Player Matchup

Osiris
Osiris
 
Osiris
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Bensbridge
Nemesis
Level 27
God Stats
1W - 1L
1,807 SR
Queue Stats
43W - 26L
1,630 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
EmeraldWolf8654
Morgan Le Fay
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,174 Elo+
Party 1
Sobek
Sobek
Shadow Raver21
Sobek
Level 125
God Stats
0W - 1L
1,744 SR
Queue Stats
19W - 28L
1,357 Elo+
Party 1
Sylvanus
Sylvanus
ZioxxShadowLord
Sylvanus
Level 102
God Stats
0W - 6L
1,120 SR
Queue Stats
162W - 195L
1,438 Elo+
Party 1
Team Averages
Level 74
1,534 SR
1,420 Elo+

VS

Team Averages
Level 122
1,425 SR
1,479 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ChillySprout
Kuzenbo
Level 126
God Stats
5W - 5L
1,298 SR
Queue Stats
318W - 321L
1,427 Elo+
Solo
Zhong Kui
Zhong Kui
DatsCleanAF
Zhong Kui
Level 155
God Stats
4W - 1L
1,634 SR
Queue Stats
162W - 161L
1,506 Elo+
Solo
Raijin
Raijin
JeanLenzi
Raijin
Level 78
God Stats
1W - 1L
1,262 SR
Queue Stats
140W - 132L
1,521 Elo+
Solo
Charybdis
Charybdis
RyuRai13
Charybdis
Level 140
God Stats
4W - 3L
1,433 SR
Queue Stats
794W - 855L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
2 / 7 / 4
8,083
808
5,585
13,159
9,337
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Bensbridge
Nemesis
17
9 / 2 / 2
9,544
954
11,165
15,910
7,939
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
EmeraldWolf8654
Morgan Le Fay
13
0 / 7 / 6
7,279
728
6,295
13,349
5,730
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 5 / 7
7,292
729
6,376
19,848
18,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
14
2 / 5 / 6
7,909
791
10,264
18,327
13,524
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
3 / 4 / 17
8,866
887
10,512
11,039
11,108
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
ChillySprout
Kuzenbo
16
6 / 2 / 16
10,358
1,036
19,189
15,220
18,692
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
DatsCleanAF
Zhong Kui
17
6 / 1 / 13
10,357
1,036
14,688
10,576
8,208
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
JeanLenzi
Raijin
15
6 / 3 / 8
9,188
919
15,463
9,288
3,500
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
RyuRai13
Charybdis
15
5 / 3 / 13
8,983
898
9,756
7,244
2,642
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
93
13
Kills
26
26
Deaths
13
25
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
7
4
0.57
W
Guan Yu
 
Guan Yu
3
4
17
2.88
L
Nemesis
Bensbridge
Nemesis
9
2
2
5
W
Kuzenbo
ChillySprout
Kuzenbo
6
2
16
7
W
Zhong Kui
DatsCleanAF
Zhong Kui
6
1
13
12.5
L
Morgan Le Fay
EmeraldWolf8654
Morgan Le Fay
0
7
6
0.43
W
Raijin
JeanLenzi
Raijin
6
3
8
3.33
W
Charybdis
RyuRai13
Charybdis
5
3
13
3.83
L
0
5
7
0.7
L
Sylvanus
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,685
Damage
69,608
80,593
Taken
53,367
54,865
Mitigated
44,150
31,987
Healing
24,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,585
2,432
594
838
13,159
9,337
355
6,254
6,905
0
7,219
W
Guan Yu
 
Guan Yu
10,512
3,257
4,115
4,017
11,039
11,108
320
5,047
5,992
0
14,439
L
Nemesis
Bensbridge
Nemesis
11,165
6,113
2,022
5,485
15,910
7,939
780
10,297
5,613
0
19,889
W
Kuzenbo
ChillySprout
Kuzenbo
19,189
3,726
996
4,075
15,220
18,692
430
6,051
9,169
30,773
0
W
Zhong Kui
DatsCleanAF
Zhong Kui
14,688
1,565
2,590
3,260
10,576
8,208
841
5,196
5,380
25,669
0
L
Morgan Le Fay
EmeraldWolf8654
Morgan Le Fay
6,295
1,061
555
1,201
13,349
5,730
437
9,273
4,076
17,856
0
W
Raijin
JeanLenzi
Raijin
15,463
951
663
1,863
9,288
3,500
481
3,880
5,408
30,769
0
W
Charybdis
RyuRai13
Charybdis
9,756
4,772
1,508
939
7,244
2,642
1,851
2,761
4,483
0
20,402
L
6,376
532
469
4,846
19,848
18,335
141
13,154
6,694
12,162
0
L
Sylvanus
10,264
1,072
8,424
7,553
18,327
13,524
72
10,362
7,965
23,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,107
Gold Earned
47,752
85
Minions Killed
114
0
Camps Cleared
0
878,652
Distance Traveled
1,049,727
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,083
808
5
1
0
172,185
0
W
Guan Yu
8,866
887
5
1
0
216,539
0
L
Nemesis
9,544
954
15
2
0
216,035
0
W
Kuzenbo
10,358
1,036
17
2
0
225,731
1
W
Zhong Kui
10,357
1,036
38
4
0
229,213
2
L
Morgan Le Fay
7,279
728
33
3
0
150,345
0
W
Raijin
9,188
919
34
3
0
194,626
0
W
Charybdis
8,983
898
20
2
0
183,618
1
L
Sobek
7,292
729
8
1
0
189,669
2
L
Sylvanus
7,909
791
24
2
0
150,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role