Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ArchAngel7400
Sol
Level 107
God Stats
27W - 24L
1,545 SR
Queue Stats
231W - 197L
1,569 Elo+
Solo
Sylvanus
Sylvanus
KevinGames13
Sylvanus
Level 107
God Stats
30W - 25L
1,630 SR
Queue Stats
109W - 91L
1,598 Elo+
Solo
Charybdis
Charybdis
LilChungus
Charybdis
Level 126
God Stats
5W - 3L
1,662 SR
Queue Stats
183W - 203L
1,398 Elo+
Solo
Team Averages
Level 113
1,567 SR
1,513 Elo+

VS

Team Averages
Level 127
1,531 SR
1,512 Elo+
Sylvanus
Sylvanus
Kimchiarch
Sylvanus
Level 144
God Stats
10W - 9L
1,626 SR
Queue Stats
274W - 267L
1,549 Elo+
Party 1
Ullr
Ullr
SoyRoyelius
Ullr
Level 141
God Stats
10W - 11L
1,528 SR
Queue Stats
77W - 75L
1,446 Elo+
Solo
Nu Wa
Nu Wa
TomahawkWarrior
Nu Wa
Level 160
God Stats
9W - 8L
1,659 SR
Queue Stats
458W - 467L
1,656 Elo+
Party 1
Nemesis
Nemesis
UNEASIERSAFE
Nemesis
Level 82
God Stats
2W - 3L
1,128 SR
Queue Stats
30W - 49L
1,353 Elo+
Solo
Artemis
Artemis
ºwonderful
Artemis
Level 107
God Stats
33W - 22L
1,713 SR
Queue Stats
531W - 512L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
5 / 3 / 6
7,845
603
7,200
9,098
4,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
 
Geb
11
0 / 1 / 7
6,119
471
2,830
9,020
5,702
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 1 / 2
8,315
640
7,468
7,799
2,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
KevinGames13
Sylvanus
12
1 / 0 / 6
7,352
566
5,259
7,630
8,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charybdis
LilChungus
Charybdis
12
3 / 3 / 0
7,361
566
5,136
8,529
1,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kimchiarch
Sylvanus
9
0 / 2 / 1
5,110
393
3,657
9,859
4,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 5 / 1
5,953
458
3,138
9,087
5,707
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 4 / 1
6,402
492
3,785
7,174
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
UNEASIERSAFE
Nemesis
9
1 / 3 / 1
5,501
423
1,156
5,809
2,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
ºwonderful
Artemis
12
3 / 2 / 2
6,806
524
6,840
6,846
2,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
16
Kills
7
8
Deaths
16
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
3
6
2.67
W
Geb
 
Geb
0
1
7
3.5
W
7
1
2
8
W
Sylvanus
KevinGames13
Sylvanus
1
0
6
4
L
Sylvanus
Kimchiarch
Sylvanus
0
2
1
0.25
W
Charybdis
LilChungus
Charybdis
3
3
0
1
L
1
5
1
0.3
L
2
4
1
0.63
L
Nemesis
UNEASIERSAFE
Nemesis
1
3
1
0.5
L
Artemis
ºwonderful
Artemis
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,893
Damage
18,576
42,076
Taken
38,775
23,540
Mitigated
16,271
18,793
Healing
6,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,200
3,541
0
2,594
9,098
4,164
0
2,688
6,410
0
42,504
W
Geb
 
Geb
2,830
535
981
1,872
9,020
5,702
130
1,775
7,245
14,013
0
W
7,468
2,400
0
3,793
7,799
2,861
2,578
996
6,803
59,897
0
W
Sylvanus
KevinGames13
Sylvanus
5,259
1,679
2,148
4,325
7,630
8,852
2,244
453
7,177
35,034
9,203
L
Sylvanus
Kimchiarch
Sylvanus
3,657
1,361
670
2,017
9,859
4,070
0
4,124
5,735
13,809
4,676
W
Charybdis
LilChungus
Charybdis
5,136
2,825
0
3,080
8,529
1,961
896
1,087
7,442
0
36,519
L
3,138
920
0
973
9,087
5,707
0
4,770
4,317
0
19,992
L
3,785
1,059
0
490
7,174
2,233
13
3,632
3,542
39,795
0
L
Nemesis
UNEASIERSAFE
Nemesis
1,156
237
0
1,027
5,809
2,015
0
1,255
4,554
0
22,757
L
Artemis
ºwonderful
Artemis
6,840
2,949
0
1,376
6,846
2,246
0
1,022
5,824
0
32,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,992
Gold Earned
29,772
390
Minions Killed
265
0
Camps Cleared
0
1,192,662
Distance Traveled
1,050,849
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,845
603
80
6
0
263,978
0
W
Geb
6,119
471
21
2
0
276,846
5
W
Sol
8,315
640
121
9
0
243,574
3
W
Sylvanus
7,352
566
95
7
0
200,053
6
L
Sylvanus
5,110
393
31
2
0
225,165
5
W
Charybdis
7,361
566
73
6
0
208,211
0
L
Ullr
5,953
458
41
3
0
230,668
1
L
Nu Wa
6,402
492
72
6
0
228,165
4
L
Nemesis
5,501
423
50
4
0
156,524
0
L
Artemis
6,806
524
71
5
0
210,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role