Player Matchup

Sol
Sol
OtSoPT
Sol
Level 29
God Stats
9W - 4L
1,507 SR
Queue Stats
152W - 146L
1,482 Elo+
Party 1
Nemesis
Nemesis
TheLovingDead
Nemesis
Level 14
God Stats
2W - 3L
1,467 SR
Queue Stats
32W - 31L
1,380 Elo+
Party 4
Arachne
Arachne
ToxicHv
Arachne
Level 45
God Stats
7W - 3L
1,548 SR
Queue Stats
187W - 188L
1,409 Elo+
Party 1
Anhur
Anhur
Zer0Lies
Anhur
Level 27
God Stats
0W - 3L
1,356 SR
Queue Stats
136W - 138L
1,451 Elo+
Party 1
Vulcan
Vulcan
zRelinquished
Vulcan
Level 52
God Stats
2W - 2L
1,820 SR
Queue Stats
51W - 55L
1,538 Elo+
Party 4
Team Averages
Level 33
1,540 SR
1,452 Elo+

VS

Team Averages
Level 69
1,473 SR
1,434 Elo+
Nemesis
Nemesis
G0NZALO18
Nemesis
Level 47
God Stats
2W - 6L
1,316 SR
Queue Stats
228W - 213L
1,436 Elo+
Party 3
Nike
Nike
Makecarp149
Nike
Level 109
God Stats
1W - 0L
1,636 SR
Queue Stats
103W - 99L
1,415 Elo+
Party 3
Jing Wei
Jing Wei
Reaperg01
Jing Wei
Level 43
God Stats
14W - 17L
1,512 SR
Queue Stats
191W - 208L
1,459 Elo+
Party 2
Cthulhu
Cthulhu
kingbone101
Cthulhu
Level 44
God Stats
18W - 18L
1,481 SR
Queue Stats
185W - 200L
1,414 Elo+
Party 2
Tiamat
Tiamat
xJOK3RZZx
Tiamat
Level 103
God Stats
1W - 1L
1,422 SR
Queue Stats
34W - 29L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
OtSoPT
Sol
10
2 / 1 / 1
5,935
594
3,277
5,844
2,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
8
0 / 5 / 1
5,023
502
1,563
8,288
1,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
ToxicHv
Arachne
3
0 / 2 / 0
3,714
371
831
1,543
434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
Zer0Lies
Anhur
9
0 / 3 / 1
4,857
486
2,458
5,394
1,250
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
5 / 1 / 0
6,123
612
6,779
5,113
1,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
G0NZALO18
Nemesis
9
6 / 3 / 2
5,869
587
4,877
6,084
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 1 / 3
6,667
667
3,193
5,973
3,260
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Reaperg01
Jing Wei
9
1 / 1 / 3
5,456
546
1,589
5,189
1,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
kingbone101
Cthulhu
9
1 / 1 / 3
5,509
551
2,531
7,684
4,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
xJOK3RZZx
Tiamat
12
1 / 1 / 0
6,682
668
4,464
3,920
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
7
Kills
12
12
Deaths
7
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
G0NZALO18
Nemesis
6
3
2
2.33
W
3
1
3
4.5
L
Sol
OtSoPT
Sol
2
1
1
2.5
W
Jing Wei
Reaperg01
Jing Wei
1
1
3
2.5
L
Nemesis
0
5
1
0.1
L
Arachne
ToxicHv
Arachne
0
2
0
0
L
Anhur
Zer0Lies
Anhur
0
3
1
0.17
W
Cthulhu
kingbone101
Cthulhu
1
1
3
2.5
W
Tiamat
xJOK3RZZx
Tiamat
1
1
0
1
L
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,908
Damage
16,654
26,182
Taken
28,850
7,646
Mitigated
13,312
7,729
Healing
7,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
G0NZALO18
Nemesis
4,877
2,198
0
1,188
6,084
2,442
128
1,641
4,419
0
24,739
W
3,193
618
0
1,475
5,973
3,260
276
1,660
4,248
0
33,836
L
Sol
OtSoPT
Sol
3,277
1,542
0
1,313
5,844
2,098
0
2,762
2,826
26,972
3,054
W
Jing Wei
Reaperg01
Jing Wei
1,589
1,358
332
1,580
5,189
1,303
922
1,980
3,209
0
25,454
L
Nemesis
1,563
1,133
0
2,473
8,288
1,990
0
135
8,149
0
21,289
L
Arachne
ToxicHv
Arachne
831
484
0
110
1,543
434
0
0
1,543
0
3,227
L
Anhur
Zer0Lies
Anhur
2,458
1,532
0
1,494
5,394
1,250
0
1,810
3,556
0
19,179
W
Cthulhu
kingbone101
Cthulhu
2,531
308
257
1,086
7,684
4,584
0
3,079
4,605
17,664
0
W
Tiamat
xJOK3RZZx
Tiamat
4,464
0
0
1,804
3,920
1,723
0
1,308
2,612
45,571
0
L
6,779
3,566
0
2,339
5,113
1,874
0
1,948
3,113
22,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,652
Gold Earned
30,183
200
Minions Killed
301
0
Camps Cleared
0
869,890
Distance Traveled
998,871
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,869
587
42
4
0
228,726
1
W
Nike
6,667
667
64
6
0
195,456
2
L
Sol
5,935
594
66
7
0
189,647
4
W
Jing Wei
5,456
546
76
8
0
183,162
0
L
Nemesis
5,023
502
54
5
0
207,482
0
L
Arachne
3,714
371
4
0
0
67,910
0
L
Anhur
4,857
486
52
5
0
188,448
0
W
Cthulhu
5,509
551
22
2
0
195,383
2
W
Tiamat
6,682
668
97
10
0
196,144
3
L
Vulcan
6,123
612
24
2
0
216,403
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role