Player Matchup

Aphrodite
Aphrodite
DaniDelicious_92
Aphrodite
Level 22
God Stats
10W - 14L
1,431 SR
Queue Stats
38W - 50L
1,348 Elo+
Solo
Nemesis
Nemesis
RockGuillermo_YT
Nemesis
Level 6
God Stats
1W - 3L
1,370 SR
Queue Stats
7W - 14L
1,274 Elo+
Solo
Cthulhu
Cthulhu
Voe Threadbare
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,500 Elo+
Solo
Medusa
Medusa
sharkalette
Medusa
Level 8
God Stats
0W - 4L
1,121 SR
Queue Stats
2W - 5L
1,026 Elo+
Solo
Arachne
Arachne
vis_maior92
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,650 Elo+
Solo
Team Averages
Level 12
1,384 SR
1,360 Elo+

VS

Team Averages
Level 19
1,428 SR
1,357 Elo+
Loki
Loki
Anaas117
Loki
Level 28
God Stats
12W - 5L
1,706 SR
Queue Stats
49W - 28L
1,556 Elo+
Solo
Zeus
Zeus
Bisball9435
Zeus
Level 14
God Stats
18W - 31L
1,379 SR
Queue Stats
58W - 62L
1,316 Elo+
Solo
Thor
Thor
LuisValcarce
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,144 Elo+
Solo
Nu Wa
Nu Wa
Moonchild88_IG
Nu Wa
Level 19
God Stats
35W - 25L
1,365 SR
Queue Stats
74W - 77L
1,367 Elo+
Solo
Ao Kuang
Ao Kuang
Omnitje
Ao Kuang
Level 29
God Stats
3W - 2L
1,188 SR
Queue Stats
36W - 39L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
16
2 / 1 / 3
10,725
975
7,964
13,222
12,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
2 / 15 / 3
9,698
882
8,685
21,908
7,765
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
0 / 5 / 6
10,341
940
12,287
21,259
20,866
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
16
4 / 2 / 1
10,589
963
10,034
13,991
4,492
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
vis_maior92
Arachne
16
0 / 10 / 3
9,163
833
1,152
16,879
5,622
Team 1 Tickets

81

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
13 / 1 / 11
13,315
1,210
26,139
10,894
4,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
3 / 1 / 16
10,753
978
11,342
3,068
1,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
3 / 4 / 15
10,490
954
6,700
12,116
5,098
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
6 / 2 / 16
11,472
1,043
18,657
5,439
2,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
Omnitje
Ao Kuang
19
8 / 0 / 17
12,104
1,100
17,691
13,574
6,028
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
108
8
Kills
33
33
Deaths
8
16
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Loki
13
1
11
18.5
W
3
1
16
11
L
Aphrodite
2
1
3
3.5
W
3
4
15
2.63
W
6
2
16
7
W
Ao Kuang
Omnitje
Ao Kuang
8
0
17
16.5
L
2
15
3
0.23
L
0
5
6
0.6
L
Medusa
4
2
1
2.25
L
Arachne
vis_maior92
Arachne
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,122
Damage
80,529
87,259
Taken
45,091
51,702
Mitigated
18,860
10,550
Healing
13,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
26,139
7,279
0
3,455
10,894
4,414
0
4,931
5,963
0
45,254
W
11,342
1,469
0
279
3,068
1,176
0
1,529
1,539
27,552
0
L
Aphrodite
7,964
715
2,425
4,779
13,222
12,957
0
6,140
7,082
27,157
0
W
6,700
2,286
0
0
12,116
5,098
0
5,344
6,772
0
10,373
W
18,657
5,540
0
72
5,439
2,144
0
1,962
3,477
38,441
0
W
Ao Kuang
Omnitje
Ao Kuang
17,691
8,645
413
9,769
13,574
6,028
0
6,485
7,089
35,086
0
L
8,685
2,150
0
1,690
21,908
7,765
0
10,134
11,774
0
14,457
L
12,287
1,553
0
0
21,259
20,866
0
15,142
6,117
43,877
0
L
Medusa
10,034
4,207
0
1,418
13,991
4,492
0
6,645
7,346
0
30,996
L
Arachne
vis_maior92
Arachne
1,152
1,058
0
238
16,879
5,622
0
9,629
7,250
0
3,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,516
Gold Earned
58,134
162
Minions Killed
199
3
Camps Cleared
11
1,014,204
Distance Traveled
1,024,983
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,315
1,210
48
4
8
232,267
0
W
Zeus
10,753
978
44
4
0
153,806
0
L
Aphrodite
10,725
975
43
4
1
186,941
0
W
Thor
10,490
954
8
1
1
196,280
1
W
Nu Wa
11,472
1,043
39
4
1
198,929
0
W
Ao Kuang
12,104
1,100
60
5
1
243,701
1
L
Nemesis
9,698
882
6
1
0
223,454
2
L
Cthulhu
10,341
940
63
6
0
216,182
0
L
Medusa
10,589
963
48
4
2
208,636
0
L
Arachne
9,163
833
2
0
0
178,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role