Player Matchup

Discordia
Discordia
Gold II
Theywantthenick
Discordia
Gold II
Level 62
God Stats
3W - 3L
1,565 SR
Queue Stats
18W - 19L
1,673 MMR
Party 2
Achilles
Achilles
Gold V
XannySZN
Achilles
Gold V
Level 102
God Stats
1W - 2L
1,632 SR
Queue Stats
8W - 9L
1,587 MMR
Party 2
Bacchus
Bacchus
Gold IV
iDyslixc
Bacchus
Gold IV
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 16L
1,558 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 95
1,566 SR
1,606 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,622 SR
1,528 MMR
Sun Wukong
Sun Wukong
Gold II
CYBERxCOWBOY
Sun Wukong
Gold II
Level 153
God Stats
0W - 1L
1,596 SR
Queue Stats
105W - 90L
1,673 MMR
Party 1
Medusa
Medusa
Gold IV
CkR RoT
Medusa
Gold IV
Level 121
God Stats
64W - 50L
1,669 SR
Queue Stats
91W - 82L
1,380 MMR
Party 1
Ymir
Ymir
Gold III
General Mag
Ymir
Gold III
Level 121
God Stats
38W - 34L
1,601 SR
Queue Stats
72W - 67L
1,530 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Theywantthenick
Discordia
18
11 / 1 / 11
13,508
711
30,144
12,045
5,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
XannySZN
Achilles
18
12 / 1 / 12
13,862
730
26,055
19,645
17,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
iDyslixc
Bacchus
16
2 / 1 / 21
12,946
681
9,495
19,621
29,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
TiamatAresGilgameshHadesCthulhu

VS

Bans
ChaacKukulkanArtemisThothChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CYBERxCOWBOY
Sun Wukong
14
1 / 9 / 2
10,641
560
14,823
28,035
20,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
CkR RoT
Medusa
14
1 / 10 / 1
10,810
569
12,163
19,781
7,329
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 6 / 2
10,218
538
8,223
25,149
28,193
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
8
25
Kills
3
3
Deaths
25
44
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CYBERxCOWBOY
Sun Wukong
1
9
2
0.22
L
Medusa
CkR RoT
Medusa
1
10
1
0.15
L
1
6
2
0.33
W
Discordia
Theywantthenick
Discordia
11
1
11
16.5
W
Achilles
XannySZN
Achilles
12
1
12
18
W
Bacchus
iDyslixc
Bacchus
2
1
21
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,694
Damage
35,209
51,311
Taken
72,965
52,392
Mitigated
55,991
17,623
Healing
13,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CYBERxCOWBOY
Sun Wukong
14,823
2,589
629
8,380
28,035
20,469
0
16,627
10,672
0
39,053
L
Medusa
CkR RoT
Medusa
12,163
4,319
0
1,116
19,781
7,329
38
11,119
8,082
0
54,808
L
8,223
1,512
395
2,714
25,149
28,193
0
12,822
11,543
15,994
0
W
Discordia
Theywantthenick
Discordia
30,144
2,421
0
5,370
12,045
5,405
1,316
1,503
10,131
80,255
0
W
Achilles
XannySZN
Achilles
26,055
8,886
0
6,513
19,645
17,129
1,405
4,991
13,994
0
50,387
W
Bacchus
iDyslixc
Bacchus
9,495
1,531
1,208
4,532
19,621
29,858
96
2,440
16,902
26,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,316
Gold Earned
31,669
175
Minions Killed
177
8
Camps Cleared
8
1,049,310
Distance Traveled
858,582
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,641
560
42
2
4
276,326
5
L
Medusa
10,810
569
114
6
2
288,521
3
L
Ymir
10,218
538
21
1
2
293,735
4
W
Discordia
13,508
711
103
5
3
337,715
3
W
Achilles
13,862
730
47
2
3
362,318
3
W
Bacchus
12,946
681
25
1
2
349,277
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role