Player Matchup

Fenrir
Fenrir
DARTH S0ULS
Fenrir
Level 17
God Stats
2W - 4L
1,201 SR
Queue Stats
13W - 21L
1,437 Elo+
Party 1
Ullr
Ullr
MrToujang
Ullr
Level 26
God Stats
14W - 22L
1,418 SR
Queue Stats
16W - 25L
1,354 Elo+
Party 1
Yemoja
Yemoja
Treue
Yemoja
Level 13
God Stats
0W - 2L
1,215 SR
Queue Stats
6W - 11L
1,396 Elo+
Solo
Skadi
Skadi
ZilchDelerion
Skadi
Level 28
God Stats
0W - 1L
1,713 SR
Queue Stats
36W - 32L
1,578 Elo+
Solo
Zeus
Zeus
deznutz71
Zeus
Level 8
God Stats
0W - 3L
1,664 SR
Queue Stats
1W - 4L
1,411 Elo+
Solo
Team Averages
Level 18
1,442 SR
1,435 Elo+

VS

Team Averages
Level 23
1,419 SR
1,528 Elo+
Medusa
Medusa
BoiledFish
Medusa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 30L
1,604 Elo+
Solo
Ymir
Ymir
DaSnackMan8986
Ymir
Level 17
God Stats
2W - 1L
1,261 SR
Queue Stats
19W - 12L
1,573 Elo+
Solo
Nike
Nike
Litlizard7519
Nike
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 76L
1,397 Elo+
Solo
Fenrir
Fenrir
RAGEDEMON78
Fenrir
Level 28
God Stats
3W - 4L
1,395 SR
Queue Stats
20W - 25L
1,374 Elo+
Solo
Ra
Ra
SweatyUllr
Ra
Level 28
God Stats
5W - 14L
1,438 SR
Queue Stats
303W - 176L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
5
1 / 2 / 0
3,548
591
772
3,829
885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ullr
7
1 / 1 / 1
4,008
668
928
2,592
961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
Treue
Yemoja
4
0 / 2 / 0
3,304
551
750
3,194
616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

4
0 / 3 / 0
3,073
512
1,359
4,168
493
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
7
2 / 1 / 0
4,255
709
2,666
2,587
673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BoiledFish
Medusa
7
3 / 0 / 3
4,391
732
3,668
2,318
487
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 0 / 5
4,325
721
2,082
2,578
1,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
1 / 2 / 0
4,272
712
1,328
3,058
1,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fenrir
6
2 / 0 / 1
3,798
633
961
1,680
554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 2 / 0
4,512
752
2,094
4,443
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
4
Kills
9
9
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
BoiledFish
Medusa
3
0
3
4.5
L
Fenrir
1
2
0
0.5
W
1
0
5
3.5
W
1
2
0
0.5
L
Ullr
1
1
1
1.5
W
Fenrir
2
0
1
2.5
W
2
2
0
1
L
Yemoja
Treue
Yemoja
0
2
0
0
L
0
3
0
0
L
Zeus
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,475
Damage
10,133
16,370
Taken
14,077
3,628
Mitigated
4,826
4,572
Healing
4,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BoiledFish
Medusa
3,668
1,833
0
920
2,318
487
0
377
1,941
0
19,767
L
Fenrir
772
456
0
1,648
3,829
885
0
645
3,162
0
8,702
W
2,082
634
0
1,366
2,578
1,362
28
345
2,233
8,810
0
W
1,328
421
0
245
3,058
1,096
336
0
2,836
0
19,674
L
Ullr
928
308
0
764
2,592
961
0
0
2,592
0
15,918
W
Fenrir
961
248
0
345
1,680
554
683
28
1,652
0
8,802
W
2,094
581
0
1,357
4,443
1,327
33
2,412
1,777
21,994
0
L
Yemoja
Treue
Yemoja
750
174
521
437
3,194
616
0
847
2,347
4,250
0
L
1,359
797
0
732
4,168
493
0
1,030
3,138
0
8,799
L
Zeus
2,666
260
0
470
2,587
673
0
1,506
955
16,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,188
Gold Earned
21,298
116
Minions Killed
159
0
Camps Cleared
0
493,671
Distance Traveled
594,444
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,391
732
34
6
0
123,294
0
L
Fenrir
3,548
591
29
5
0
128,340
0
W
Ymir
4,325
721
15
3
0
109,791
2
W
Nike
4,272
712
43
7
0
110,799
1
L
Ullr
4,008
668
32
5
0
99,955
3
W
Fenrir
3,798
633
27
5
0
125,602
0
W
Ra
4,512
752
40
7
0
124,958
0
L
Yemoja
3,304
551
7
1
0
76,695
0
L
Skadi
3,073
512
16
3
0
76,838
0
L
Zeus
4,255
709
32
5
0
111,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role