Player Matchup

Fafnir
Fafnir
AntiPog
Fafnir
Level 41
God Stats
1W - 2L
1,642 SR
Queue Stats
86W - 51L
1,562 Elo+
Party 1
Nu Wa
Nu Wa
VitKorp
Nu Wa
Level 107
God Stats
0W - 1L
1,679 SR
Queue Stats
63W - 29L
1,665 Elo+
Party 1
Cu Chulainn
Cu Chulainn
kielsbro
Cu Chulainn
Level 105
God Stats
1W - 1L
1,523 SR
Queue Stats
63W - 44L
1,560 Elo+
Party 1
Team Averages
Level 84
1,615 SR
1,596 Elo+

VS

Team Averages
Level 108
1,635 SR
1,506 Elo+
Gilgamesh
Gilgamesh
FallenDagon
Gilgamesh
Level 113
God Stats
14W - 6L
1,572 SR
Queue Stats
78W - 64L
1,492 Elo+
Party 2
Kukulkan
Kukulkan
Genyi139
Kukulkan
Level 126
God Stats
2W - 0L
1,675 SR
Queue Stats
16W - 15L
1,489 Elo+
Solo
Skadi
Skadi
Hellscream Grom
Skadi
Level 86
God Stats
48W - 27L
1,658 SR
Queue Stats
377W - 422L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AntiPog
Fafnir
10
5 / 9 / 6
9,275
713
9,656
14,858
12,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
VitKorp
Nu Wa
12
1 / 7 / 7
8,398
646
8,561
12,100
4,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
kielsbro
Cu Chulainn
12
5 / 7 / 6
9,485
730
10,529
22,556
17,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FallenDagon
Gilgamesh
15
11 / 4 / 8
11,280
868
14,754
15,985
13,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Genyi139
Kukulkan
15
4 / 3 / 6
9,717
747
9,653
8,986
2,911
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
8 / 4 / 11
10,845
834
17,295
11,860
4,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
48
11
Kills
23
23
Deaths
11
19
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fafnir
AntiPog
Fafnir
5
9
6
0.89
W
Gilgamesh
FallenDagon
Gilgamesh
11
4
8
3.75
W
Kukulkan
Genyi139
Kukulkan
4
3
6
2.33
W
8
4
11
3.38
L
Nu Wa
VitKorp
Nu Wa
1
7
7
0.64
L
Cu Chulainn
kielsbro
Cu Chulainn
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,746
Damage
41,702
49,514
Taken
36,831
34,760
Mitigated
20,497
8,573
Healing
8,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
AntiPog
Fafnir
9,656
2,404
0
2,078
14,858
12,926
0
3,571
11,287
14,513
0
W
Gilgamesh
FallenDagon
Gilgamesh
14,754
4,211
311
3,306
15,985
13,283
0
7,309
7,857
0
34,963
W
Kukulkan
Genyi139
Kukulkan
9,653
1,002
0
671
8,986
2,911
157
5,217
3,216
54,426
0
W
17,295
8,997
0
4,371
11,860
4,303
706
6,496
4,581
0
39,508
L
Nu Wa
VitKorp
Nu Wa
8,561
2,182
56
1,337
12,100
4,294
0
4,350
7,750
31,186
0
L
Cu Chulainn
kielsbro
Cu Chulainn
10,529
1,899
0
5,102
22,556
17,540
0
2,240
20,316
4,720
20,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,158
Gold Earned
31,842
106
Minions Killed
182
3
Camps Cleared
9
659,993
Distance Traveled
712,270
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,275
713
12
1
0
210,528
2
W
Gilgamesh
11,280
868
43
3
2
256,351
1
W
Kukulkan
9,717
747
91
7
4
232,052
4
W
Skadi
10,845
834
48
4
3
223,867
4
L
Nu Wa
8,398
646
54
4
3
211,350
3
L
Cu Chulainn
9,485
730
40
3
0
238,115
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role