Player Matchup

Ra
Ra
CryoByte115
Ra
Level 131
God Stats
1W - 0L
1,508 SR
Queue Stats
5W - 6L
1,537 Elo+
Party 1
Sobek
Sobek
ShiroWolves
Sobek
Level 141
God Stats
2W - 0L
1,699 SR
Queue Stats
33W - 30L
1,524 Elo+
Party 1
Rama
Rama
hytek185
Rama
Level 148
God Stats
1W - 1L
1,513 SR
Queue Stats
8W - 5L
1,650 Elo+
Party 1
Team Averages
Level 140
1,574 SR
1,570 Elo+

VS

Team Averages
Level 84
1,731 SR
1,613 Elo+
Fenrir
Fenrir
AntiPog
Fenrir
Level 40
God Stats
1W - 1L
1,819 SR
Queue Stats
86W - 51L
1,576 Elo+
Party 2
Chang'e
Chang'e
VitKorp
Chang'e
Level 107
God Stats
7W - 6L
1,738 SR
Queue Stats
63W - 29L
1,688 Elo+
Party 2
Amaterasu
Amaterasu
kielsbro
Amaterasu
Level 105
God Stats
4W - 4L
1,637 SR
Queue Stats
63W - 44L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 7
9,649
804
14,441
9,553
3,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 2 / 11
9,408
784
9,621
15,629
13,656
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Rama
13
5 / 1 / 6
8,927
744
12,620
10,682
3,866
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AntiPog
Fenrir
12
4 / 5 / 2
8,432
703
12,119
13,553
8,169
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
VitKorp
Chang'e
12
1 / 4 / 4
7,660
638
10,510
12,042
4,205
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
kielsbro
Amaterasu
12
1 / 5 / 5
7,964
664
6,164
21,904
12,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
14
Kills
6
6
Deaths
14
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AntiPog
Fenrir
4
5
2
1
W
6
3
7
3.17
W
3
2
11
4.25
L
Chang'e
VitKorp
Chang'e
1
4
4
0.75
W
Rama
5
1
6
8
L
Amaterasu
kielsbro
Amaterasu
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,682
Damage
28,793
35,864
Taken
47,499
21,023
Mitigated
24,885
14,414
Healing
14,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AntiPog
Fenrir
12,119
3,964
0
2,211
13,553
8,169
46
7,186
6,057
0
23,578
W
14,441
1,369
3,143
2,718
9,553
3,501
359
2,760
6,567
37,658
0
W
9,621
978
256
5,473
15,629
13,656
0
5,513
9,554
21,294
0
L
Chang'e
VitKorp
Chang'e
10,510
1,156
1,565
4,113
12,042
4,205
154
5,711
6,251
35,558
0
W
Rama
12,620
10,861
0
2,824
10,682
3,866
1,558
2,681
7,746
0
34,363
L
Amaterasu
kielsbro
Amaterasu
6,164
1,503
0
6,538
21,904
12,511
0
10,940
10,567
0
23,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,984
Gold Earned
24,056
147
Minions Killed
134
7
Camps Cleared
5
691,806
Distance Traveled
727,841
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,432
703
23
2
2
257,802
4
W
Ra
9,649
804
83
7
3
238,302
2
W
Sobek
9,408
784
14
1
1
231,446
3
L
Chang'e
7,660
638
67
6
2
220,512
4
W
Rama
8,927
744
50
4
3
222,058
2
L
Amaterasu
7,964
664
44
4
1
249,527
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role