Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum V
MrWigglyLake
Morgan Le Fay
Platinum V
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 21L
1,937 MMR
Party 1
Achilles
Achilles
Platinum V
RevelationTW_
Achilles
Platinum V
Level 86
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 15L
1,937 MMR
Party 1
Cerberus
Cerberus
Bronze III
papiXIX
Cerberus
Bronze III
Level 42
God Stats
0W - 1L
1,402 SR
Queue Stats
32W - 29L
1,500 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 85
1,467 SR
1,791 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 116
1,399 SR
1,886 MMR
Aphrodite
Aphrodite
Platinum V
AlkapwnedU
Aphrodite
Platinum V
Level 147
God Stats
25W - 27L
1,592 SR
Queue Stats
319W - 390L
1,707 MMR
Solo
King Arthur
King Arthur
Diamond V
Getoff207
King Arthur
Diamond V
Level 136
God Stats
1W - 1L
1,126 SR
Queue Stats
35W - 30L
2,325 MMR
Solo
Cabrakan
Cabrakan
Platinum IV
I am PapaxSmurf
Cabrakan
Platinum IV
Level 66
God Stats
3W - 1L
1,479 SR
Queue Stats
146W - 162L
1,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MrWigglyLake
Morgan Le Fay
18
1 / 4 / 5
14,965
534
38,216
20,317
10,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
RevelationTW_
Achilles
18
3 / 1 / 3
14,917
533
24,476
36,298
60,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
papiXIX
Cerberus
17
2 / 3 / 4
14,747
527
13,977
35,999
54,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
GilgameshOdinGebArtioTiamat

VS

Bans
BacchusKuzenboKumbhakarnaAthenaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AlkapwnedU
Aphrodite
19
0 / 2 / 6
15,082
539
23,675
25,822
19,036
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Getoff207
King Arthur
19
7 / 3 / 1
16,505
589
31,884
32,844
36,294
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cabrakan
19
1 / 1 / 6
15,222
544
26,111
31,913
42,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
6
Kills
8
8
Deaths
6
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AlkapwnedU
Aphrodite
0
2
6
1.5
W
King Arthur
Getoff207
King Arthur
7
3
1
2.5
W
Cabrakan
1
1
6
4
L
Morgan Le Fay
MrWigglyLake
Morgan Le Fay
1
4
5
0.88
L
Achilles
RevelationTW_
Achilles
3
1
3
4.5
L
Cerberus
papiXIX
Cerberus
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,669
Damage
81,670
92,614
Taken
90,579
125,373
Mitigated
97,360
38,586
Healing
53,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AlkapwnedU
Aphrodite
23,675
927
20,890
20,821
25,822
19,036
706
15,330
8,742
96,849
0
W
King Arthur
Getoff207
King Arthur
31,884
753
0
4,912
32,844
36,294
728
15,156
14,435
12,713
53,775
W
Cabrakan
26,111
3,470
0
6,847
31,913
42,030
1,268
17,636
11,570
64,740
0
L
Morgan Le Fay
MrWigglyLake
Morgan Le Fay
38,216
3,262
862
9,882
20,317
10,320
0
11,446
8,394
118,766
0
L
Achilles
RevelationTW_
Achilles
24,476
6,554
0
14,681
36,298
60,265
0
19,961
15,181
0
64,877
L
Cerberus
papiXIX
Cerberus
13,977
1,128
0
13,161
35,999
54,788
0
21,520
13,408
31,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,629
Gold Earned
46,809
328
Minions Killed
300
10
Camps Cleared
12
1,467,142
Distance Traveled
1,630,341
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
15,082
539
159
6
6
567,057
0
W
King Arthur
16,505
589
62
2
1
578,980
4
W
Cabrakan
15,222
544
79
3
5
484,304
4
L
Morgan Le Fay
14,965
534
174
6
7
475,106
3
L
Achilles
14,917
533
111
4
3
540,137
8
L
Cerberus
14,747
527
43
2
0
451,899
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role