Player Matchup

Anhur
Anhur
 
Anhur
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
HIND0R
Ah Puch
Level 107
God Stats
10W - 1L
1,883 SR
Queue Stats
127W - 46L
1,722 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Steinschlange
Morgan Le Fay
Level 128
God Stats
1W - 0L
1,516 SR
Queue Stats
59W - 54L
1,616 Elo+
Solo
Olorun
Olorun
YuiAyanami
Olorun
Level 141
God Stats
3W - 1L
1,797 SR
Queue Stats
140W - 61L
1,724 Elo+
Party 1
Artio
Artio
grimlock342
Artio
Level 152
God Stats
3W - 2L
1,582 SR
Queue Stats
90W - 93L
1,587 Elo+
Solo
Team Averages
Level 115
1,656 SR
1,630 Elo+

VS

Team Averages
Level 114
1,470 SR
1,649 Elo+
Skadi
Skadi
 
Skadi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Maskninja33
Kuzenbo
Level 124
God Stats
0W - 2L
1,205 SR
Queue Stats
18W - 10L
1,587 Elo+
Solo
Chaac
Chaac
OMGItzExcel
Chaac
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,911 Elo+
Party 2
Olorun
Olorun
ViperApples
Olorun
Level 122
God Stats
1W - 3L
1,436 SR
Queue Stats
170W - 154L
1,622 Elo+
Solo
He Bo
He Bo
ylevanSnavely
He Bo
Level 119
God Stats
2W - 2L
1,709 SR
Queue Stats
41W - 39L
1,623 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
8 / 3 / 8
11,183
932
15,401
12,217
7,945
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ah Puch
HIND0R
Ah Puch
17
9 / 4 / 11
10,837
903
18,645
12,621
5,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
Steinschlange
Morgan Le Fay
16
3 / 4 / 15
10,180
848
12,984
14,690
6,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Olorun
YuiAyanami
Olorun
17
3 / 2 / 19
9,872
823
13,653
11,777
11,278
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
4 / 3 / 15
10,190
849
5,400
27,490
25,641
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
18
7 / 3 / 4
9,932
828
21,069
11,136
4,782
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
Maskninja33
Kuzenbo
15
2 / 3 / 8
9,053
754
12,679
11,564
7,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 5 / 11
8,736
728
8,014
20,125
23,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
17
3 / 7 / 6
9,712
809
6,598
15,403
7,001
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 9 / 7
8,856
738
11,125
13,673
6,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
52
27
Kills
16
16
Deaths
27
68
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
8
3
8
4
L
Skadi
 
Skadi
7
3
4
3
W
Ah Puch
HIND0R
Ah Puch
9
4
11
3.63
L
Kuzenbo
Maskninja33
Kuzenbo
2
3
8
2
L
1
5
11
1.3
W
Morgan Le Fay
Steinschlange
Morgan Le Fay
3
4
15
2.63
L
Olorun
3
7
6
0.86
W
Olorun
YuiAyanami
Olorun
3
2
19
6.25
W
4
3
15
3.83
L
3
9
7
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,083
Damage
59,485
78,795
Taken
71,901
56,999
Mitigated
49,213
40,724
Healing
23,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
15,401
6,467
363
2,288
12,217
7,945
1,068
6,343
5,874
0
29,512
L
Skadi
 
Skadi
21,069
8,988
0
2,438
11,136
4,782
518
7,536
3,600
0
42,032
W
Ah Puch
HIND0R
Ah Puch
18,645
359
1,508
2,136
12,621
5,781
888
4,502
8,119
34,938
0
L
Kuzenbo
Maskninja33
Kuzenbo
12,679
2,963
1,807
2,278
11,564
7,290
152
8,845
2,719
21,336
0
L
8,014
589
0
3,521
20,125
23,988
85
13,101
7,024
0
16,954
W
Morgan Le Fay
Steinschlange
Morgan Le Fay
12,984
1,250
1,070
3,757
14,690
6,354
364
4,697
9,993
24,159
0
L
Olorun
6,598
2,865
5,347
5,696
15,403
7,001
0
11,184
4,219
16,361
0
W
Olorun
YuiAyanami
Olorun
13,653
7,423
9,167
4,415
11,777
11,278
1,779
4,481
7,296
35,537
0
W
5,400
409
4,724
11,296
27,490
25,641
288
10,379
17,111
9,907
0
L
11,125
256
368
2,110
13,673
6,152
0
10,016
3,657
20,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,262
Gold Earned
46,289
151
Minions Killed
126
0
Camps Cleared
0
1,147,304
Distance Traveled
1,029,806
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,183
932
44
4
0
225,819
2
L
Skadi
9,932
828
43
4
0
219,091
0
W
Ah Puch
10,837
903
41
3
0
231,959
1
L
Kuzenbo
9,053
754
15
1
0
251,105
2
L
Chaac
8,736
728
8
1
0
207,849
0
W
Morgan Le Fay
10,180
848
32
3
0
231,550
0
L
Olorun
9,712
809
31
3
0
186,627
0
W
Olorun
9,872
823
33
3
0
228,363
0
W
Artio
10,190
849
1
0
0
229,613
4
L
He Bo
8,856
738
29
2
0
165,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role