Player Matchup

Fenrir
Fenrir
Juvenaldoh13
Fenrir
Level 27
God Stats
3W - 8L
1,471 SR
Queue Stats
130W - 155L
1,384 Elo+
Solo
Medusa
Medusa
MintytheBee
Medusa
Level 18
God Stats
0W - 1L
1,762 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Bacchus
Bacchus
Nightbringer_154
Bacchus
Level 27
God Stats
4W - 5L
1,307 SR
Queue Stats
57W - 66L
1,276 Elo+
Party 2
Team Averages
Level 24
1,513 SR
1,387 Elo+

VS

Team Averages
Level 81
1,507 SR
1,291 Elo+
Sylvanus
Sylvanus
InValidReyFound
Sylvanus
Level 29
God Stats
2W - 2L
1,200 SR
Queue Stats
103W - 99L
1,318 Elo+
Party 1
Odin
Odin
TyrantRoJo
Odin
Level 109
God Stats
2W - 0L
1,770 SR
Queue Stats
6W - 6L
1,182 Elo+
Solo
Nu Wa
Nu Wa
Viennaswag
Nu Wa
Level 105
God Stats
3W - 3L
1,553 SR
Queue Stats
221W - 299L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 7 / 2
7,367
670
6,249
14,659
6,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Medusa
9
0 / 8 / 3
6,571
597
3,015
8,805
2,585
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 6 / 1
7,322
666
6,260
12,893
8,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
6 / 0 / 15
9,524
866
7,372
10,006
13,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
6 / 2 / 13
8,994
818
5,948
8,369
7,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
14
9 / 2 / 9
9,070
825
12,591
7,607
3,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
4
Kills
21
21
Deaths
4
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
6
0
15
13.5
L
Fenrir
2
7
2
0.43
L
Medusa
0
8
3
0.19
L
2
6
1
0.42
W
6
2
13
6.25
W
Nu Wa
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,524
Damage
25,911
36,357
Taken
25,982
17,709
Mitigated
24,632
3,141
Healing
8,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
7,372
2,457
2,176
3,980
10,006
13,238
660
1,691
8,315
12,426
0
L
Fenrir
6,249
1,187
0
1,265
14,659
6,259
0
8,624
5,861
0
18,488
L
Medusa
3,015
1,951
0
190
8,805
2,585
238
4,684
3,944
0
11,530
L
6,260
652
418
1,268
12,893
8,865
296
6,655
5,999
21,563
0
W
5,948
1,776
0
436
8,369
7,823
387
2,523
5,846
0
23,312
W
Nu Wa
12,591
4,365
0
1,656
7,607
3,571
1,590
2,943
4,664
40,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,260
Gold Earned
27,588
72
Minions Killed
99
0
Camps Cleared
7
517,386
Distance Traveled
517,898
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,524
866
13
1
1
181,658
0
L
Fenrir
7,367
670
24
2
0
188,631
1
L
Medusa
6,571
597
23
2
0
141,319
0
L
Bacchus
7,322
666
25
2
0
187,436
1
W
Odin
8,994
818
35
3
5
171,201
1
W
Nu Wa
9,070
825
51
5
1
165,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role