Player Matchup

Danzaburou
Danzaburou
Imperfectlover
Danzaburou
Level 8
God Stats
1W - 2L
1,798 SR
Queue Stats
12W - 16L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lightbringer851
Morgan Le Fay
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Neith
Neith
fiemem
Neith
Level 22
God Stats
7W - 7L
1,655 SR
Queue Stats
82W - 81L
1,420 Elo+
Solo
Geb
Geb
totemORoom
Geb
Level 7
God Stats
4W - 1L
1,757 SR
Queue Stats
51W - 23L
1,476 Elo+
Solo
Loki
Loki
轻装老兔20D
Loki
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 73L
1,447 Elo+
Solo
Team Averages
Level 14
1,642 SR
1,469 Elo+

VS

Team Averages
Level 20
1,606 SR
1,407 Elo+
Ra
Ra
Sighlex
Ra
Level 27
God Stats
1W - 2L
1,484 SR
Queue Stats
5W - 17L
1,234 Elo+
Solo
Ao Kuang
Ao Kuang
The-Guy_FooK12
Ao Kuang
Level 20
God Stats
0W - 1L
1,750 SR
Queue Stats
5W - 6L
1,354 Elo+
Solo
Ares
Ares
YourBlindGrandma
Ares
Level 29
God Stats
5W - 7L
1,584 SR
Queue Stats
140W - 163L
1,470 Elo+
Solo
Jing Wei
Jing Wei
hunter534534
Jing Wei
Level 18
God Stats
0W - 1L
1,747 SR
Queue Stats
12W - 15L
1,479 Elo+
Solo
Sun Wukong
Sun Wukong
iM_Andrix007
Sun Wukong
Level 5
God Stats
0W - 2L
1,466 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Imperfectlover
Danzaburou
9
7 / 0 / 1
6,139
682
3,559
4,261
996
Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Lightbringer851
Morgan Le Fay
10
6 / 1 / 0
6,187
687
8,545
4,747
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
fiemem
Neith
9
0 / 2 / 3
5,311
590
3,513
4,451
1,125
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 1 / 0
5,905
656
2,925
5,648
3,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

8
1 / 2 / 2
5,128
570
1,980
4,588
1,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
4,800
533
2,563
7,281
1,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
4
0 / 2 / 0
3,833
426
351
3,101
897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 1 / 1
5,226
581
2,073
7,936
4,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
hunter534534
Jing Wei
9
4 / 4 / 0
5,233
581
5,362
6,778
1,736
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
iM_Andrix007
Sun Wukong
5
0 / 4 / 2
3,890
432
1,853
5,895
3,439
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
15
Kills
6
6
Deaths
16
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Imperfectlover
Danzaburou
7
0
1
7.5
W
Morgan Le Fay
Lightbringer851
Morgan Le Fay
6
1
0
6
L
1
5
1
0.3
L
Ao Kuang
0
2
0
0
L
1
1
1
1.5
W
Neith
fiemem
Neith
0
2
3
0.75
L
Jing Wei
hunter534534
Jing Wei
4
4
0
1
L
Sun Wukong
iM_Andrix007
Sun Wukong
0
4
2
0.25
W
1
1
0
1
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,522
Damage
12,202
23,695
Taken
30,991
8,572
Mitigated
12,219
7,489
Healing
6,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Imperfectlover
Danzaburou
3,559
2,103
0
1,657
4,261
996
476
90
4,171
0
17,339
W
Morgan Le Fay
Lightbringer851
Morgan Le Fay
8,545
970
0
1,054
4,747
1,640
332
2,126
2,481
28,149
0
L
2,563
666
211
2,045
7,281
1,794
315
4,706
2,207
18,773
0
L
Ao Kuang
351
135
0
605
3,101
897
0
819
2,242
8,628
4,022
L
2,073
444
0
2,574
7,936
4,353
0
3,307
4,539
20,236
0
W
Neith
fiemem
Neith
3,513
1,739
0
1,496
4,451
1,125
0
0
4,451
0
25,232
L
Jing Wei
hunter534534
Jing Wei
5,362
4,673
163
791
6,778
1,736
0
1,045
5,695
0
22,655
L
Sun Wukong
iM_Andrix007
Sun Wukong
1,853
384
0
39
5,895
3,439
0
1,011
4,838
0
8,678
W
2,925
707
0
2,186
5,648
3,356
203
2,155
3,443
33,023
0
W
1,980
440
0
1,096
4,588
1,455
0
365
4,197
0
23,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,670
Gold Earned
22,982
282
Minions Killed
165
0
Camps Cleared
0
845,478
Distance Traveled
783,868
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,139
682
33
4
0
166,532
2
W
Morgan Le Fay
6,187
687
53
6
0
163,262
1
L
Ra
4,800
533
36
4
0
165,669
0
L
Ao Kuang
3,833
426
28
3
0
83,101
0
L
Ares
5,226
581
40
4
0
168,755
0
W
Neith
5,311
590
56
6
0
152,291
0
L
Jing Wei
5,233
581
43
5
0
170,980
0
L
Sun Wukong
3,890
432
18
2
0
195,363
1
W
Geb
5,905
656
91
10
0
183,879
3
W
Loki
5,128
570
49
5
0
179,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role