Player Matchup

Cthulhu
Cthulhu
Lord_Gonzo21
Cthulhu
Level 101
God Stats
0W - 1L
1,703 SR
Queue Stats
157W - 262L
1,270 Elo+
Party 1
Xbalanque
Xbalanque
Mokuboi3798
Xbalanque
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 305L
1,254 Elo+
Solo
Baron Samedi
Baron Samedi
xEliteMevinSquad
Baron Samedi
Level 103
God Stats
1W - 5L
1,520 SR
Queue Stats
142W - 227L
1,301 Elo+
Party 1
Team Averages
Level 89
1,575 SR
1,275 Elo+

VS

Team Averages
Level 98
1,488 SR
1,526 Elo+
Chiron
Chiron
 
Chiron
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
RampItUP6549
Ares
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 125L
1,749 Elo+
Solo
Eset
Eset
bayonnet
Eset
Level 44
God Stats
17W - 22L
1,464 SR
Queue Stats
72W - 103L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lord_Gonzo21
Cthulhu
11
1 / 6 / 2
8,079
577
9,954
14,753
10,159
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xbalanque
Mokuboi3798
Xbalanque
12
0 / 8 / 3
7,987
571
6,862
12,421
4,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
xEliteMevinSquad
Baron Samedi
12
1 / 8 / 2
8,306
593
5,455
15,674
5,894
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
19 / 0 / 3
12,516
894
25,018
10,701
4,373
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 0 / 18
9,363
669
7,125
11,774
10,041
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Eset
14
2 / 3 / 17
9,828
702
6,473
8,839
3,272
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
60
2
Kills
22
22
Deaths
3
7
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
19
0
3
20.5
L
Cthulhu
Lord_Gonzo21
Cthulhu
1
6
2
0.33
L
Xbalanque
Mokuboi3798
Xbalanque
0
8
3
0.19
W
1
0
18
10
W
Eset
2
3
17
3.5
L
Baron Samedi
xEliteMevinSquad
Baron Samedi
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,271
Damage
38,616
42,848
Taken
31,314
20,659
Mitigated
17,686
8,706
Healing
9,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
25,018
14,925
1,143
4,367
10,701
4,373
1,905
6,003
4,698
0
67,774
L
Cthulhu
Lord_Gonzo21
Cthulhu
9,954
641
0
2,455
14,753
10,159
0
4,836
9,917
30,432
0
L
Xbalanque
Mokuboi3798
Xbalanque
6,862
2,499
283
1,057
12,421
4,606
0
5,278
7,143
0
28,807
W
7,125
264
0
1,730
11,774
10,041
254
4,490
7,284
15,179
0
W
Eset
6,473
416
775
1,213
8,839
3,272
483
5,125
3,714
21,029
0
L
Baron Samedi
xEliteMevinSquad
Baron Samedi
5,455
1,272
1,468
3,443
15,674
5,894
0
3,869
11,805
20,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,372
Gold Earned
31,707
142
Minions Killed
135
7
Camps Cleared
6
637,609
Distance Traveled
889,972
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,516
894
94
7
5
263,164
2
L
Cthulhu
8,079
577
51
4
1
238,343
1
L
Xbalanque
7,987
571
53
4
5
201,467
1
W
Ares
9,363
669
8
1
1
362,682
1
W
Eset
9,828
702
33
2
0
264,126
2
L
Baron Samedi
8,306
593
38
3
1
197,799
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role