Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
Buttah2x-YT
Nox
Level 124
God Stats
17W - 24L
1,533 SR
Queue Stats
487W - 528L
1,553 Elo+
Party 1
Izanami
Izanami
Dev_Yen
Izanami
Level 89
God Stats
13W - 11L
1,647 SR
Queue Stats
158W - 202L
1,481 Elo+
Party 1
Chang'e
Chang'e
NeTscape W
Chang'e
Level 106
God Stats
5W - 1L
1,530 SR
Queue Stats
333W - 349L
1,489 Elo+
Party 3
Vamana
Vamana
RestoredName4
Vamana
Level 109
God Stats
2W - 7L
1,280 SR
Queue Stats
191W - 230L
1,481 Elo+
Party 3
Team Averages
Level 111
1,498 SR
1,501 Elo+

VS

Team Averages
Level 138
1,568 SR
1,560 Elo+
Ravana
Ravana
AvoidedGodzilla
Ravana
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 91L
1,588 Elo+
Party 2
Heimdallr
Heimdallr
Badbunny471850
Heimdallr
Level 147
God Stats
4W - 5L
1,363 SR
Queue Stats
252W - 242L
1,565 Elo+
Party 2
Anubis
Anubis
EmmanuelAM15
Anubis
Level 154
God Stats
6W - 2L
1,742 SR
Queue Stats
203W - 173L
1,484 Elo+
Solo
Cthulhu
Cthulhu
WhyS0D3licious
Cthulhu
Level 141
God Stats
3W - 0L
1,414 SR
Queue Stats
551W - 524L
1,620 Elo+
Party 2
Bellona
Bellona
loboloco6467
Bellona
Level 102
God Stats
21W - 6L
1,818 SR
Queue Stats
95W - 82L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
2 / 7 / 5
8,816
490
7,515
12,902
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
2 / 7 / 1
7,553
420
5,100
10,822
3,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Dev_Yen
Izanami
14
3 / 12 / 1
9,314
517
10,284
14,867
3,501
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
NeTscape W
Chang'e
15
4 / 7 / 1
9,278
515
7,769
13,083
3,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
2 / 4 / 4
9,372
521
9,378
18,406
14,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 5
10,928
607
8,104
7,897
3,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
Badbunny471850
Heimdallr
17
9 / 4 / 10
11,289
627
14,395
13,028
5,812
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
18
12 / 2 / 9
11,825
657
14,870
13,693
7,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
8 / 2 / 18
10,717
595
9,125
16,382
20,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
loboloco6467
Bellona
15
1 / 4 / 1
9,614
534
8,804
12,870
10,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
80
13
Kills
37
37
Deaths
13
12
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
7
5
0.64
W
7
1
5
9.5
W
Heimdallr
Badbunny471850
Heimdallr
9
4
10
3.5
L
2
7
1
0.36
L
Izanami
Dev_Yen
Izanami
3
12
1
0.29
W
Anubis
12
2
9
8.25
L
Chang'e
NeTscape W
Chang'e
4
7
1
0.64
L
2
4
4
1
W
8
2
18
8.5
W
Bellona
loboloco6467
Bellona
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,046
Damage
55,298
70,080
Taken
63,870
28,655
Mitigated
47,194
14,722
Healing
22,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
7,515
1,939
0
1,576
12,902
3,281
48
4,958
7,944
0
32,516
W
8,104
2,070
0
3,447
7,897
3,483
0
1,351
6,457
0
79,789
W
Heimdallr
Badbunny471850
Heimdallr
14,395
7,470
0
4,910
13,028
5,812
3,566
2,605
10,090
0
72,762
L
5,100
780
0
1,300
10,822
3,844
0
4,375
6,447
27,752
0
L
Izanami
Dev_Yen
Izanami
10,284
8,164
0
1,396
14,867
3,501
586
5,087
9,780
0
46,542
W
Anubis
14,870
470
0
7,558
13,693
7,246
543
4,537
8,985
81,174
0
L
Chang'e
NeTscape W
Chang'e
7,769
301
868
3,542
13,083
3,138
0
5,822
7,261
42,659
0
L
9,378
4,355
0
6,040
18,406
14,891
64
3,753
14,653
0
60,190
W
9,125
1,122
258
1,893
16,382
20,241
102
2,414
13,709
31,446
0
W
Bellona
loboloco6467
Bellona
8,804
4,701
0
4,375
12,870
10,412
1,142
1,557
10,432
0
66,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,333
Gold Earned
54,373
394
Minions Killed
584
0
Camps Cleared
0
1,629,822
Distance Traveled
1,782,087
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,816
490
57
3
0
389,760
3
W
Ravana
10,928
607
138
8
0
402,098
0
W
Heimdallr
11,289
627
122
7
0
295,969
1
L
Nox
7,553
420
65
4
0
273,100
6
L
Izanami
9,314
517
79
4
0
285,036
1
W
Anubis
11,825
657
150
8
0
337,757
2
L
Chang'e
9,278
515
84
5
0
360,521
1
L
Vamana
9,372
521
109
6
0
321,405
5
W
Cthulhu
10,717
595
46
3
0
404,976
7
W
Bellona
9,614
534
128
7
0
341,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role