Player Matchup

Chaac
Chaac
SILXNTPRXDXGY
Chaac
Level 6
God Stats
10W - 4L
1,948 SR
Queue Stats
24W - 18L
1,860 Elo+
Party 2
Merlin
Merlin
Talaith_ejder
Merlin
Level 5
God Stats
3W - 10L
1,425 SR
Queue Stats
175W - 204L
1,366 Elo+
Solo
Neith
Neith
XHoockX
Neith
Level 25
God Stats
31W - 34L
1,490 SR
Queue Stats
92W - 129L
1,293 Elo+
Solo
Nemesis
Nemesis
king_adrian2409
Nemesis
Level 6
God Stats
2W - 4L
1,328 SR
Queue Stats
5W - 7L
1,406 Elo+
Solo
Sylvanus
Sylvanus
lv Xeno vl
Sylvanus
Level 101
God Stats
2W - 1L
1,764 SR
Queue Stats
34W - 28L
1,597 Elo+
Party 2
Team Averages
Level 29
1,591 SR
1,504 Elo+

VS

Team Averages
Level 21
1,566 SR
1,466 Elo+
Da Ji
Da Ji
Abstract_Vision0
Da Ji
Level 18
God Stats
89W - 103L
1,541 SR
Queue Stats
657W - 751L
1,341 Elo+
Party 1
Susano
Susano
KiddingClient76
Susano
Level 24
God Stats
3W - 0L
1,670 SR
Queue Stats
8W - 4L
1,491 Elo+
Solo
Cupid
Cupid
castoff1
Cupid
Level 29
God Stats
17W - 20L
1,411 SR
Queue Stats
182W - 178L
1,404 Elo+
Solo
Zeus
Zeus
lirandil94
Zeus
Level 7
God Stats
1W - 0L
1,250 SR
Queue Stats
10W - 9L
1,361 Elo+
Party 1
The Morrigan
The Morrigan
thetruedaltino
The Morrigan
Level 29
God Stats
13W - 1L
1,960 SR
Queue Stats
201W - 97L
1,735 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 3
9,649
877
7,017
13,662
7,945
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
0 / 15 / 6
9,973
907
6,421
20,800
6,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
XHoockX
Neith
18
1 / 9 / 7
10,696
972
7,098
19,337
7,576
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 11 / 4
10,205
928
7,234
19,334
5,876
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
lv Xeno vl
Sylvanus
18
7 / 7 / 4
13,160
1,196
19,568
22,028
10,353
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 13
11,461
1,042
10,789
11,345
4,852
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
10 / 2 / 17
12,099
1,100
18,924
14,702
6,268
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Cupid
castoff1
Cupid
18
3 / 3 / 17
10,709
974
7,318
9,515
3,469
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
10 / 1 / 27
13,646
1,241
21,601
8,388
3,373
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

The Morrigan
thetruedaltino
The Morrigan
20
19 / 2 / 21
14,516
1,320
29,930
8,399
3,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
144
11
Kills
49
49
Deaths
11
24
Assists
95
Player
Kills
Deaths
Assists
KDA
W
7
3
13
4.5
W
10
2
17
9.25
L
1
7
3
0.36
L
0
15
6
0.2
L
Neith
XHoockX
Neith
1
9
7
0.5
W
Cupid
castoff1
Cupid
3
3
17
3.83
L
2
11
4
0.36
W
10
1
27
23.5
L
Sylvanus
lv Xeno vl
Sylvanus
7
7
4
1.29
W
The Morrigan
thetruedaltino
The Morrigan
19
2
21
14.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,338
Damage
88,562
95,161
Taken
52,349
38,406
Mitigated
21,431
10,781
Healing
6,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,789
4,929
0
64
11,345
4,852
0
5,728
5,571
0
15,969
W
18,924
4,704
0
82
14,702
6,268
0
6,739
7,881
0
28,487
L
7,017
1,599
0
1,143
13,662
7,945
0
7,658
5,966
0
11,895
L
6,421
440
88
185
20,800
6,656
0
11,954
8,538
21,847
0
L
Neith
XHoockX
Neith
7,098
3,116
0
937
19,337
7,576
0
8,447
10,611
0
26,335
W
Cupid
castoff1
Cupid
7,318
3,983
1,404
1,808
9,515
3,469
0
4,617
4,614
0
24,391
L
7,234
2,339
0
786
19,334
5,876
0
8,011
11,195
0
19,840
W
21,601
2,530
0
1,161
8,388
3,373
0
2,431
5,865
55,867
0
L
Sylvanus
lv Xeno vl
Sylvanus
19,568
6,579
2,733
4,909
22,028
10,353
0
10,662
11,067
65,242
6,986
W
The Morrigan
thetruedaltino
The Morrigan
29,930
4,165
194
1,359
8,399
3,469
0
4,782
3,577
48,129
5,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,683
Gold Earned
62,431
208
Minions Killed
218
5
Camps Cleared
11
885,720
Distance Traveled
1,007,775
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,461
1,042
12
1
1
213,985
0
W
Susano
12,099
1,100
21
2
2
232,976
0
L
Chaac
9,649
877
9
1
2
157,459
0
L
Merlin
9,973
907
23
2
1
175,614
1
L
Neith
10,696
972
28
3
0
165,888
0
W
Cupid
10,709
974
45
4
2
165,561
0
L
Nemesis
10,205
928
19
2
1
223,732
1
W
Zeus
13,646
1,241
88
8
2
189,150
1
L
Sylvanus
13,160
1,196
129
12
1
163,027
0
W
The Morrigan
14,516
1,320
52
5
4
206,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role