen Cab
Level 84
God Stats
6W - 3L
1,583 SR
Queue Stats
59W - 62L
1,479 Elo+
Party 3
Cliodhna
Cliodhna
snowghostbill
Cliodhna
Level 143
God Stats
0W - 1L
1,701 SR
Queue Stats
30W - 34L
1,524 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Atherus42
Cthulhu
20
2 / 1 / 27
11,451
1,041
10,150
10,728
12,001
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Discordia
Drewskittles
Discordia
19
5 / 3 / 23
11,958
1,087
15,915
6,713
2,511
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
13 / 2 / 20
13,690
1,245
24,238
15,124
12,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mercury
Seryken
Mercury
20
25 / 6 / 21
15,469
1,406
36,802
17,160
8,871
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
iambuilt
Kukulkan
19
6 / 5 / 21
12,492
1,136
19,197
11,516
4,529
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

191

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Carpce
Terra
17
3 / 5 / 8
11,845
1,077
5,890
26,165
36,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
17
3 / 13 / 9
10,776
980
9,666
21,136
9,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
KemaKanto
Achilles
17
2 / 8 / 6
10,037
912
6,960
20,415
18,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Muzen Cab
Miss R3ckless
Ah Muzen Cab
17
2 / 14 / 8
10,599
964
10,029
26,442
9,665
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
snowghostbill
Cliodhna
17
6 / 11 / 9
12,505
1,137
20,327
19,723
8,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
56
51
Kills
16
17
Deaths
51
112
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Atherus42
Cthulhu
2
1
27
15.5
L
Terra
Carpce
Terra
3
5
8
1.4
W
Discordia
Drewskittles
Discordia
5
3
23
5.5
W
13
2
20
11.5
L
Eset
3
13
9
0.58
L
Achilles
KemaKanto
Achilles
2
8
6
0.63
L
Ah Muzen Cab
Miss R3ckless
Ah Muzen Cab
2
14
8
0.43
W
Mercury
Seryken
Mercury
25
6
21
5.92
W
Kukulkan
iambuilt
Kukulkan
6
5
21
3.3
L
Cliodhna
snowghostbill
Cliodhna
6
11
9
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,302
Damage
52,872
61,241
Taken
113,881
40,471
Mitigated
82,805
4,957
Healing
13,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Atherus42
Cthulhu
10,150
1,351
81
0
10,728
12,001
0
3,315
7,233
24,202
0
L
Terra
Carpce
Terra
5,890
473
1,387
4,700
26,165
36,516
0
12,610
13,555
23,764
0
W
Discordia
Drewskittles
Discordia
15,915
754
0
202
6,713
2,511
0
739
5,974
39,406
0
W
24,238
8,802
0
1,180
15,124
12,559
0
4,652
9,916
0
40,946
L
Eset
9,666
1,902
830
1,441
21,136
9,602
0
3,384
17,752
33,471
0
L
Achilles
KemaKanto
Achilles
6,960
2,305
150
1,475
20,415
18,283
0
9,391
11,024
0
19,790
L
Ah Muzen Cab
Miss R3ckless
Ah Muzen Cab
10,029
2,974
382
2,090
26,442
9,665
0
10,865
15,577
0
39,333
W
Mercury
Seryken
Mercury
36,802
21,820
0
2,629
17,160
8,871
0
4,259
12,567
0
45,759
W
Kukulkan
iambuilt
Kukulkan
19,197
1,373
0
865
11,516
4,529
0
2,591
8,835
45,741
0
L
Cliodhna
snowghostbill
Cliodhna
20,327
1,754
0
1,046
19,723
8,739
0
9,012
10,711
0
35,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,060
Gold Earned
55,762
212
Minions Killed
213
10
Camps Cleared
4
1,136,279
Distance Traveled
922,429
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,451
1,041
23
2
0
233,587
0
L
Terra
11,845
1,077
35
3
1
225,148
6
W
Discordia
11,958
1,087
66
6
1
207,256
0
W
Bellona
13,690
1,245
34
3
7
238,692
0
L
Eset
10,776
980
64
6
0
180,096
1
L
Achilles
10,037
912
20
2
1
129,090
0
L
Ah Muzen Cab
10,599
964
65
6
2
176,233
0
W
Mercury
15,469
1,406
17
2
1
242,976
0
W
Kukulkan
12,492
1,136
72
7
1
213,768
1
L
Cliodhna
12,505
1,137
29
3
0
211,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role