Player Matchup

Olorun
Olorun
CatNight001
Olorun
Level 96
God Stats
5W - 5L
1,394 SR
Queue Stats
616W - 699L
1,296 Elo+
Solo
Ymir
Ymir
EmperorZolt
Ymir
Level 24
God Stats
3W - 0L
1,814 SR
Queue Stats
48W - 12L
1,564 Elo+
Party 1
Loki
Loki
ShoX_Killerboom
Loki
Level 46
God Stats
19W - 35L
1,347 SR
Queue Stats
148W - 195L
1,425 Elo+
Solo
Cupid
Cupid
TheOneFlavour
Cupid
Level 160
God Stats
5W - 1L
1,746 SR
Queue Stats
499W - 183L
1,702 Elo+
Party 1
Zeus
Zeus
ZephyrsEnoch
Zeus
Level 160
God Stats
21W - 1L
2,080 SR
Queue Stats
386W - 110L
1,738 Elo+
Party 1
Team Averages
Level 97
1,676 SR
1,545 Elo+

VS

Team Averages
Level 75
1,476 SR
1,457 Elo+
Charybdis
Charybdis
Bombardier1679
Charybdis
Level 37
God Stats
0W - 2L
1,273 SR
Queue Stats
113W - 105L
1,482 Elo+
Solo
Cliodhna
Cliodhna
MathesonMM
Cliodhna
Level 49
God Stats
19W - 21L
1,493 SR
Queue Stats
158W - 189L
1,375 Elo+
Solo
Tyr
Tyr
Tawhirimatea507
Tyr
Level 51
God Stats
13W - 21L
1,411 SR
Queue Stats
97W - 103L
1,439 Elo+
Solo
Zeus
Zeus
lethys6
Zeus
Level 89
God Stats
45W - 52L
1,558 SR
Queue Stats
45W - 52L
1,413 Elo+
Solo
Cu Chulainn
Cu Chulainn
vDepz
Cu Chulainn
Level 147
God Stats
8W - 8L
1,644 SR
Queue Stats
277W - 290L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
19
7 / 0 / 13
13,362
607
12,166
13,656
6,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
3 / 0 / 22
12,829
583
10,843
23,133
28,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
6 / 4 / 2
12,251
557
4,806
16,478
7,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
16 / 1 / 6
14,247
648
23,423
20,223
9,865
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
7 / 3 / 3
13,919
633
22,591
14,556
10,650
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bombardier1679
Charybdis
16
0 / 5 / 0
9,287
422
5,112
16,687
5,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Cliodhna
MathesonMM
Cliodhna
14
1 / 11 / 1
8,728
397
7,605
15,435
5,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
3 / 6 / 2
10,286
468
7,131
24,904
21,781
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
lethys6
Zeus
14
1 / 13 / 2
9,025
410
19,016
17,892
5,183
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
vDepz
Cu Chulainn
19
3 / 4 / 5
11,630
529
13,545
20,425
10,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
18
39
Kills
8
8
Deaths
39
46
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Bombardier1679
Charybdis
0
5
0
0
W
Olorun
7
0
13
13.5
W
3
0
22
14
L
Cliodhna
MathesonMM
Cliodhna
1
11
1
0.14
W
6
4
2
1.75
L
3
6
2
0.67
W
16
1
6
19
W
7
3
3
2.83
L
Zeus
lethys6
Zeus
1
13
2
0.15
L
Cu Chulainn
vDepz
Cu Chulainn
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,829
Damage
52,409
88,046
Taken
95,343
62,959
Mitigated
48,552
41,056
Healing
20,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Bombardier1679
Charybdis
5,112
2,080
210
5,697
16,687
5,716
306
4,558
12,129
0
79,743
W
Olorun
12,166
8,099
5,451
8,187
13,656
6,500
4,615
6,854
6,802
87,336
7,321
W
10,843
1,969
0
5,292
23,133
28,604
108
7,403
15,730
55,299
0
L
Cliodhna
MathesonMM
Cliodhna
7,605
1,087
0
797
15,435
5,864
484
7,484
7,951
0
37,735
W
4,806
1,542
0
2,989
16,478
7,340
651
4,317
12,161
0
75,150
L
7,131
1,328
0
5,547
24,904
21,781
0
15,207
9,697
238
47,347
W
23,423
17,111
2,062
10,545
20,223
9,865
5,265
2,470
17,753
0
124,518
W
22,591
2,222
0
6,530
14,556
10,650
845
56
14,500
95,712
0
L
Zeus
lethys6
Zeus
19,016
1,231
0
3,637
17,892
5,183
348
8,627
9,265
66,865
0
L
Cu Chulainn
vDepz
Cu Chulainn
13,545
5,419
0
4,615
20,425
10,008
0
9,206
11,219
0
91,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,608
Gold Earned
48,956
640
Minions Killed
511
0
Camps Cleared
0
1,961,395
Distance Traveled
1,904,066
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,287
422
132
6
0
369,517
2
W
Olorun
13,362
607
145
7
0
406,905
3
W
Ymir
12,829
583
72
3
0
402,844
5
L
Cliodhna
8,728
397
62
3
0
382,320
1
W
Loki
12,251
557
100
5
0
441,291
1
L
Tyr
10,286
468
89
4
0
441,708
3
W
Cupid
14,247
648
161
7
0
373,275
3
W
Zeus
13,919
633
162
7
0
337,080
3
L
Zeus
9,025
410
95
4
0
279,383
5
L
Cu Chulainn
11,630
529
133
6
0
431,138
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role