Player Matchup

Anhur
Anhur
JAMESBUTCHER
Anhur
Level 142
God Stats
4W - 1L
1,372 SR
Queue Stats
96W - 97L
1,488 Elo+
Solo
Odin
Odin
Nichi I Yobi
Odin
Level 62
God Stats
4W - 3L
1,813 SR
Queue Stats
40W - 42L
1,459 Elo+
Solo
Chang'e
Chang'e
StobeRaller420
Chang'e
Level 108
God Stats
2W - 3L
1,307 SR
Queue Stats
13W - 14L
1,447 Elo+
Solo
Team Averages
Level 104
1,497 SR
1,465 Elo+

VS

Team Averages
Level 69
1,465 SR
1,589 Elo+
Hel
Hel
HazyBabba
Hel
Level 119
God Stats
12W - 24L
1,405 SR
Queue Stats
438W - 454L
1,474 Elo+
Solo
Yemoja
Yemoja
MystkonoTTV
Yemoja
Level 21
God Stats
3W - 4L
1,701 SR
Queue Stats
19W - 35L
1,496 Elo+
Solo
Cupid
Cupid
TDS_Inf3cted
Cupid
Level 66
God Stats
0W - 1L
1,288 SR
Queue Stats
2W - 1L
1,798 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 8
7,909
791
10,530
7,931
2,469
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
6 / 1 / 5
7,636
764
7,473
5,773
3,425
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 1 / 9
7,122
712
10,737
7,590
3,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
6,088
609
3,248
8,067
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
9
1 / 3 / 1
6,777
678
3,521
15,795
6,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
1 / 5 / 1
6,605
661
6,811
8,849
2,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
13
Kills
2
2
Deaths
13
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
5
0
8
9
L
Yemoja
1
3
1
0.5
W
6
1
5
8.5
W
2
1
9
6.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,740
Damage
13,580
21,294
Taken
32,711
8,915
Mitigated
11,319
10,146
Healing
11,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,248
170
2,505
2,822
8,067
2,006
0
2,273
5,794
19,945
0
W
10,530
7,672
0
2,206
7,931
2,469
588
3,161
4,770
0
26,444
L
Yemoja
3,521
1,412
705
4,594
15,795
6,838
0
4,985
10,810
10,396
0
W
7,473
2,339
381
564
5,773
3,425
207
1,701
4,072
0
13,556
W
10,737
477
2,644
4,351
7,590
3,021
297
2,346
5,244
33,504
0
L
6,811
2,896
0
877
8,849
2,475
0
3,877
4,972
0
20,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,667
Gold Earned
19,470
105
Minions Killed
106
5
Camps Cleared
2
559,804
Distance Traveled
514,780
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,088
609
27
3
2
179,063
1
W
Anhur
7,909
791
50
5
1
166,279
1
L
Yemoja
6,777
678
22
2
0
168,190
0
W
Odin
7,636
764
13
1
1
200,656
0
W
Chang'e
7,122
712
42
4
3
192,869
1
L
Cupid
6,605
661
57
6
0
167,527
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role