Player Matchup

King Arthur
King Arthur
Desibira
King Arthur
Level 29
God Stats
7W - 1L
1,549 SR
Queue Stats
136W - 178L
1,424 Elo+
Solo
Ymir
Ymir
Mopnex1342
Ymir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 13L
1,425 Elo+
Solo
Ravana
Ravana
abubakar235
Ravana
Level 5
God Stats
0W - 1L
1,319 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
mposhtaryuk
Thor
Level 21
God Stats
4W - 1L
1,800 SR
Queue Stats
54W - 41L
1,424 Elo+
Solo
Terra
Terra
xOutCastx1
Terra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 30L
1,319 Elo+
Solo
Team Averages
Level 13
1,534 SR
1,418 Elo+

VS

Team Averages
Level 18
1,552 SR
1,424 Elo+
Set
Set
Azaim205
Set
Level 24
God Stats
32W - 43L
1,507 SR
Queue Stats
148W - 173L
1,377 Elo+
Solo
Scylla
Scylla
DousaMembele
Scylla
Level 29
God Stats
11W - 5L
1,725 SR
Queue Stats
117W - 102L
1,506 Elo+
Solo
Olorun
Olorun
Volchara_6_8
Olorun
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 24L
1,238 Elo+
Solo
Medusa
Medusa
ZABERMEESTER
Medusa
Level 22
God Stats
1W - 0L
1,527 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Neith
Neith
danir2502
Neith
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Desibira
King Arthur
17
6 / 3 / 6
10,636
506
10,398
15,895
17,986
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 5 / 11
9,249
440
3,704
16,394
17,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
2
0 / 2 / 0
5,624
268
90
1,051
206
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
17 / 7 / 2
11,996
571
12,687
19,685
9,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
13
0 / 6 / 6
8,393
400
3,401
23,564
30,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 8
10,314
491
7,056
14,222
9,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
20
8 / 1 / 7
13,497
643
16,289
12,976
4,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Olorun
13
0 / 7 / 2
9,316
444
4,258
10,636
3,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
19
6 / 4 / 9
13,119
625
15,729
13,235
4,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
danir2502
Neith
15
6 / 7 / 3
11,286
537
11,378
8,569
2,851
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
50
24
Kills
21
23
Deaths
25
25
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
6
8
0.83
L
King Arthur
Desibira
King Arthur
6
3
6
3
W
Scylla
8
1
7
11.5
L
1
5
11
1.3
W
Olorun
0
7
2
0.14
W
Medusa
6
4
9
2.63
L
Ravana
0
2
0
0
W
Neith
danir2502
Neith
6
7
3
1.07
L
17
7
2
2.57
L
Terra
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,280
Damage
54,710
76,589
Taken
59,638
75,753
Mitigated
25,576
11,287
Healing
14,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,056
3,396
0
2,565
14,222
9,524
1,014
2,493
11,729
0
51,047
L
King Arthur
Desibira
King Arthur
10,398
536
0
0
15,895
17,986
683
3,166
12,638
15,362
54,853
W
Scylla
16,289
2,418
0
8,338
12,976
4,961
1,587
1,158
11,818
111,449
0
L
3,704
942
0
2,093
16,394
17,332
50
4,419
11,810
24,389
0
W
Olorun
4,258
2,415
0
1,327
10,636
3,485
1,712
3,028
7,608
23,650
4,725
W
Medusa
15,729
11,083
73
1,417
13,235
4,755
9,429
1,850
11,385
0
86,311
L
Ravana
90
0
0
10
1,051
206
82
199
828
0
652
W
Neith
danir2502
Neith
11,378
5,454
0
369
8,569
2,851
2,937
486
8,083
0
45,429
L
12,687
2,553
0
3,485
19,685
9,514
0
4,937
14,620
0
79,553
L
Terra
3,401
1,447
1,113
4,586
23,564
30,715
0
6,575
16,743
24,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,898
Gold Earned
57,532
334
Minions Killed
531
0
Camps Cleared
0
1,475,978
Distance Traveled
1,756,257
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,314
491
86
4
0
417,310
0
L
King Arthur
10,636
506
126
6
0
390,440
2
W
Scylla
13,497
643
170
8
0
398,131
0
L
Ymir
9,249
440
35
2
0
303,612
0
W
Olorun
9,316
444
54
3
0
283,119
2
W
Medusa
13,119
625
147
7
0
337,790
0
L
Ravana
5,624
268
1
0
0
58,990
0
W
Neith
11,286
537
74
4
0
319,907
1
L
Thor
11,996
571
128
6
0
353,722
1
L
Terra
8,393
400
44
2
0
369,214
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role