Player Matchup

Ullr
Ullr
Grandmaster
MaestroDC
Ullr
Grandmaster
Level 160
God Stats
28W - 1L
1,892 SR
Queue Stats
69W - 8L
2,708 MMR
Party 1
Olorun
Olorun
Diamond V
MyNameMR7
Olorun
Diamond V
Level 71
God Stats
13W - 0L
1,962 SR
Queue Stats
57W - 25L
2,367 MMR
Party 1
Terra
Terra
Diamond III
RajPapa122
Terra
Diamond III
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 63L
2,209 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 103
1,785 SR
2,428 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 146
1,500 SR
1,500 MMR
Cerberus
Cerberus
Masters
 
Cerberus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Platinum I
 
Sol
Platinum I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
 
Cu Chulainn
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
10
2 / 0 / 10
6,282
897
7,725
5,345
2,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
MyNameMR7
Olorun
11
9 / 1 / 3
7,315
1,045
8,852
5,747
2,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Terra
10
1 / 0 / 11
6,658
951
5,726
7,868
6,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
FenrirGebPersephoneAchillesOdin

VS

Bans
ThothGuan YuOsirisGilgameshSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
1 / 3 / 0
5,923
846
3,176
12,196
6,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
 
Sol
8
0 / 5 / 1
5,173
739
5,866
5,990
2,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
 
Cu Chulainn
8
0 / 4 / 1
4,929
704
2,804
7,264
4,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
12
Kills
1
1
Deaths
12
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
3
0
0.33
L
Sol
 
Sol
0
5
1
0.1
L
Cu Chulainn
 
Cu Chulainn
0
4
1
0.13
W
Ullr
2
0
10
7
W
Olorun
MyNameMR7
Olorun
9
1
3
10.5
W
Terra
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,303
Damage
11,846
18,960
Taken
25,450
12,009
Mitigated
12,945
8,777
Healing
5,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,176
68
0
3,746
12,196
6,322
0
5,881
6,315
9,063
0
L
Sol
 
Sol
5,866
1,018
0
1,104
5,990
2,196
0
3,364
2,626
20,241
986
L
Cu Chulainn
 
Cu Chulainn
2,804
26
85
842
7,264
4,427
0
4,264
3,000
839
11,044
W
Ullr
7,725
3,557
0
1,048
5,345
2,310
999
3,012
2,333
0
35,979
W
Olorun
MyNameMR7
Olorun
8,852
5,525
640
2,513
5,747
2,842
1,665
3,060
2,687
20,762
2,303
W
Terra
5,726
466
1,119
3,457
7,868
6,857
388
3,234
4,634
8,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,255
Gold Earned
16,025
94
Minions Killed
72
6
Camps Cleared
2
442,253
Distance Traveled
387,415
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,923
846
17
2
0
139,782
2
L
Sol
5,173
739
31
4
2
118,934
5
L
Cu Chulainn
4,929
704
24
3
0
128,699
2
W
Ullr
6,282
897
58
8
4
146,245
0
W
Olorun
7,315
1,045
30
4
2
145,931
2
W
Terra
6,658
951
6
1
0
150,077
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role