Player Matchup

Ao Kuang
Ao Kuang
Mclovin69420
Ao Kuang
Level 87
God Stats
19W - 9L
1,696 SR
Queue Stats
41W - 17L
1,821 Elo+
Party 1
Sylvanus
Sylvanus
Oodlesofchaos
Sylvanus
Level 160
God Stats
22W - 15L
1,606 SR
Queue Stats
216W - 157L
1,698 Elo+
Party 1
Neith
Neith
edson100
Neith
Level 160
God Stats
4W - 4L
1,591 SR
Queue Stats
158W - 123L
1,630 Elo+
Solo
Team Averages
Level 136
1,631 SR
1,717 Elo+

VS

Team Averages
Level 40
1,713 SR
1,613 Elo+
Fenrir
Fenrir
SIutChild
Fenrir
Level 29
God Stats
2W - 0L
1,748 SR
Queue Stats
74W - 40L
1,671 Elo+
Party 2
Terra
Terra
ShadowXleal
Terra
Level 35
God Stats
4W - 0L
1,897 SR
Queue Stats
69W - 49L
1,581 Elo+
Party 2
Sylvanus
Sylvanus
Tsuisuta
Sylvanus
Level 57
God Stats
9W - 9L
1,493 SR
Queue Stats
103W - 72L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Mclovin69420
Ao Kuang
18
9 / 8 / 5
15,765
631
33,909
32,749
17,459
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sylvanus
Oodlesofchaos
Sylvanus
18
1 / 2 / 10
15,208
608
17,972
24,090
38,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
edson100
Neith
17
4 / 10 / 8
14,990
600
24,816
23,989
9,575
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SIutChild
Fenrir
19
9 / 5 / 11
16,646
666
27,969
35,403
43,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
5 / 2 / 13
15,539
622
12,740
25,038
38,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
Tsuisuta
Sylvanus
19
6 / 7 / 13
15,998
640
27,105
30,490
19,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
57
14
Kills
20
20
Deaths
14
23
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Mclovin69420
Ao Kuang
9
8
5
1.44
L
Sylvanus
Oodlesofchaos
Sylvanus
1
2
10
3
W
Fenrir
SIutChild
Fenrir
9
5
11
2.9
W
5
2
13
5.75
W
Sylvanus
Tsuisuta
Sylvanus
6
7
13
1.79
L
Neith
edson100
Neith
4
10
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,697
Damage
67,814
80,828
Taken
90,931
65,165
Mitigated
101,669
33,954
Healing
46,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Mclovin69420
Ao Kuang
33,909
11,740
0
7,827
32,749
17,459
809
16,409
15,648
84,913
0
L
Sylvanus
Oodlesofchaos
Sylvanus
17,972
2,607
6,505
13,830
24,090
38,131
0
12,265
11,113
46,679
0
W
Fenrir
SIutChild
Fenrir
27,969
8,542
0
8,205
35,403
43,661
1,769
21,285
14,118
424
61,518
W
12,740
978
6,655
9,270
25,038
38,109
392
14,746
10,292
31,726
0
W
Sylvanus
Tsuisuta
Sylvanus
27,105
6,535
10,795
11,407
30,490
19,899
914
16,988
13,502
66,969
11,969
L
Neith
edson100
Neith
24,816
15,465
0
5,792
23,989
9,575
964
11,333
12,053
0
73,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,963
Gold Earned
48,183
234
Minions Killed
215
7
Camps Cleared
13
1,238,259
Distance Traveled
1,299,119
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
15,765
631
77
3
6
398,765
2
L
Sylvanus
15,208
608
39
2
0
480,038
11
W
Fenrir
16,646
666
66
3
6
490,518
6
W
Terra
15,539
622
36
1
0
444,493
5
W
Sylvanus
15,998
640
113
5
7
364,108
5
L
Neith
14,990
600
118
5
1
359,456
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role