Player Matchup

Horus
Horus
AirySoap13
Horus
Level 25
God Stats
1W - 4L
1,197 SR
Queue Stats
14W - 24L
1,202 Elo+
Solo
King Arthur
King Arthur
Dracul_316
King Arthur
Level 26
God Stats
2W - 0L
1,753 SR
Queue Stats
10W - 4L
1,564 Elo+
Party 1
Terra
Terra
Gameringism
Terra
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,589 Elo+
Solo
Ao Kuang
Ao Kuang
ZixcYt
Ao Kuang
Level 33
God Stats
3W - 1L
1,642 SR
Queue Stats
80W - 82L
1,447 Elo+
Party 1
Neith
Neith
totemORoom
Neith
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 23L
1,641 Elo+
Solo
Team Averages
Level 23
1,518 SR
1,489 Elo+

VS

Team Averages
Level 35
1,539 SR
1,477 Elo+
Rama
Rama
BubblousQuill
Rama
Level 123
God Stats
3W - 1L
1,745 SR
Queue Stats
66W - 68L
1,522 Elo+
Party 2
Yemoja
Yemoja
GreatAbbadon561
Yemoja
Level 3
God Stats
1W - 1L
1,760 SR
Queue Stats
2W - 1L
1,719 Elo+
Party 2
Bakasura
Bakasura
Slappry
Bakasura
Level 29
God Stats
1W - 6L
1,370 SR
Queue Stats
39W - 46L
1,520 Elo+
Solo
King Arthur
King Arthur
SuperCEOman
King Arthur
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,370 Elo+
Solo
Merlin
Merlin
novel-restorer8
Merlin
Level 9
God Stats
0W - 2L
1,320 SR
Queue Stats
0W - 2L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
7
0 / 3 / 0
7,418
353
463
5,257
1,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Dracul_316
King Arthur
19
10 / 2 / 6
13,312
634
12,873
13,830
15,481
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
4 / 3 / 8
12,248
583
12,200
18,663
8,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
ZixcYt
Ao Kuang
20
12 / 3 / 5
13,244
631
10,582
21,328
8,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
20
18 / 0 / 10
14,893
709
23,435
12,362
7,579
Manikin Hidden Blade

Manikin Hidden Blade

+65
Magical Power
+45
Physical Power
+25
Physical Protection
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 2
10,040
478
11,180
15,610
4,608
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

12
1 / 6 / 9
8,903
424
5,342
14,225
13,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
Slappry
Bakasura
17
4 / 8 / 2
10,839
516
9,083
19,310
8,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
SuperCEOman
King Arthur
13
0 / 12 / 2
7,672
365
2,783
19,627
14,659
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 13 / 0
7,225
344
821
11,364
3,222

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
26
44
Kills
11
11
Deaths
45
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Horus
0
3
0
0
L
6
6
2
1.17
W
King Arthur
Dracul_316
King Arthur
10
2
6
6.5
W
4
3
8
2.67
L
1
6
9
0.92
L
Bakasura
Slappry
Bakasura
4
8
2
0.63
L
King Arthur
SuperCEOman
King Arthur
0
12
2
0.08
W
Ao Kuang
ZixcYt
Ao Kuang
12
3
5
4.83
L
0
13
0
0
W
Neith
18
0
10
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,553
Damage
29,209
71,440
Taken
80,136
42,403
Mitigated
43,728
33,968
Healing
11,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
463
379
294
1,800
5,257
1,779
155
931
4,326
0
5,924
L
11,180
9,520
0
3,199
15,610
4,608
1,045
5,805
9,473
0
86,277
W
King Arthur
Dracul_316
King Arthur
12,873
1,581
0
2,598
13,830
15,481
367
696
12,921
202
71,802
W
12,200
2,485
1,450
7,798
18,663
8,964
563
1,975
16,437
80,031
0
L
5,342
1,953
1,686
952
14,225
13,117
0
5,319
8,694
13,916
0
L
Bakasura
Slappry
Bakasura
9,083
6,814
0
4,001
19,310
8,122
0
6,239
12,930
0
56,247
L
King Arthur
SuperCEOman
King Arthur
2,783
650
0
1,440
19,627
14,659
0
3,080
16,500
0
31,105
W
Ao Kuang
ZixcYt
Ao Kuang
10,582
4,457
0
12,177
21,328
8,600
1,310
996
19,972
87,575
0
L
821
500
0
15
11,364
3,222
111
1,758
9,555
23,702
0
W
Neith
23,435
11,685
0
7,851
12,362
7,579
1,857
1,565
10,657
0
149,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,115
Gold Earned
44,679
669
Minions Killed
367
0
Camps Cleared
0
1,757,256
Distance Traveled
1,670,432
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,418
353
16
1
0
123,031
1
L
Rama
10,040
478
145
7
0
331,121
1
W
King Arthur
13,312
634
145
7
0
378,320
4
W
Terra
12,248
583
141
7
0
456,213
1
L
Yemoja
8,903
424
20
1
0
362,946
1
L
Bakasura
10,839
516
115
5
0
384,132
0
L
King Arthur
7,672
365
52
2
0
356,574
1
W
Ao Kuang
13,244
631
136
6
0
411,828
3
L
Merlin
7,225
344
35
2
0
235,659
0
W
Neith
14,893
709
231
11
0
387,864
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role