Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Laudanomium
Arachne
Level 125
God Stats
4W - 6L
1,437 SR
Queue Stats
167W - 164L
1,495 Elo+
Solo
Hel
Hel
Prosecta
Hel
Level 102
God Stats
13W - 7L
1,592 SR
Queue Stats
147W - 174L
1,513 Elo+
Solo
Nike
Nike
SIayerD
Nike
Level 160
God Stats
1W - 0L
1,491 SR
Queue Stats
27W - 16L
1,639 Elo+
Solo
Cthulhu
Cthulhu
pedrao88
Cthulhu
Level 129
God Stats
3W - 1L
1,717 SR
Queue Stats
163W - 167L
1,491 Elo+
Solo
Team Averages
Level 116
1,547 SR
1,528 Elo+

VS

Team Averages
Level 139
1,492 SR
1,502 Elo+
Camazotz
Camazotz
 
Camazotz
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
DriveTG
Cliodhna
Level 145
God Stats
21W - 18L
1,441 SR
Queue Stats
139W - 156L
1,479 Elo+
Solo
Ra
Ra
OMGitsHank
Ra
Level 132
God Stats
3W - 5L
1,459 SR
Queue Stats
75W - 73L
1,533 Elo+
Solo
Loki
Loki
iDontBuildTanky
Loki
Level 157
God Stats
80W - 91L
1,561 SR
Queue Stats
522W - 553L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
6 / 2 / 3
11,370
875
9,012
8,144
3,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
Laudanomium
Arachne
17
4 / 3 / 9
10,744
826
12,812
13,993
8,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
4 / 2 / 9
10,639
818
9,035
12,271
5,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nike
SIayerD
Nike
17
5 / 2 / 7
10,950
842
13,016
13,227
13,364
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
pedrao88
Cthulhu
16
2 / 0 / 12
9,811
755
7,494
9,011
10,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
16
4 / 4 / 0
9,528
733
7,513
13,347
5,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
 
Apollo
15
2 / 5 / 3
8,828
679
6,163
13,176
5,212
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cliodhna
DriveTG
Cliodhna
15
0 / 6 / 5
8,181
629
9,200
8,707
5,974
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 3 / 3
8,863
682
8,181
11,235
4,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 3 / 0
8,708
670
8,127
13,439
4,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
19
21
Kills
8
9
Deaths
21
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
2
3
3.75
L
Camazotz
 
Camazotz
4
4
0
1
L
Apollo
 
Apollo
2
5
3
0.7
L
Cliodhna
DriveTG
Cliodhna
0
6
5
0.42
W
Arachne
Laudanomium
Arachne
4
3
9
2.83
L
1
3
3
0.83
W
4
2
9
4.25
W
Nike
SIayerD
Nike
5
2
7
4.25
L
1
3
0
0.33
W
Cthulhu
pedrao88
Cthulhu
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,369
Damage
39,184
56,646
Taken
59,904
40,566
Mitigated
25,721
21,409
Healing
13,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,012
2,729
0
1,557
8,144
3,108
2,284
946
7,198
0
46,586
L
Camazotz
 
Camazotz
7,513
1,234
0
3,020
13,347
5,450
0
4,081
9,266
0
29,161
L
Apollo
 
Apollo
6,163
2,237
0
736
13,176
5,212
86
5,828
7,348
0
24,848
L
Cliodhna
DriveTG
Cliodhna
9,200
464
0
1,761
8,707
5,974
0
2,141
6,566
0
24,741
W
Arachne
Laudanomium
Arachne
12,812
7,192
0
3,745
13,993
8,089
1,844
1,137
12,856
0
31,680
L
8,181
127
2,430
2,494
11,235
4,516
0
3,526
7,709
45,652
0
W
9,035
716
7,614
5,523
12,271
5,101
2,470
1,866
10,405
33,209
0
W
Nike
SIayerD
Nike
13,016
1,611
0
1,709
13,227
13,364
765
3,083
10,144
8,474
26,609
L
8,127
2,100
0
3,226
13,439
4,569
0
4,677
8,762
0
42,471
W
Cthulhu
pedrao88
Cthulhu
7,494
44
873
388
9,011
10,904
419
1,455
7,556
29,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,514
Gold Earned
44,108
315
Minions Killed
341
9
Camps Cleared
9
1,386,006
Distance Traveled
1,219,165
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,370
875
101
8
0
254,964
2
L
Camazotz
9,528
733
53
4
0
252,576
2
L
Apollo
8,828
679
53
4
2
229,526
2
L
Cliodhna
8,181
629
37
3
1
237,155
3
W
Arachne
10,744
826
59
5
5
296,849
3
L
Ra
8,863
682
114
9
2
257,645
3
W
Hel
10,639
818
71
5
2
273,636
11
W
Nike
10,950
842
42
3
1
265,910
0
L
Loki
8,708
670
84
6
4
242,263
6
W
Cthulhu
9,811
755
42
3
1
294,647
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role