Player Matchup

Izanami
Izanami
BesleyGames
Izanami
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
GDS The noob
Fenrir
Level 68
God Stats
0W - 1L
1,681 SR
Queue Stats
7W - 7L
1,436 Elo+
Party 2
Tiamat
Tiamat
JadedRabbitOwO
Tiamat
Level 28
God Stats
32W - 20L
1,639 SR
Queue Stats
197W - 151L
1,559 Elo+
Solo
Discordia
Discordia
ThatOneDanPrime
Discordia
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,019 Elo+
Solo
Kukulkan
Kukulkan
WatzUpJutt
Kukulkan
Level 29
God Stats
60W - 55L
1,548 SR
Queue Stats
68W - 65L
1,480 Elo+
Solo
Team Averages
Level 26
1,574 SR
1,399 Elo+

VS

Team Averages
Level 45
1,497 SR
1,418 Elo+
Eset
Eset
 
Eset
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
ARCADER13
Sun Wukong
Level 13
God Stats
4W - 3L
1,538 SR
Queue Stats
27W - 19L
1,310 Elo+
Solo
Hou Yi
Hou Yi
AresCaelum
Hou Yi
Level 6
God Stats
3W - 4L
1,455 SR
Queue Stats
20W - 15L
1,469 Elo+
Party 1
Arachne
Arachne
DeValere
Arachne
Level 25
God Stats
6W - 4L
1,600 SR
Queue Stats
10W - 14L
1,471 Elo+
Party 1
Thor
Thor
lomaty
Thor
Level 23
God Stats
208W - 232L
1,391 SR
Queue Stats
229W - 248L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BesleyGames
Izanami
17
0 / 11 / 1
10,595
815
7,586
18,690
6,688
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
18
2 / 9 / 2
11,366
874
6,733
16,551
10,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
3 / 6 / 2
12,053
927
19,991
18,380
10,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
ThatOneDanPrime
Discordia
18
0 / 12 / 4
11,262
866
8,972
16,077
4,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
WatzUpJutt
Kukulkan
19
1 / 1 / 5
12,375
952
13,724
10,692
4,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

201

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
20
10 / 0 / 22
14,180
1,091
25,822
10,661
4,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
ARCADER13
Sun Wukong
20
6 / 0 / 19
13,907
1,070
12,125
14,839
8,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
AresCaelum
Hou Yi
20
5 / 1 / 16
12,635
972
9,094
12,019
4,911
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
DeValere
Arachne
20
8 / 4 / 12
13,112
1,009
13,439
14,073
6,583
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
lomaty
Thor
20
10 / 1 / 13
13,133
1,010
14,568
11,074
3,887
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
121
6
Kills
39
39
Deaths
6
14
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
10
0
22
21
W
Sun Wukong
ARCADER13
Sun Wukong
6
0
19
15.5
W
Hou Yi
AresCaelum
Hou Yi
5
1
16
13
L
Izanami
BesleyGames
Izanami
0
11
1
0.05
W
Arachne
DeValere
Arachne
8
4
12
3.5
L
Fenrir
2
9
2
0.33
L
3
6
2
0.67
L
Discordia
ThatOneDanPrime
Discordia
0
12
4
0.17
L
Kukulkan
WatzUpJutt
Kukulkan
1
1
5
3.5
W
Thor
lomaty
Thor
10
1
13
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,006
Damage
75,048
80,390
Taken
62,666
36,997
Mitigated
27,880
3,630
Healing
16,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
25,822
811
1,384
6,411
10,661
4,166
0
7,352
2,868
54,092
0
W
Sun Wukong
ARCADER13
Sun Wukong
12,125
435
113
4,218
14,839
8,333
0
9,007
5,406
0
39,129
W
Hou Yi
AresCaelum
Hou Yi
9,094
4,944
0
2,961
12,019
4,911
0
8,321
3,335
0
29,978
L
Izanami
BesleyGames
Izanami
7,586
4,241
0
386
18,690
6,688
0
7,104
11,586
0
31,345
W
Arachne
DeValere
Arachne
13,439
8,343
0
1,483
14,073
6,583
0
8,508
5,223
0
40,104
L
Fenrir
6,733
1,414
0
1,046
16,551
10,339
0
6,168
10,383
0
11,438
L
19,991
1,430
0
2,130
18,380
10,789
0
6,182
12,198
36,593
0
L
Discordia
ThatOneDanPrime
Discordia
8,972
76
0
68
16,077
4,800
0
3,419
12,658
31,618
0
L
Kukulkan
WatzUpJutt
Kukulkan
13,724
1,339
0
0
10,692
4,381
0
2,949
7,743
53,860
0
W
Thor
lomaty
Thor
14,568
1,198
0
0
11,074
3,887
0
7,570
3,147
0
21,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,651
Gold Earned
66,967
259
Minions Killed
280
3
Camps Cleared
11
1,148,830
Distance Traveled
1,212,582
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
14,180
1,091
82
6
0
244,174
0
W
Sun Wukong
13,907
1,070
61
5
4
277,008
0
W
Hou Yi
12,635
972
60
5
2
199,548
0
L
Izanami
10,595
815
62
5
2
180,374
0
W
Arachne
13,112
1,009
63
5
5
228,975
0
L
Fenrir
11,366
874
13
1
0
230,479
0
L
Tiamat
12,053
927
40
3
0
251,418
0
L
Discordia
11,262
866
44
3
0
216,221
0
L
Kukulkan
12,375
952
100
8
1
270,338
1
W
Thor
13,133
1,010
14
1
0
262,877
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role