Player Matchup

Scylla
Scylla
JOEMOE 16
Scylla
Level 126
God Stats
34W - 40L
1,465 SR
Queue Stats
248W - 223L
1,557 Elo+
Party 2
Cerberus
Cerberus
Vinty Von Camp
Cerberus
Level 88
God Stats
25W - 11L
1,567 SR
Queue Stats
116W - 108L
1,525 Elo+
Party 2
Nike
Nike
vxBEAVERxv
Nike
Level 108
God Stats
1W - 1L
1,534 SR
Queue Stats
201W - 200L
1,531 Elo+
Party 2
Team Averages
Level 107
1,522 SR
1,538 Elo+

VS

Team Averages
Level 93
1,580 SR
1,610 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
AGENT ANTZ007
Erlang Shen
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 2L
1,781 Elo+
Party 1
Nox
Nox
Alice288
Nox
Level 44
God Stats
1W - 1L
1,739 SR
Queue Stats
3W - 3L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JOEMOE 16
Scylla
15
4 / 4 / 4
10,524
658
16,390
11,236
3,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
16
5 / 2 / 7
10,828
677
15,352
27,886
25,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
3 / 2 / 9
10,775
673
15,011
13,939
10,625
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
13
6 / 6 / 2
10,356
647
18,599
15,455
6,048
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Erlang Shen
AGENT ANTZ007
Erlang Shen
13
0 / 3 / 6
9,246
578
15,250
24,257
19,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 3 / 4
9,488
593
9,514
12,776
5,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
12
Kills
8
8
Deaths
12
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
6
6
2
1.17
L
Erlang Shen
AGENT ANTZ007
Erlang Shen
0
3
6
1
L
2
3
4
1.33
W
Scylla
JOEMOE 16
Scylla
4
4
4
1.5
W
Cerberus
5
2
7
4.25
W
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,753
Damage
43,363
53,061
Taken
52,488
40,053
Mitigated
31,161
10,228
Healing
15,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
18,599
1,452
0
2,142
15,455
6,048
0
7,852
7,317
0
51,192
L
Erlang Shen
AGENT ANTZ007
Erlang Shen
15,250
4,947
838
6,291
24,257
19,580
420
14,034
9,689
9,959
29,330
L
9,514
518
1,459
5,184
12,776
5,533
308
9,300
3,236
24,616
0
W
Scylla
JOEMOE 16
Scylla
16,390
873
42
434
11,236
3,847
318
2,608
8,529
38,589
0
W
Cerberus
15,352
808
660
8,792
27,886
25,581
84
7,321
20,041
47,186
0
W
15,011
1,313
0
300
13,939
10,625
216
3,286
10,497
0
34,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,127
Gold Earned
29,090
204
Minions Killed
172
8
Camps Cleared
7
940,799
Distance Traveled
858,852
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,356
647
79
5
1
275,067
3
L
Erlang Shen
9,246
578
46
3
6
300,883
1
L
Nox
9,488
593
47
3
0
282,902
1
W
Scylla
10,524
658
70
4
1
297,584
1
W
Cerberus
10,828
677
93
6
4
315,593
2
W
Nike
10,775
673
41
3
3
327,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role