Player Matchup

Merlin
Merlin
 
Merlin
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Catabolise
Ares
Level 159
God Stats
56W - 52L
1,521 SR
Queue Stats
263W - 345L
1,466 Elo+
Solo
Medusa
Medusa
Vatiking
Medusa
Level 118
God Stats
1W - 1L
1,362 SR
Queue Stats
18W - 23L
1,611 Elo+
Solo
Team Averages
Level 138
1,461 SR
1,526 Elo+

VS

Team Averages
Level 59
1,494 SR
1,331 Elo+
Mulan
Mulan
FerrariOwner
Mulan
Level 15
God Stats
1W - 1L
1,759 SR
Queue Stats
10W - 51L
1,220 Elo+
Party 1
Olorun
Olorun
reapers7227
Olorun
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 54L
1,254 Elo+
Party 1
Chiron
Chiron
steven91111111
Chiron
Level 104
God Stats
0W - 3L
1,222 SR
Queue Stats
185W - 227L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
8 / 0 / 6
7,930
793
9,103
4,021
1,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 2 / 10
7,346
735
5,980
12,343
9,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Vatiking
Medusa
11
4 / 1 / 9
7,612
761
7,465
5,527
2,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
7,327
733
1,715
8,910
4,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
9
0 / 7 / 1
5,829
583
2,274
8,691
2,915
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
1 / 4 / 2
6,435
644
6,821
7,993
3,336
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
14
Kills
3
3
Deaths
14
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
0
6
11
W
2
2
10
3.5
L
2
3
1
0.83
W
Medusa
Vatiking
Medusa
4
1
9
8.5
L
Olorun
0
7
1
0.07
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,548
Damage
10,810
21,891
Taken
25,594
13,468
Mitigated
10,807
4,593
Healing
3,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,103
245
0
661
4,021
1,788
766
482
3,539
26,737
0
W
5,980
751
0
3,333
12,343
9,097
0
1,536
10,807
9,572
0
L
1,715
164
0
1,282
8,910
4,556
0
4,189
4,721
0
7,407
W
Medusa
Vatiking
Medusa
7,465
2,336
0
599
5,527
2,583
1,715
373
5,154
0
27,731
L
Olorun
2,274
1,813
52
619
8,691
2,915
260
5,678
3,013
14,453
0
L
6,821
2,046
269
1,603
7,993
3,336
0
5,719
2,266
0
24,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,888
Gold Earned
19,591
106
Minions Killed
87
6
Camps Cleared
3
550,925
Distance Traveled
491,037
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,930
793
50
5
3
189,726
3
W
Ares
7,346
735
10
1
0
167,820
1
L
Mulan
7,327
733
18
2
0
184,345
4
W
Medusa
7,612
761
46
5
3
193,379
2
L
Olorun
5,829
583
30
3
1
128,943
0
L
Chiron
6,435
644
39
4
2
177,749
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role