Player Matchup

Fenrir
Fenrir
Fantred
Fenrir
Level 26
God Stats
4W - 3L
1,500 SR
Queue Stats
110W - 104L
1,424 Elo+
Party 1
Cthulhu
Cthulhu
SpartanCesar147
Cthulhu
Level 74
God Stats
5W - 3L
1,600 SR
Queue Stats
99W - 134L
1,316 Elo+
Party 3
Geb
Geb
V10laBurros8689
Geb
Level 8
God Stats
2W - 2L
1,597 SR
Queue Stats
14W - 9L
1,740 Elo+
Party 1
Agni
Agni
WiseCarnival705
Agni
Level 84
God Stats
8W - 6L
1,487 SR
Queue Stats
536W - 540L
1,406 Elo+
Party 1
Medusa
Medusa
fox b1ack
Medusa
Level 7
God Stats
3W - 6L
1,500 SR
Queue Stats
6W - 7L
1,711 Elo+
Party 3
Team Averages
Level 40
1,537 SR
1,519 Elo+

VS

Team Averages
Level 11
1,421 SR
1,453 Elo+
Arachne
Arachne
AquaBerryKoala
Arachne
Level 16
God Stats
1W - 5L
1,471 SR
Queue Stats
46W - 57L
1,566 Elo+
Solo
Eset
Eset
GreeneyesStank
Eset
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Ares
Ares
Kentstank
Ares
Level 4
God Stats
0W - 2L
1,292 SR
Queue Stats
4W - 9L
1,178 Elo+
Party 2
Awilix
Awilix
RoalexGaming_YT
Awilix
Level 29
God Stats
4W - 8L
1,341 SR
Queue Stats
200W - 212L
1,353 Elo+
Solo
Bellona
Bellona
pichofly
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fantred
Fenrir
14
5 / 5 / 3
8,458
529
5,346
9,725
3,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 0 / 3
8,109
507
6,083
12,112
9,000
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
4 / 2 / 4
9,112
570
11,906
13,315
13,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
15 / 2 / 2
11,012
688
16,165
9,547
3,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
fox b1ack
Medusa
13
3 / 2 / 2
7,553
472
5,437
7,801
2,506
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Short Bow

Short Bow

+15%
Attack Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 1
8,108
507
7,063
11,529
4,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 11 / 1
6,924
433
3,069
9,459
3,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
11
1 / 6 / 3
7,323
458
6,636
14,789
15,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 3 / 3
8,635
540
5,338
12,463
4,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
pichofly
Bellona
11
0 / 5 / 2
6,571
411
5,885
12,492
9,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
32
Kills
10
11
Deaths
32
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
7
1
0.5
W
Fenrir
Fantred
Fenrir
5
5
3
1.3
L
1
11
1
0.14
L
Ares
1
6
3
0.42
L
5
3
3
2.17
W
5
0
3
6.5
W
4
2
4
3
W
15
2
2
8
W
Medusa
fox b1ack
Medusa
3
2
2
2
L
Bellona
pichofly
Bellona
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,937
Damage
27,991
52,500
Taken
60,732
31,448
Mitigated
36,273
14,362
Healing
9,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,063
4,745
0
2,568
11,529
4,330
335
6,354
5,039
0
35,552
W
Fenrir
Fantred
Fenrir
5,346
871
0
3,313
9,725
3,360
0
770
8,915
0
42,279
L
3,069
1,298
0
225
9,459
3,260
458
6,786
2,305
27,091
0
L
Ares
6,636
1,663
0
1,392
14,789
15,111
162
6,909
7,686
25,075
0
L
5,338
2,251
0
4,401
12,463
4,404
0
5,260
7,051
0
50,382
W
6,083
1,162
0
2,986
12,112
9,000
299
2,397
9,715
39,806
0
W
11,906
1,018
0
3,969
13,315
13,115
0
1,255
12,060
52,910
0
W
16,165
2,001
0
3,394
9,547
3,467
294
4,013
5,298
75,343
0
W
Medusa
fox b1ack
Medusa
5,437
3,477
0
700
7,801
2,506
1,456
2,481
5,320
0
34,183
L
Bellona
pichofly
Bellona
5,885
1,078
0
1,227
12,492
9,168
0
8,095
4,397
6,457
19,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,244
Gold Earned
37,561
446
Minions Killed
281
0
Camps Cleared
0
1,552,636
Distance Traveled
1,452,139
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,108
507
52
3
0
293,509
0
W
Fenrir
8,458
529
77
5
0
321,947
0
L
Eset
6,924
433
67
4
0
274,103
0
L
Ares
7,323
458
24
2
0
282,511
2
L
Awilix
8,635
540
93
6
0
297,142
1
W
Cthulhu
8,109
507
75
5
0
306,421
0
W
Geb
9,112
570
95
6
0
338,850
7
W
Agni
11,012
688
138
9
0
310,509
0
W
Medusa
7,553
472
61
4
0
274,909
0
L
Bellona
6,571
411
45
3
0
304,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role